DEV NOTE:
Glad people are enjoying the game, yes I have read most of the comments and feedback.
This is my first game and up until 2 months ago I had never touched any game development so its still all very new, hope people with be patient with me as I work on newer releases.
There are some consistency issues from some backgrounds and scenes in the early game just because of how much experience I had at the time, with this being a very early build you can expect a lot of scene changes and character updates as things go on.
For some questions:
- The faceless MC is a placeholder, I haven't gotten round to creating 28 new MC sprites with expressions yet although I might keep the faceless MC as an optional sprite.
- The characters are OC and i even have a bunch of the beta designs for them... if they look familiar, you might have a type

- I'm using a custom Illustrious merge for characters and my own trained loras, animation is done in Wan 2.1 but im looking at other options.
- I have a potato PC so animation takes an insane amount of time and adding 8-16 more per scene is more than I can run right now but would love to if I can upgrade my setup.
- Routes are planned to be split between characters eventually at the moment hardware limitation is holding me back because getting to scenes with multiple characters on different routes will exponentially add to the amount of scenes. Flags have already been setup for the future though.
- You can always find new builds and news first on Patreon if you'd like. Public releases will still be free after the Patreon early release.
Have fun

Eezybreezy