1/3
1 Year of Service
- Allow others to update?
- yes
- Developer Name
- Whirlybird
- Developer Links
- Version
- 0.0.2
- Latest Update
- Jul 8, 2025
- Release Date
- May 3, 2025
- Language
- English
- OS
- Windows
- MacOS
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Overview:
It is the year 1201 - fifty years after The Great Banishment.
Young acolyte Lotte is on her way to Delver's Peninsula, to aid Father Alvor in the restoration of the abandoned churches within.
However, an unexpected encounter on the way leaves her alone to fight for herself!
Will she complete the mission set out for them and seal the vestiges of the old gods seeking their way back, or will she succumb to their relentless thirst for corruption?
Experience life as Lotte, a budding preteen growing up and discovering the broader world.
You were traveling with Father Alvor to help him on this mission, but in a turn of events he had to urgently leave you on your own, with nothing but a promise to return!
Your goal, as set out by the Church, is to purify the peninsula and find the missing apostles that came here previously.
Get to know the lay of the land, the ways of the people and discover yourself in more ways than one.
2d, female protagonist, multiple endings, religion, nuns, plot, fantasy, rpg, medieval, loli, shota, hebe, corruption, masturbation, groping,
handjob, blowjob, creampie, public sex, group sex, gangbang, free use, mindbreak, bukkake, incest, bdsm, sexual slavery, rape, battle fuck
handjob, blowjob, creampie, public sex, group sex, gangbang, free use, mindbreak, bukkake, incest, bdsm, sexual slavery, rape, battle fuck
Extract and run
2025/07/8 - 0.0.2
- Lore: written the Pope's Missive that started this journey for Lotte and Father Alvor
- Lore: designed the foundations of Vestal faith
- Lore: designed the foundations of the Corruptor's faith
- Lore: completed initial design of festivities
- World: finished design of a coherent time/year/season structure
- World: tweaked Westmire families to make more sense
- World: tweaked Westmire layout to make more grounded and sensible
- World: locked village exits to prevent travel out of bounds until story lets you to
- World: initial right-side forest layout
- Event: rework intro sequence with the new cutscene system
- Event: bathing with Smidge
- Event: breakfast with Smidge's after you wake up
- Event: decompressing after your arrival and discussing next steps with Betty and Marek
- CG: bathing with Smidge - yourself and Smidge nude in the river, you catching a glimpse of his member
- CG: the Arrival prologue cutscene - peeing on the road
- Mechanic: implement Quest Journal
- Mechanic: implement day/month/year counter
- Mechanic: implement seasons
- Mechanic: update sleep logic to advance time
- Mechanic: designed initial foundations for combat
- Mechanic: designed and implemented a cutscene system
- Mechanic: rework day/night cycle, implement a better time engine
- Event: Intro cutscene functionally complete, but unpolished
- World: Overworld general layout complete
- World: Westmire general layout complete
- World: Westmire NPCs prepared
- Mechanic: Dynamic Day/Night cycle
- Mechanic: Clothing control (to be expanded later)
- CG: NO SMUT YET, SHE JUST GOT HERE

Hey there!
After spending a ton of time (and money...) playing erogames, I've been thinking a lot about reaching into the community of the art I adore and putting my skills to use into creating something of my own.
Somewhat tired of shoveling lolisho art, to try and find the particular flavour I enjoy, I thought - hell, I might as well just do it myself
The game is in it's early stages - I've been writing the story and designing the mechanics for around half a year now and I've started drafting it out in RPGM in the past few months.
I'll be posting updates occasionally, roughly once a month (or a bit longer, I do have a dayjob), or more frequently, if people like it and are willing to pay me enough to work on it full time (yea right)
I'm not that good with art either, being primarily a coder&writer, which is also a big reason why this will move slowly, because I want to include a lot of fetishes in here.
I might do some AI based placeholders at the beginning, but I do want the art to be genuine and a great experience to come back to. Either I will start to draw well, or I will hire someone to do it instead
Anyway, here's wonderwall (of text).
After spending a ton of time (and money...) playing erogames, I've been thinking a lot about reaching into the community of the art I adore and putting my skills to use into creating something of my own.
Somewhat tired of shoveling lolisho art, to try and find the particular flavour I enjoy, I thought - hell, I might as well just do it myself
The game is in it's early stages - I've been writing the story and designing the mechanics for around half a year now and I've started drafting it out in RPGM in the past few months.
I'll be posting updates occasionally, roughly once a month (or a bit longer, I do have a dayjob), or more frequently, if people like it and are willing to pay me enough to work on it full time (yea right)
I'm not that good with art either, being primarily a coder&writer, which is also a big reason why this will move slowly, because I want to include a lot of fetishes in here.
I might do some AI based placeholders at the beginning, but I do want the art to be genuine and a great experience to come back to. Either I will start to draw well, or I will hire someone to do it instead
Anyway, here's wonderwall (of text).
Links, and Dev's web site have all gone Dead!! If you have a copy of this game please share it by reporting this post and providing the location. Thanks
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