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How important is an engaging storyline to you?

  • Thread starter Thread starter Wannabe
  • Start date Start date
  • Replies Replies 322
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Definitely the story. I can live with sub-par graphics, but if the story is bad, I can't get myself to continue.
 
Art direction (≠ graphics), then writing (≠ story), then graphics, then story.
 
while both obviously need to have a minimum standard, clearly story is more important in games. If it wasn't, then we'd just be scrolling porn videos.
 
Weighed in, I won't even bother checking a PORN game that looks bad, but if the writing is bad I won't stay even if the art is good.
 
There has to be a good balance of story and art in my opinion. Good art with a bad story might not last long, unless you have some special kink that keeps the player base. Same with a good story that has bad art. The nice part is I have found there are a lot of people out there willing to help you out.

I typically find the art draws me in and the story will dictate if I stick around or look for something else. I always give the game a few updates to determine if it is good though. We all start somewhere and sometimes that beginning is not that strong, but we can improve over time.
 
Graphics give a lower bound on quality - anything with good graphics is at least a good game, but story is what turns a good game into a great one.



Graphics is also easier to screen for before playing.
 
Graphics. I can put up with crap writing for pretty pictures. I can't do the reverse.
 
Depends on the personal expectation.
A Game that has really great graphics, mixed with actually unique animations and not just stuff people saw in the Porn site of their choice + a well thoughtout and satisfying story = is Obviously fantastic, but fantastic is hard to do.

On the other hand, if the story is Good, but animations suck/ are laughably bad so much that it takes you out of the story than it feels like someone actively tried to waste my time.

Another problem is if the animation/graphic quality is not only poor but looks bland and overused because the DEV simply used premade characktermodels etc without bothering to give it a unique feel.
But then again, how much can you really expect, which leads me to a point i made in another thread.

Most Dev´s start out trying to bite off more than they can chew, they want to make their "magnum opis" right away, the best idea they have in their head without starting out small
When it comes to storydriven media, starting out small is better.

A Small game, with superb unique Graphics and a small, yet well put together story that doesn´t require a million updates over the span of multiple years is definitely prefferable, and much more achieveable.

After that more can be achieved because now there´s a foundation of experience you can build better stuff on.

I have to say though, games with really good graphics, usually also have good/ or atleast decent stories.
Even though there´s probably examples to prove me wrong lol
 
As much as I love a good story, if I don't like the graphics then I'm not going to be able to get off to it.
 
Graphics, no doubt. I can experience a good story playing something like Baldur's Gate, adult games for me serve other purposes
 
a good mix i dont want graphics that hurt my eyes or a story so complex i need a story chart
 
I prefer to have both, but the story is essential, although there are games that have excellent graphics but the story is simple and worth it too.
 
I play most games for the story. If the story sucks or is entirely missing i delete it right away.
BUT my brain sadly works in plain text, so i need some visuals, even if its just avatars.
However, i'm spoiled and there are so many games, if the preview on the latest updates dont fit my minimum requirements i dont even click it.
 
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