1/3
2 Years of Service
Only males need a limit for a harem...lesbians and fictional male protagonists can be always ready for a large amount of girls, but real guys are useless for multiple girls ^^
WVM is my go to as well for a harem being to large but i think the bigger issue with that game is that there is not really a great turn down point for any of the girls, compared to something like Terminus reach sentinel which also has a pretty big harem but you have a lot of opportunity to limit it if you so choose.I think for the sake of story that keeps moving at a decent pace, having a limit is best. I think 4 is a good number to keep things going well, this is based on my current thoughts as I was just playing Bare Witness and it has a really good 4 girl (+MC) option that flowed well and played well.
Others like WVM when you have so many you may not remember all their names etc.. is an issue like others said, especially when you get to the 4 or 5 updates in and you finally see a character return to have fun and you don't remember who they are at all. I do feel in these larger Harem games though you only really have normal handful of characters that are the main members and the rest are essentially side pieces even if they are "exclusively" for the MC, which is why they'd show up so infrequently.
It would be good if there is a in game profile viewer or something to at least keep track of who they are, not many games have this though in any good capacity. Generally Sandbox does this better in that sense as usually they would build a character tracker to keep on top of all the characters, some HTML sandbox games are really on point with this when they even give you details based on where you at with their story etc.. so it is a little easier to know what you've done with them story wise. One game that has this and it is pretty decent is Cosy Cafe, the dev even has updates to it based on the story point your at albiet some work may be needed on that end to just make sure it unlocks the new info at the right time.
In general I tend to make myself a little cheat sheet with notes so I can reference that if a character I don't remember comes back up with some quick notes, this also helps for in-development games as I have a reference sheet when I get back to the game a year later or how ever long it takes me.
I do think that having more choices is best with a large harem so people can pick and choose who they like and what type of content they want to see assuming characters have specific kinks they like, but I do also understand each girl that has a option adds to the level of complexity and amount of writing needed and the rending needed.WVM is my go to as well for a harem being to large but i think the bigger issue with that game is that there is not really a great turn down point for any of the girls, compared to something like Terminus reach sentinel which also has a pretty big harem but you have a lot of opportunity to limit it if you so choose.
I dont have a specific, but when it results in lack of character development it sucks. Guess it depends on how much work the dev wants to put into it.I think 5-7 is around my limit.
Games that go overboard with the harem (10+) become boring due to lack of character development, lack of focus on specific characters I like, or just fizzle out as there's just too much to do.
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