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  • use the latest updates page in the main menu for recently updated games (we are still fixing this section.)
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Full Changelog
Latest update:

v0.38
  • implemented experimental stylized "flatter" lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
  • implemented new "Card Backdrop" data field for character cards (loadout -> data -> backdrop button)
  • implemented (direct) Lights under "Card Backdrop"
  • implemented Ambient settings under "Card Backdrop"
  • implemented Pose settings under "Card Backdrop"
  • implemented "Save Camera Angle" in "Pose Settings"
  • implemented "Save Pose As Idle Anim" in "Pose Settings". (note: the static pose in the card import/export is different than the idle pose in pose customization)
  • implemented new grab "Loadout Type" settings in H-Lab. this is meant as the replacement for the old size-difference filter.
  • implemented the following "Loadout Types": DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
  • increased the max number of grab loadout to 8 (from 4)
  • fixed some more ui issues arising from the stackable moving frames feature
  • fixed glsl crash due to using reserved keyword "input" on certain cards
  • fixed size difference not displayed correctly in H-lab
  • fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
  • fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
  • fixed grab carry on +1 size opponent not working correctly
  • fixed a possible cause of adding grab encore attackers prevents transitions from working
  • fixed a bug that cause game crash when importing char card (and potentially from other causes)
UPD: old console commands are not working any more!
 
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