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7 Months of Service
Latest update:
v0.38
v0.38
- implemented experimental stylized "flatter" lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
- implemented new "Card Backdrop" data field for character cards (loadout -> data -> backdrop button)
- implemented (direct) Lights under "Card Backdrop"
- implemented Ambient settings under "Card Backdrop"
- implemented Pose settings under "Card Backdrop"
- implemented "Save Camera Angle" in "Pose Settings"
- implemented "Save Pose As Idle Anim" in "Pose Settings". (note: the static pose in the card import/export is different than the idle pose in pose customization)
- implemented new grab "Loadout Type" settings in H-Lab. this is meant as the replacement for the old size-difference filter.
- implemented the following "Loadout Types": DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
- increased the max number of grab loadout to 8 (from 4)
- fixed some more ui issues arising from the stackable moving frames feature
- fixed glsl crash due to using reserved keyword "input" on certain cards
- fixed size difference not displayed correctly in H-lab
- fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
- fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
- fixed grab carry on +1 size opponent not working correctly
- fixed a possible cause of adding grab encore attackers prevents transitions from working
- fixed a bug that cause game crash when importing char card (and potentially from other causes)
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