• implemented experimental stylized “flatter” lighting, you can try it out under loadout -> data -> backdrop -> lights -> stylized at bottom
• implemented new “Card Backdrop” data field for character cards (loadout -> data -> backdrop button)
• implemented (direct) Lights under “Card Backdrop”
• implemented Ambient settings under “Card Backdrop”
• implemented Pose settings under “Card Backdrop”
• implemented “Save Camera Angle” in “Pose Settings”
• implemented “Save Pose As Idle Anim” in “Pose Settings”. (note: the static pose in the card import/export is different than the idle pose in pose customization)
• implemented new grab “Loadout Type” settings in H-Lab. this is meant as the replacement for the old size-difference filter.
• implemented the following “Loadout Types”: DEFAULT, VS_LARGER, VS_SMALLER, GROUP_GRAB
• increased the max number of grab loadout to 8 (from 4)
• fixed some more ui issues arising from the stackable moving frames feature
• fixed glsl crash due to using reserved keyword “input” on certain cards
• fixed size difference not displayed correctly in H-lab
• fixed bug that cause outfit with clip-planes possibly generate portraits with incorrect cutoffs
• fixed a case of clip_plane not updating correctly when outfit is damaged (such as amazon_helmet)
• fixed grab carry on +1 size opponent not working correctly
• fixed a possible cause of adding grab encore attackers prevents transitions from working
• fixed a bug that cause game crash when importing char card (and potentially from other causes)