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Has a minigame ever made anyone like a game more?

  • Thread starter Thread starter osiris789
  • Start date Start date
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I don't know if I should call the "mini-games" but I really enjoy some gameplay elements in VNs.

Examples:
-Exploration/Base Building in "Mist"
-JRPG battles in "Adventurer trainer"
-Punishment scenes in "The headmaster"

Problem is that very often the devs overestimate their ability to make good, balanced gameplay elements, so they give up half way through and they come out either half-baked or extremely easy.

Management/survival has been tried countless times and honestly I do believe it COULD work if done right, but I've yet to see a game that actually makes it work.
 
Treasures of Nadia had tons of mini games and I liked that game and the mini games...
 
I can't say that a mini-game has made me like a game more by simply being there, but mini games (especially when they can lead to bonus non-obligatory content) can be a nice change of pace.
However, a lot of mini games in games today are either part of a meta required to take part in to maximize the potential output of the game (like adding poker mini games allowing you to make money to bypass a lot of other problems), or they are time wasters that are added to the game that stop you from doing other things that time-slot instead causing you to risk missing out on content.

That said, I think it's nice when developers try to do novel things with their games. It shows that they have fun with the process.
 
Mini Games just add to the grind. They almost never add to a story and are just a way to keep you in the game longer.
 
I have really mixed opinions on them to be honest, they can be fun but im easily amused so idk
 
In my case, definitely not. I hate minigames.
 
Fishing minigames.
This are always fun for me. I love them in any game, especially in RPG's
 
I wouldn't say they're a reason to play the game in and of themselves, otherwise they'd be the game itself. I think where minigames can excel - and there are lots of ways to do it wrong - are in atmosphere. Getting you into the headspace of the character and situation - what are their chores like, what's their routine, what do they struggle with? A way better way to establish those sorts of things than repetitive writing. It's a fine balance to strike where you play it enough that you understand what you're doing, and not having to play it so much that you roll your eyes or even worse it's a button masher.
 
For real, does anybody really feel minigames add anything to any game?? The only one I felt made sense was the impregnation spinner in summertime saga because its sort of realistic to have an unpredictable element to pregnancy.
I like the games that you can skip the mini games... not a fan of mini games.
 
I've never played one that made me like a game more but I've played some that didn't make me hate a game more which is as close as I think they can really get
 
Hey, you're making a lot of low effort posts all over the place - the mods aren't going to like that. 2 or 3 words is OK once in a while, but not replies in many threads in a short period of time.
 
I personally don't like mini-games very much. In my opinion, they break the main gameplay, it's very annoying. Although, of course, some developers make it possible to skip this, but not all do so. The developers of HTML-based games are especially infuriating. There's a hell of a grind without it, and then a cheerful message appears: if you want to move further in our story, play an exciting mini-game! After that, it remains only to spew the filthiest curses.
 
Sadly there's no mini games that makes me didn't want to kill myself inside a porn games
 
It really depends on the game but I would say typically that mini games doesn't detract but also doesn't add much. But I have run into a few games where mini games can be a real pain in the ass so that can take away from a game being fun.
 
There was this older porn game that had a Card Game in it that I actually found kinda fun. Nothing super engaging, was more puzzle than anything, but I still remember actually digging up the optional 'fights' in game intentionally. I think it was one of ICSTOR's RPGMaker games. Taboo Request? Milf Villa? Something like that. Might have to dig it up one of these days.
 
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