So when I am in the house bathroom, upstairs, the bathtub takes precedence over the Go Back button. If I click in the pink area, the game thinks I am trying to take a bath, and not trying to Go Back. So I have to make sure I click on the bottom left corner. Which I'm always not paying enough attention and always click the bathtub. It doesn't really mess anything up because I can't take a bath in the house, and I can still navigate out of the room. I just am always sloppy about clicking and keep hitting the tub when exploring.
You don't want to max everything out.
I create each release to allow you to do only what you could legitimately have the skills to do.
Maxing out your skills won't make the content be there. Other than the Bus Driver. You CAN cheat and flash him. But that's for New Game Plus.
Harvesting Corruption [v0.0.45]
Video enhancement mod
Thanks to deep-learning processes, trained models can interpolate "fake" frames next to native frames.
The result gives a smooth effect on each animation.
Download full mod (~ 733 Mb):
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,
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- All animations have been interpolated to a frame rate of 60 fps using deep learning processes
- All files converted to VP9 to achieve better compatibility with various devices
- All animations have been upscaled to 1440p (2560x1440 px)
1) Unpack the "game" folder to the game directory, next to the .exe file overwriting existing files.
2) enjoy
Compatible with other mods and future releases as long as files names and directory structure remains.
Code:
============================================================================================================================================
OVERALL SUMMARY:
Total files: 93
Total size: 1035.8 MB (1.01 GB)
Total duration: 27 m 37 s
Files with audio: 93 (100%)
Files without audio: 0 (0%)
VIDEO CODEC STATISTICS:
- vp9: 93 files, 1035.8 MB, 27 m 37 s
FPS STATISTICS:
- 29,97 FPS: 91 files (97.8%), 880.8 MB, 23 m 19 s
- 24 FPS: 2 files (2.2%), 155 MB, 4 m 17 s
AUDIO STATISTICS:
Detailed audio statistics not collected. Use -IncludeAudioInfo for audio bitrate information.
FILE EXTENSION STATISTICS:
- .webm: 93 files, 1035.8 MB, 27 m 37 s
RESOLUTION STATISTICS:
- 2560x1440: 88 files, 826.4 MB, 20 m 27 s
- 1920x1080: 4 files, 173.5 MB, 5 m 2 s
- 2431x1367: 1 files, 35.9 MB, 2 m 7 s
============================================================================================================================================
Code:
============================================================================================================================================
OVERALL SUMMARY:
Total files: 92
Total size: 700.5 MB (0.68 GB)
Total duration: 25 m 31 s
Files with audio: 92 (100%)
Files without audio: 0 (0%)
VIDEO CODEC STATISTICS:
- vp9: 92 files, 700.5 MB, 25 m 31 s
FPS STATISTICS:
- 60 FPS: 92 files (100%), 700.5 MB, 25 m 31 s
AUDIO STATISTICS:
Detailed audio statistics not collected. Use -IncludeAudioInfo for audio bitrate information.
FILE EXTENSION STATISTICS:
- .webm: 92 files, 700.5 MB, 25 m 31 s
RESOLUTION STATISTICS:
- 2560x1440: 92 files, 700.5 MB, 25 m 31 s
============================================================================================================================================
2026.06.18 Initial release for game version 0.0.45
Not all the animations have been checked, so feel free to report any troubles.
Anything special to get this to trigger? I've been passed out drunk, I've been naked and passed out. I always wake up back at home. starting from a day 4 save.
Anything special to get this to trigger? I've been passed out drunk, I've been naked and passed out. I always wake up back at home. starting from a day 4 save.
I just reported this for missing the animation tag (changelog mentions videos), then noticed the dev posted their own game. So I am not sure if reporting would be the best option here. Also, I havent tried it to confirm, so maybe the dev could confirm if this game indeed now should have the animated tag? @JuicyGenieGame
I see you updated the tags. I had just downloaded and started... now I see the AI CG tag and the AI prefix... Makes me want to stop before I get in and find something that annoys me. From what ive seen so far, you use Daz then run it through AI enhancement, which I would not exactly call AI CG. If the images were purely created via AI then sure. The difference is AI CG means the character is going to look vastly different in every image. Same hair color, and same basic features, but it wont look like the exact same person. So I would probably remove that tag unless there is actuall 100% AI CG coming that I havent seen, in which case I will back away slowly. I fucking hate that shit.
The rest is mostly suggestions and shit ive noticed. Feel free to ignore if it you want.
So far, ive found... some almost bothersome inconsistencies with characters between renders that I blame on your AI enhancement. In the first off the bus scene, the preggo wife's face changes a few times enough to where it bothered me. Not quite the same feeling as the uncanny valley thing, but close. Something just feels off and draws your attention to it. I would work on reducing that. Also, the patter on her dress shifted from render to render. Sounds like a small thing, but kept drawing my attention to it enough to get annoying.
Next, your AI render>video. I am personally a fan of it, when used right. Most devs use it right very rarely, and the rest of the time they just accept shart is sprays at them. You seem to be closer to the good side than the bad so far, but I only made it to the dinner table so far. I would recommend you try to reign it in in some of the more dramatic scenes. I think there was one when she was dressing that was just... too much. It was like a new actress trying to act out a scene, not something a real girl would do when alone in a cabin with no audience. Just seemed scripted/fake. Same with her walking away from the 2 boys after the coin toss. Overly acted out, not a realistic set of movements. Also, I feel like her tits gain 2 cup sizes in the AI video vs the renders. that shit annoys me mostly because Im broken and dont like big fatbags. Most people prob wont mind that. Another oddity. The farmhand, shoveling what looked like dirt. Then in the short video, he was standing in a puddle/lake/pond/etc. Def didnt look like the same place he was in the still render. Ive seen this once before. Renders were showing black asphalt in a parking lot. Dev made a video out of one of the renders, and suddenly the entire asphalt parking lot was an ocean. With parking stripes painted on it. Waves moving, ripples in the water, etc. AI incorrectly thought it was water, not asphalt and went with it. The problem is the dev looked at it and said "Sure, that works for me". Now, there is a chance you didn't notice the sudden flood of water, or maybe even though "meh, plausible enough that this field might have some water in it.", but... I would be careful with shit like that. The more you have, the more unsettling it becomes. Lots of players these days HATE AI in these games. I think most will tolerate it if you do it right. Also, if you do it halfass with ocean parking lots, you are giving the AI haters more fuel for the fire.
Just ran into this example. Something about his face changes enough to where it almost looks like a diff person. All I can really see is the lips. Still made me think "whoa, wtf". Same with his shirt. back to back images and a drastic change like that just stands out.
I see you updated the tags. I had just downloaded and started... now I see the AI CG tag and the AI prefix... Makes me want to stop before I get in and find something that annoys me. From what ive seen so far, you use Daz then run it through AI enhancement, which I would not exactly call AI CG. If the images were purely created via AI then sure. The difference is AI CG means the character is going to look vastly different in every image. Same hair color, and same basic features, but it wont look like the exact same person. So I would probably remove that tag unless there is actuall 100% AI CG coming that I havent seen, in which case I will back away slowly. I fucking hate that shit.
The rest is mostly suggestions and shit ive noticed. Feel free to ignore if it you want.
So far, ive found... some almost bothersome inconsistencies with characters between renders that I blame on your AI enhancement. In the first off the bus scene, the preggo wife's face changes a few times enough to where it bothered me. Not quite the same feeling as the uncanny valley thing, but close. Something just feels off and draws your attention to it. I would work on reducing that. Also, the patter on her dress shifted from render to render. Sounds like a small thing, but kept drawing my attention to it enough to get annoying.
Next, your AI render>video. I am personally a fan of it, when used right. Most devs use it right very rarely, and the rest of the time they just accept shart is sprays at them. You seem to be closer to the good side than the bad so far, but I only made it to the dinner table so far. I would recommend you try to reign it in in some of the more dramatic scenes. I think there was one when she was dressing that was just... too much. It was like a new actress trying to act out a scene, not something a real girl would do when alone in a cabin with no audience. Just seemed scripted/fake. Same with her walking away from the 2 boys after the coin toss. Overly acted out, not a realistic set of movements. Also, I feel like her tits gain 2 cup sizes in the AI video vs the renders. that shit annoys me mostly because Im broken and dont like big fatbags. Most people prob wont mind that. Another oddity. The farmhand, shoveling what looked like dirt. Then in the short video, he was standing in a puddle/lake/pond/etc. Def didnt look like the same place he was in the still render. Ive seen this once before. Renders were showing black asphalt in a parking lot. Dev made a video out of one of the renders, and suddenly the entire asphalt parking lot was an ocean. With parking stripes painted on it. Waves moving, ripples in the water, etc. AI incorrectly thought it was water, not asphalt and went with it. The problem is the dev looked at it and said "Sure, that works for me". Now, there is a chance you didn't notice the sudden flood of water, or maybe even though "meh, plausible enough that this field might have some water in it.", but... I would be careful with shit like that. The more you have, the more unsettling it becomes. Lots of players these days HATE AI in these games. I think most will tolerate it if you do it right. Also, if you do it halfass with ocean parking lots, you are giving the AI haters more fuel for the fire.
Just ran into this example. Something about his face changes enough to where it almost looks like a diff person. All I can really see is the lips. Still made me think "whoa, wtf". Same with his shirt. back to back images and a drastic change like that just stands out.
Two things you're discussing are happening. And they're simple to explain.
First of all, yes, I render all my scenes in Daz. I am basically making the game twice. I make it in Daz and then I run AI over that. It's a post production workflow.
When talking about video's. It's not as simple as, "Hey that didn't look perfect let me do it again.". First of all, it cost me money, every time I run video AI. So I give it my render, and pray to the AI gods that what comes out is useable. Otherwise, I have to keep running AI until I get something good. Sometimes, I'll run it 10 times, waste ten bucks, and still get nothing useable. And sometimes, like mud in a horse pen, I just have to say, "That's good enough." Otherwise I'll go broke making this game, and be working on one inconsequential scene forever. You cannot get perfection with AI. Not yet anyway.
Now for the glasses, in the images, that's what's different. And that's simple. I had to ERASE his eyes, and let the original Daz Render come through on his eyes for that image. Because sometimes, AI REALLY fucks up the eyes. Two fix this, I have two options... 1. I redraw the eyeball by hand in Photoshop. And this takes 30 minutes per eye. I have made Youtube video's showing that exact process. Look up Nuverotic on Youtube. I show all my workflows. But anyway, sometimes, I just erase the eyes and let my original Daz work come through. Again, it's all about time. How much time do I want to spend PER image, before I just have to let it go. I have THOUSANDS of images to do, and I can't spend half a day working on one, or the game will never get made.
I have to look at it like this... Does this look better than most games? Does it look good to me? Does it look like AI slop. Once I've answered those questions, I move on.
As for the AI haters, I'll be honest, I'm not worried about it. There's honestly just not a lot of them out there anymore. The ones who ARE pretty serious about AI, have the same feelings you do about it. They don't like the lazy slop. But don't mind it when it's used as a TOOL to ENHANCE your Art. When I first started this game 7 months ago, that was not the case. Even the MENTION of AI, got me haters who would downvote my game and all my comments. They wouldn't even play the game.
In the end, what matters is, am I proud of my work? Did I do my best? Do I think people will enjoy my work?... If I have answered yes to those, I'm doing good and I keep on moving. I can't perfect everything. And some things you're just going to have to go, "That's an effect of working with bleeding edge tech. It's going to be a little rough in places."
I just reported this for missing the animation tag (changelog mentions videos), then noticed the dev posted their own game. So I am not sure if reporting would be the best option here. Also, I havent tried it to confirm, so maybe the dev could confirm if this game indeed now should have the animated tag? @JuicyGenieGame
Two things you're discussing are happening. And they're simple to explain.
First of all, yes, I render all my scenes in Daz. I am basically making the game twice. I make it in Daz and then I run AI over that. It's a post production workflow.
When talking about video's. It's not as simple as, "Hey that didn't look perfect let me do it again.". First of all, it cost me money, every time I run video AI. So I give it my render, and pray to the AI gods that what comes out is useable. Otherwise, I have to keep running AI until I get something good. Sometimes, I'll run it 10 times, waste ten bucks, and still get nothing useable. And sometimes, like mud in a horse pen, I just have to say, "That's good enough." Otherwise I'll go broke making this game, and be working on one inconsequential scene forever. You cannot get perfection with AI. Not yet anyway.
Now for the glasses, in the images, that's what's different. And that's simple. I had to ERASE his eyes, and let the original Daz Render come through on his eyes for that image. Because sometimes, AI REALLY fucks up the eyes. Two fix this, I have two options... 1. I redraw the eyeball by hand in Photoshop. And this takes 30 minutes per eye. I have made Youtube video's showing that exact process. Look up Nuverotic on Youtube. I show all my workflows. But anyway, sometimes, I just erase the eyes and let my original Daz work come through. Again, it's all about time. How much time do I want to spend PER image, before I just have to let it go. I have THOUSANDS of images to do, and I can't spend half a day working on one, or the game will never get made.
I have to look at it like this... Does this look better than most games? Does it look good to me? Does it look like AI slop. Once I've answered those questions, I move on.
As for the AI haters, I'll be honest, I'm not worried about it. There's honestly just not a lot of them out there anymore. The ones who ARE pretty serious about AI, have the same feelings you do about it. They don't like the lazy slop. But don't mind it when it's used as a TOOL to ENHANCE your Art. When I first started this game 7 months ago, that was not the case. Even the MENTION of AI, got me haters who would downvote my game and all my comments. They wouldn't even play the game.
In the end, what matters is, am I proud of my work? Did I do my best? Do I think people will enjoy my work?... If I have answered yes to those, I'm doing good and I keep on moving. I can't perfect everything. And some things you're just going to have to go, "That's an effect of working with bleeding edge tech. It's going to be a little rough in places."
Post automatically merged:
I haven't figured out how to add tags here. I'll look into it.
Well, it is good to hear its not just being lazy and you are actively trying to at least try again or fix the less-good results.
As for the glasses... I can kinda see it now. I couldnt put my finger on it, I just know that when switching from one to another my brain was like "wait, thats not the same person" and even when looking at it, they looked mostly the same. I couldnt find (other than the lips looking thicker in one) why my head was telling me it was different when so much looked the same. It just felt wrong. Enough that it stopped me from "playing" the game and had me sit there for a minute or two trying to figure it out.
You may not completely care, but in the long run, the success of this project likely hinges at least partially on supporters, so my suggestions were more a way to hopefully scare off less of the "probably ok with it if they knew the circumstances" people. Like me. So far, I havent seen the kind of AI images that I avoid. Ive seen AI enhancemnt (oh, well... the phones wallpaper had tons of AI slop, but that wasnt really part of the game) and the render>video. And for the most part your AI videos were not bad. Which is why I think the AI CG tag might hurt you. I actually exclude that tag, so I never would have even seen this game if it had been there at first. But I couldn't tell you even an estimate of how many users that would keep from your game, or what percent of those would end up becoming supporters, so it might be a dead point.
Im not really a fan of the AI enhancement, because even though it works really well, it doesnt work well with the multi-render way these VNs work because it does not try to keep things like the rest. It just makes changes to make them better, even if its different than how it did before (as far as I am aware, the AI is only aware of the current image it is working on, not the previous ones). But.. the render > video, I have high hopes for it. It has allowed devs to add animations to games that never would have had them. And sometimes its really good. So I would like for it to get improved and used more. I just feel the biggest hump in the road is the devs keeping the low quality output it sometimes makes. And I get your point about the cost and time spent. I wasn't aware it was that much but it makes sense. And knowing that, I am just a little less annoyed with it. Your wet-field one was not horrible to start with. The ocean parking lot one I mentioned... now that is a different story. That was pure fucking trash and that dev should feel shame.
Ill stop ranting now because I know reading my massive spew of words can get painful. Good luck on your game. You may consider adding some text to the OP giving a short explanation of your AI use (enhancement, not generation) to make a few of the AI-NOPE people take a second look. It wont help against the people like me who avoid those tags, but might if they are only partially anti-AI.