1/3
3 Years of Service
Games that go straight to the point are often boring or short (or both). I like sandbox games, and some games have nice in game mechanics, puzzle like, or even fighting with good mechanics or is just fun to see.
But then, there are those games..... those games that you have to pass like 30 in game days to grind money to buy some shit to advance the plot that is held by game logic (i need a ladder, even though i can just jump over the fence). Those are just a slog, those just eat up your time. Some devs even make it difficult or just not possible to skip that grind, or to cheat or alter the game save. Making any investment in the plot or art just banish (for me)
It has to be a healthy middle point, not to slow, not too grindy. If there is grind, it has to be somewhat fun
But then, there are those games..... those games that you have to pass like 30 in game days to grind money to buy some shit to advance the plot that is held by game logic (i need a ladder, even though i can just jump over the fence). Those are just a slog, those just eat up your time. Some devs even make it difficult or just not possible to skip that grind, or to cheat or alter the game save. Making any investment in the plot or art just banish (for me)
It has to be a healthy middle point, not to slow, not too grindy. If there is grind, it has to be somewhat fun