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Game Recommendations & Identification

  • Thread starter Thread starter Dean
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Dragon Age: Origins for a conventional game. Probably.....Eternum when it comes to adult games.
 
I quit enjoy sandbox games! Although some are only playable with an walkthrough mod.
 
i'm quite enjoying Golden Mean. Although it dosent have much content at the moment.
 
Nier Automata. Fun combat, fantastic narative.
 
Here are my requirements for an enjoyable sandbox game.
1. Built-in walkthrough/hint system
2. Minimal repeatables
3. Easily skippable, or auto skip repeatables
4. Stories intertwined so timeline makes sense or stories that makes sense no matter when they are completed/progressed
5. Skippable characters, and checks when character shows up to determine interest
6. Minimal events that happen a single time that can be missed
7. Single day in the week events (e.g. only happens on Mondays)
8. If the game has an event that only happens once, it automatically puts you in that event
9. No forcing fetish viewing

Things that would be QoL improvements
1. List of unfinished events on location hover
2. Toggles for all fetishes in options
3. Items have event list on hover
4. Complete the game once unlocks all scenes that are viewable
5. Namable saves
6. Skip time never skips event

List isn't comprehensive, but a great guide for developers to see what they can do to make people enjoy sandbox games again.
 
I like them gives me something to do
 
sorry but i don t understand why lot of people not like ntr games. why?
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Probably DMD as well. not enough DadXDaughter games realesed.
 
23 sister, or any game of the same dev
I feel like he wanted to do too many things at the same time and it didn't end well.
Hmm. I do agree with you my first two games 23S and DLG were quite a mess. I did bite off way more I could chew with those ones. Though we don't judge James Cameron by Xenogenesis or Piranha II: The Spawning we judge him by his third director job he Terminator. Like ta single mom with 20 kids always says about their children "The first couple are always a throwaway." Or maybe that was about cookies. I don't know. The analogy works either way. Anyway, I've mastered my craft over the past couple years so don't judge me by my earlier works. My newer games Extra Credit and Tomboy Supremacy are far superior to my earlier games.


Extra Credit
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Tomboy Supremacy
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Just basically avoid grindy implementation of sandbox.
 
theres been a few stinkers but nothing i'd say was unplayable. i dont like suffering thru badly translated games personally but others may only care about the fap scenes. thats why i always wait a couple of releases in before downloading and reading all the feedback first
 
GTA IV for it's story, graphics, minigames, side missions and a lot more that no other game provided on that level back in 2008/09.
 
Can't speak for anyone else but personally:

DanielsK games. All the ones I've played through had similar issues- dull stilted dialogue, plot that starts with what should be an interesting or mysterious premise but kinda meanders into nothingness, and a rushed flop of an ending.

Most Lessons in Love clones. Lot of games that imitate the basic features of that one without really getting why they work, so they just wind up uninteresting (and also really really wordy).
Agreed to all of this. I'd say avoid Lessons In Love as well. The narrative is so mind numbing and the graphics are clunky as well. Pair all that with the horrible attempt at trying to be a horror game.
 
Hmm i guess World of warcraft: Frozen throne. I always loved such games + it has great story via single player campaigns + It had shit ton of user made maps
 
Hmm. I do agree with you my first two games 23S and DLG were quite a mess. I did bite off way more I could chew with those ones. Though we don't judge James Cameron by Xenogenesis or Piranha II: The Spawning we judge him by his third director job he Terminator. Like ta single mom with 20 kids always says about their children "The first couple are always a throwaway." Or maybe that was about cookies. I don't know. The analogy works either way. Anyway, I've mastered my craft over the past couple years so don't judge me by my earlier works. My newer games Extra Credit and Tomboy Supremacy are far superior to my earlier games.


Extra Credit
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Tomboy Supremacy
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But those are inferior in terms of Loli content, actually no Loli content at all.
 
Here are my requirements for an enjoyable sandbox game.
1. Built-in walkthrough/hint system
2. Minimal repeatables
3. Easily skippable, or auto skip repeatables
4. Stories intertwined so timeline makes sense or stories that makes sense no matter when they are completed/progressed
5. Skippable characters, and checks when character shows up to determine interest
6. Minimal events that happen a single time that can be missed
7. Single day in the week events (e.g. only happens on Mondays)
8. If the game has an event that only happens once, it automatically puts you in that event
9. No forcing fetish viewing

Things that would be QoL improvements
1. List of unfinished events on location hover
2. Toggles for all fetishes in options
3. Items have event list on hover
4. Complete the game once unlocks all scenes that are viewable
5. Namable saves
6. Skip time never skips event

List isn't comprehensive, but a great guide for developers to see what they can do to make people enjoy sandbox games again.
Hell yeah! That's an amazing list dude
 
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