1/3
1 Year of Service
- Allow others to update?
- yes
- Developer Name
- Dato
- Developer Links
- Version
- Demo
- Latest Update
- Feb 24, 2026
- Release Date
- Feb 24, 2026
- Language
- English, Japanese, Simplified Chinese, Traditional Chinese
- OS
- Windows
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Overview:
"FIA'S ADVENTURE" is an action RPG for adults.
Play as the chosen girl, Fia, and fulfill your mission as a "Child of Destiny" in a vast sandbox world.
RPG, Rape, Loli, Action, Small tits, Monster Girl, Monster
Extract and run
Optimizations
I've made several optimizations so far.
* **Optimized Diagonal Controls:** Diagonal aiming is now easier, and the direction won't change when you release the directional keys.
* **Attack Direction Indicator:** The attack direction is now displayed during attack charging, making it easier to predict the trajectory.
* **Attack Speed:** The shortest charge time and attack recovery time have been shortened.
* **Roll Invincibility Frame:** Previously, players would only gain invincibility frames after pressing and releasing the roll button to trigger the roll.
Now, pressing the roll button immediately grants a brief invincibility frame.
Players no longer need to anticipate the roll; they can roll after seeing the attack appear without issue.
* **Damage Calculation:** Players will no longer be hit by multiple attacks simultaneously, meaning there will be no situation where a player with full health is instantly killed.
* **Adaptive Fullscreen:** Non-16:9 screens can now use fullscreen mode without problems, but I still recommend playing in a 16:9 window, as overly wide screens may show loading game objects.
Difficulty Curve: The first boss was indeed too difficult for players who were just getting used to the controls. I made some minor adjustments, and the difficulty of subsequent bosses will also be adjusted.
I've made several optimizations so far.
* **Optimized Diagonal Controls:** Diagonal aiming is now easier, and the direction won't change when you release the directional keys.
* **Attack Direction Indicator:** The attack direction is now displayed during attack charging, making it easier to predict the trajectory.
* **Attack Speed:** The shortest charge time and attack recovery time have been shortened.
* **Roll Invincibility Frame:** Previously, players would only gain invincibility frames after pressing and releasing the roll button to trigger the roll.
Now, pressing the roll button immediately grants a brief invincibility frame.
Players no longer need to anticipate the roll; they can roll after seeing the attack appear without issue.
* **Damage Calculation:** Players will no longer be hit by multiple attacks simultaneously, meaning there will be no situation where a player with full health is instantly killed.
* **Adaptive Fullscreen:** Non-16:9 screens can now use fullscreen mode without problems, but I still recommend playing in a 16:9 window, as overly wide screens may show loading game objects.
Difficulty Curve: The first boss was indeed too difficult for players who were just getting used to the controls. I made some minor adjustments, and the difficulty of subsequent bosses will also be adjusted.
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