That would be easily possible in game engines like Unity and Unreal since those can render 3d models in real-time. I've seen quite a number of adult games using those engines that have character creators. It's a lot harder for game engines like Ren'Py and RPGM because those games don't actually render anything, they just display pre-rendered images.I don't understand the capabilities/possibilities of these programming tools, but I hope we'll see customizable characters/faces in the future. That would be great.
The main problems with character creators are costs and possibilities. Ofc you can make an extremely competent character creator, but if you spend 85% of the game's budget on it, you are unlikely to make a good game. There is also the issue with the options provided to the user. Like the recent controversy with Dragon Age Veilguard proves, if you don't know your target audience, your character creator will probably be treated as a negative instead of a positive.That would be easily possible in game engines like Unity and Unreal since those can render 3d models in real-time. I've seen quite a number of adult games using those engines that have character creators. It's a lot harder for game engines like Ren'Py and RPGM because those games don't actually render anything, they just display pre-rendered images.
There are a few Ren'Py games I've seen with a basic character creator, but they all use simple 2D sprites with about a dozen or so stock poses. Doing a full 3D customizable character in Ren'Py would require either rendering each image dozens if not hundreds of times to include every possible arrangement of customization options, or include a massive amount of custom programing that requires more skill than many AVN developers have. I only know of one game that attempted that: Lab Rats 2 had randomly generated women. The game itself was really more of a tech demo than anything else, and the dev spent 5 years trying to make it work before giving up and abandoning it.
When playing games / VN's, I fully immerse myself in the role of the MC. Having a defined face for the MC significantly elevates the immersion experience, even if their features are seldom shown. Generally, there's a scene when the MC’s face is revealed, and a faceless character evokes an unsettling feeling. However, as long as the MC is not portrayed as old or unattractive, I welcome any appearance they may have. This diversity in character design greatly enhances the overall immersion and connection to the story.I have seen a lot of discussion about people that self-insert themself to the MC and was wondering about this.
If you like to do it, do you prefer the character to be faceless, (aka you never see the MC:s face) or not?
For me it doesn't matter that much, as long as character design looks good.
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