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Unity Corrupt Wasteland [v0.5] [Deveria Studio]

vexingzion

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‎11 Months of Service‎
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Allow others to update?
  1. yes
Developer Name
Deveria Studio
Developer Links
Version
0.5
Latest Update
Jun 17, 2026
Release Date
Jun 12, 2026
Language
English
OS
  1. Windows
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Overview:
...dreadway parody....i guess.....
....get on train.....fight or fuck monster girls....collect loot....go back to bunker.....​

3d game, adventure, animated, big ass, big tits, combat, creampie, dystopian setting, horror, male protagonist, monster girl, parody, pov, rape, vaginal sex,
Extract and run
v0.5
N/A

v0.4
Enemies
Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako. Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game.

Temptation Traps
I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene.

H-Scenes
For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy.

Environmental Changes
I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for.

In Game Screenshot
Cleansing
I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy.

Player Armor
You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to.

Equipment
You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost.

Bunker Chest
At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts.

Balancing
I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline.

v0.3
New Intro and Lore

I have added a new intro to the game that explains exactly how you got to this world. To go along with the new story elements, I have implemented the Note System. You can now pick up notes throughout the world and view them directly in your inventory menu to dive deeper into the lore.

Weapons
I have added the ability for the player to use one handed weapons these weapons have faster swing recovery times but do less damage.
Enemies
Slime - Shes still a work in progress but has one attack and an H-Scene
Knight Girl - She also is a work in progress but the attacks are more fleshed out she has one h scene for now and two types of attacks

v0.2
initial release

DOWNLOAD
Win: - - - -

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Turn Around No GIF by Sesame Street
 
Oh, I've played it before. It's not that bad and runs quite smoothly. But the assets and the overall style are just screaming of low budget.
There is a working gameplay loop, so the author at least had a plan of what he was going to make.
 
Change logs.

New enemy
chance for enemy to drop money on death
Main menu and save system
Body armor
train upgrade
new map type
proper end for mazes (chest room)
2 H animation (1 for the new enemy and 1 for the blight walker)

Alright, so another month has passed, which means it is time for another update!

This has been the biggest project I have ever worked on, and to be completely honest, I am starting to feel a little burnt out. It has been around 7 or 8 months since I first conceptualized this whole thing. Don't worry though, I am definitely going to finish it, and I am not sacrificing quality whatsoever.

That being said, my goal now is to wrap up development over the next three months. Setting this hard timeline will help keep the scope in check so the development time doesn't just keep extending forever.

Anyway, let's get into all of the changes! Just a heads up, there will be spoilers below, so if you want to play through the game yourself first, the next post after this one will have the actual download link.--Toy Support--

This one has been requested by a lot of community members, so I finally added support! This feature allows you to connect toys to the game using Intiface. A bunch of settings for the toys can also be adjusted right in the options menu.

Note: Not all scenes work with toys at the moment, but currently we have a couple working scenes. It works for Nurse Noir, Orchid Empress, and Gloop. However, the filler and reaction toy support should be working completely fine across the board.

--Options Menu--

Many of you have been waiting for the options menu to change the resolution to fit your monitor size. This update also gives you options for graphics, sound, and general gameplay settings.

Some key options have been added, such as a Difficulty setting that adjusts how much damage enemies deal and how much damage the player takes.

--Futari Mode--

In the options menu, you now have the ability to change your player into a Futa variant. This will give the main character breast model adjustments and jiggle physics. Keep in mind this feature was never intended at the start, so it may look a little funky in some animations.

--New Environment--

This new environment features a horror hospital exterior and interior. This area is not fully completed yet, so expect a few bugs here and there. The end room for the hospital is also still being worked on.

--New Enemies / H Scenes--

Gloop: Can be found in the jungle environment spawning outside. It has one basic attack, but features two H scenes, one from cleansing and one from the player losing all of their posture bar.

Orchid Empress: Found outside in the jungle environment, burrowed underground. You will activate it if you walk up to a branch sticking out of the ground. This enemy currently has one H scene.

Nurse Noir: Found roaming around inside the new hospital environment. They have one H scene at the moment.

As for the other H scenes, there is now a cleanse animation for the slime girl, and another scene for the Armored Knight after getting knocked down. The knight now has two H scenes for knocking the player down, with a random chance to trigger either one.

--Debuffs--

Some enemies now apply debuffs when you get hit, whether that is bleeding, confusion, or a slow effect.
 
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