1/3
8 Months of Service
- Allow others to update?
- yes
- Developer Name
- Deveria Studio
- Developer Links
- Version
- 0.5
- Latest Update
- Jun 17, 2026
- Release Date
- Jun 12, 2026
- Language
- English
- OS
- Windows

Overview:
...dreadway parody....i guess.....
....get on train.....fight or fuck monster girls....collect loot....go back to bunker.....
3d game, adventure, animated, big ass, big tits, combat, creampie, dystopian setting, horror, male protagonist, monster girl, parody, pov, rape, vaginal sex,
Extract and run
v0.5
N/A
v0.4
v0.3
New Intro and Lore
I have added a new intro to the game that explains exactly how you got to this world. To go along with the new story elements, I have implemented the Note System. You can now pick up notes throughout the world and view them directly in your inventory menu to dive deeper into the lore.
Weapons
I have added the ability for the player to use one handed weapons these weapons have faster swing recovery times but do less damage.
Enemies
Slime - Shes still a work in progress but has one attack and an H-Scene
Knight Girl - She also is a work in progress but the attacks are more fleshed out she has one h scene for now and two types of attacks
v0.2
initial release
N/A
v0.4
Enemies
Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako. Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game.
Temptation Traps
I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene.
H-Scenes
For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy.
Environmental Changes
I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for.
In Game Screenshot
Cleansing
I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy.
Player Armor
You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to.
Equipment
You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost.
Bunker Chest
At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts.
Balancing
I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline.
Starting off with the enemies, I have added another two types that roam the bunkers: Magica and Sadako. Magica is unique because she uses projectile attacks instead of the traditional melee stuff you're used to. You can parry these attacks, so you’ll want to make sure you time it just right to stay safe. Sadako is also very unique because she uses magic, but in a different way, I’ll let you find out exactly how that works when you play the game.
Temptation Traps
I’ve added one new enemy in this category. It’s very similar to the ones in my other games where if you get too close, you will get drawn in, and once you're in range, it’ll activate the H-scene.
H-Scenes
For this update, we’ve got 4 new scenes in total: one for the Sadako, one for the Magica girl, another for the new temptation trap, and finally a new scene for the Blight Walker enemy.
Environmental Changes
I completely redid the desert environment. It’s much more immersive now and it really gives off the vibe of being on an alien planet, which is what I was going for.
In Game Screenshot
Cleansing
I've seen some request for the player to be able to take advantage of the enemies when they are stunned so I added it, but the only enemy that has the h scene working is the blight walking enemy.
Player Armor
You can now craft armor that will protect you from enemy hits. One thing to note: the armor is visible in the H-scenes at the moment. In the future, I’m going to add an option so you can choose to hide it during the scenes if you want to.
Equipment
You can now craft equipment in the workbench, and this equipment has its own dedicated slot in your inventory. The first item I’ve added is Glow Sticks. You can drop these throughout the dungeon to keep track of where the exit is so you don't get lost.
Bunker Chest
At the end of each bunker, there is now a chest. When you open it, it will trigger an alarm that alerts enemies, causing waves of them to appear. The longer you stay in the bunker after opening it, the more dangerous it gets. These chests contain the next upgrade for your train, which in the future will allow you to travel to different locations. Just a heads up upgrading the train itself isn’t in this specific update yet, but you can start collecting the parts.
Balancing
I wanted to note the game is no where near balanced so expect weird amount of damage from some enemies and very little damage from others. Once I get most of the enemies added and most the weapons added I will balance everything at the same time. This is so the game has a good linear progression timeline.
v0.3
New Intro and Lore
I have added a new intro to the game that explains exactly how you got to this world. To go along with the new story elements, I have implemented the Note System. You can now pick up notes throughout the world and view them directly in your inventory menu to dive deeper into the lore.
Weapons
I have added the ability for the player to use one handed weapons these weapons have faster swing recovery times but do less damage.
Enemies
Slime - Shes still a work in progress but has one attack and an H-Scene
Knight Girl - She also is a work in progress but the attacks are more fleshed out she has one h scene for now and two types of attacks
v0.2
initial release


