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Anti-Social & Lurker - Hideout spot

  • Thread starter Thread starter Axois
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Yep, the OG lurker thread is amazing for so many good (and bad) reasons.

@mime wants people for the contests
I do want people to make art for contests!

If you're at all interested in art, you should message me!

education is my passion
And we're hoping to see some passionate readers still!
 
I do hope the ME sequel doesn't fall to the same sins. Seriously, it's like the new generation of writers have no idea how to write. The review for the new Dragon Age talks about how there is zero subtext. Everything is either stated by the characters or doesn't exist. Terrible writing! Terrible voice acting! HR approved interactions! Seriously, Drama = Conflict. No conflict in your story, no drama!!


a woman in a white bikini stands on the beach
As I said I'm not optimistic about the fate of ME. Not even the teased return of Liara is enough to earn my trust.
I agree with your take with the current generation of writers. And that goes for other media too. I can't believe how many projects have been botched by various media company. Netflix, Amazon, Disney, you name it.
 

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As I said I'm not optimistic about the fate of ME. Not even the teased return of Liara is enough to earn my trust.
I agree with your take with the current generation of writers. And that goes for other media too. I can't believe how many projects have been botched by various media company. Netflix, Amazon, Disney, you name it.
That is true. Witcher is the perfect example.
 
That is true. Witcher is the perfect example.
Damm right!
That should have been the easiest slam dunk ever. Esablished multimedia franchise. Impossible to fail, right? Instead they pissed off the fanbase and, even worse the only star in the cast. Pure genius.
Another good example is Amazon's Wheel of Time. You have the rights to the most popular fanatasy series of 90s early 2ks. Lots of material to draw on... should have been another easy win. Instead they alienated the fans of the books and still managed to come up with a mediocre product. From costumes to directing to onstage drama...
 
Especially with AAA games where they put absurd ton of money in thing players dont want ... If they used a tiny part of that waste into developping a flexible difficulty system, this would not ever be a topic !
As a software developer, let me tell you, it will not take a small amount of budget to implement such a system. It won't be deal-breaking, and it will be somewhere in the single percentages compared to the overall expenditure, but it will not be insignificant, and I don't want people getting out of this discussiuon the idea that it's trivially easy.

In fact, it's not. Apart from having game designers and architects having to think of actual ways to implement this (which is a tall task on its own), but then you'll have to implement the logic of it, which is going to take thousands of human-hours to achieve in any kind of effective way, at least in the case of a large game like CoD, as you've mentioned.
Easier than that, for 2D games like platformers, the game could automatically (with a setting to enable it or not) make ennemies slower when players fails a certain amount of time. Even for more casual gamers, it could enable the ability to have a "bigger" jump (or semi-assisted) after several fails ...
Speaking of 2D platformers, there's so much stuff when it comes to making sure the game feels "right" to a human. The approximations that a developer needs to intentionally implement that break from the precise, binary "it either works or it doesn't" kind of thing. They're not easy to think about, as this is a kind of a design challenge where figuring out what you're missing and how can it be improved is the entire point of why it makes it so difficult. Once you know the solution, it's vastly more easy in comparison to implement, since you already can imagine how this system would work, and all you need to do is dial in the numbers.

Here's a GMTK's video about how Celeste made their platformer experience so good:
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Palpi nailed it like I nailed your mom last night.
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P.S.: By "your" I don't mean @whydoineedto's.


- Stop crying about included accessibility options because they don't affect you.
Amen. 🙏

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I love these. Thank you for sharing them with us. May your day be as blessed as these boobas. 🙏


And with that...
usher-caught.gif


What's the topic right now, chat?
 
Sony has shut down Firewalk Studios, the developers of 'CONCORD' who did not see this coming
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Barely one year after buying that studio ... (there's also an other smaller one closed too, bought in 2022)
Sony's strategy
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Barely one year after buying that studio ... (there's also an other smaller one closed too, bought in 2022)
Sony's strategy
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Ah, yes, let's buy a bunch of gaming companies expecting immediate returns, and then not get immediate returns because creativity doesn't take a single year to manifest into a good game; and Concord is a decade too late to the party.
 
Totally deserved though
Not to the small game publishers and the workers that got shafted by this deal, and probably are going to be fired.
 

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Unlucky... I didn't log on for a while and the website logged me out and I don't even know what the username for my old account was so I need to do this again
🤡
That's awful! You can't request your username be sent to your email? Or maybe ask support here for help?
 
What yall up too today?

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Doing nothing, am done with everything I had to do today. Gladly, the burgers I made were stellar and I'm glad I made them. You?
 

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EVERYONE GIVE YOUR COINS TO MIME
(Edit I did not hit reply, this is in response to post #50,598)
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