As I said I'm not optimistic about the fate of ME. Not even the teased return of Liara is enough to earn my trust.
I agree with your take with the current generation of writers. And that goes for other media too. I can't believe how many projects have been botched by various media company. Netflix, Amazon, Disney, you name it.
Damm right!
That should have been the easiest slam dunk ever. Esablished multimedia franchise. Impossible to fail, right? Instead they pissed off the fanbase and, even worse the only star in the cast. Pure genius.
Another good example is Amazon's Wheel of Time. You have the rights to the most popular fanatasy series of 90s early 2ks. Lots of material to draw on... should have been another easy win. Instead they alienated the fans of the books and still managed to come up with a mediocre product. From costumes to directing to onstage drama...
Especially with AAA games where they put absurd ton of money in thing players dont want ... If they used a tiny part of that waste into developping a flexible difficulty system, this would not ever be a topic !
As a software developer, let me tell you, it will not take a small amount of budget to implement such a system. It won't be deal-breaking, and it will be somewhere in the single percentages compared to the overall expenditure, but it will not be insignificant, and I don't want people getting out of this discussiuon the idea that it's trivially easy.
In fact, it's not. Apart from having game designers and architects having to think of actual ways to implement this (which is a tall task on its own), but then you'll have to implement the logic of it, which is going to take thousands of human-hours to achieve in any kind of effective way, at least in the case of a large game like CoD, as you've mentioned.
Easier than that, for 2D games like platformers, the game could automatically (with a setting to enable it or not) make ennemies slower when players fails a certain amount of time. Even for more casual gamers, it could enable the ability to have a "bigger" jump (or semi-assisted) after several fails ...
Speaking of 2D platformers, there's so much stuff when it comes to making sure the game feels "right" to a human. The approximations that a developer needs to intentionally implement that break from the precise, binary "it either works or it doesn't" kind of thing. They're not easy to think about, as this is a kind of a design challenge where figuring out what you're missing and how can it be improved is the entire point of why it makes it so difficult. Once you know the solution, it's vastly more easy in comparison to implement, since you already can imagine how this system would work, and all you need to do is dial in the numbers.
Here's a GMTK's video about how Celeste made their platformer experience so good:
Ah, yes, let's buy a bunch of gaming companies expecting immediate returns, and then not get immediate returns because creativity doesn't take a single year to manifest into a good game; and Concord is a decade too late to the party.
Unlucky... I didn't log on for a while and the website logged me out and I don't even know what the username for my old account was so I need to do this again
Unlucky... I didn't log on for a while and the website logged me out and I don't even know what the username for my old account was so I need to do this again
Damm... I just realized I need friends to play Monster Hunter... You can play with some rando, but it's not the same thing...
What to do? Earn the respect of this community or give in to my feelings for Gemma?
@Slumdum My reply broke, but because of the upload issue, multi-player coop which is what I like is still impossible, but I've got Icarus updated and I'm excited to see the updates to it.
I honestly was just playing around with stable diffusion last night trying to remember how I did things. Since it's been a month I kinda feel like I have to relearn what I was doing again.
Ho.... How do you know Steph?.... Have you placed a camera too like mime?
I'm like one of those multipurpose, can do some different things, pretty bad at all of them!
How is that game, it's a survival crafting game right?
Been looking at it from time to time....
Oh TD, you know I love you... So I only do what's best for you Bonki!
And the b word is a no no...
Good to see you dude!
Sit faster TD! SIT FASTER!
Ho.... How do you know Steph?.... Have you placed a camera too like mime?
I'm like one of those multipurpose, can do some different things, pretty bad at all of them!
As I said I'm not optimistic about the fate of ME. Not even the teased return of Liara is enough to earn my trust.
I agree with your take with the current generation of writers. And that goes for other media too. I can't believe how many projects have been botched by various media company. Netflix, Amazon, Disney, you name it.
Damm right!
That should have been the easiest slam dunk ever. Esablished multimedia franchise. Impossible to fail, right? Instead they pissed off the fanbase and, even worse the only star in the cast. Pure genius.
Another good example is Amazon's Wheel of Time. You have the rights to the most popular fanatasy series of 90s early 2ks. Lots of material to draw on... should have been another easy win. Instead they alienated the fans of the books and still managed to come up with a mediocre product. From costumes to directing to onstage drama...
Don't get me started on Wheel of Time. I'm not saying it has to be page for page from the source, but try to avoid making up new plot elements, because the new shit is shit 90%+ of the time.
So many stories these days, the main conflict is just due to lack of communication. If the characters just talked, the show would be 10 minutes.