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Anti-Social & Lurker - Hideout spot

  • Thread starter Thread starter Axois
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Those were the days... My Metal \m/ collection grew exponentially thanks to those two services... 🤣
If it wasn't for BMG and Columbia House, I would have only listened to christian soft rock and Joe Diffy!

Don't worry. You're not. 🤣
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I'm like a spring chicken compared to you crusty old meatballs.
https://media.tenor.com/images/e5343572ddf3ebe6076901cd43bb50f7/tenor.gif

Legos are worth more than you think- Google Lego theft and you'll see that people were hijacking semis full of them to sell on the secondary market- almost like "Fast and Furious". There is actually a Black Market for Legos. 🤣
So, how much do you think I could get for an old rubbermaid container full of old lego?

I have seen those, by stupid I mean the parodies/spoofs of Horror movies- "Scary Movie 1-5" and "Hell Baby" are favourites. ;)
"TAKE ME BY MY STRONG HAND"
https://c.tenor.com/hfTobWWiFo4AAAAd/tenor.gif


While I drink the juice from that bean daily, I prefer the juice derived from flipping and sucking another bean. :sneaky:
Fava Beans?
https://i.makeagif.com/media/8-01-2015/AM8RLd.gif


extra proteins! and you have a problem with i guess according to some people our national food?! actually have no memory if i have eaten surströmming or not.
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looks yummy tho
Oh sweet Christ NO!
Shit makes me dry heave.

Just gonna do a little backreading since I was Lewdblocked yesterday ;)
"The beatings will continue until the BBQ is improved." ~@Huevos' wife

Sir this is a Christian Minecraft server, be nice.
That explains all the sex stuff
 
I am going to wait for it to hit Disney+.
Yeah that's usually what I do too, but I'm a huge fan of both Reynolds and Jackman and don't know if I want to wait for this one
 
I'm thinking about heading to the movies for the first time in years to watch deadpool and wolverine. Has anyone seen it yet?
If you're a comic fan and/or loved one of the first Deadpool movies it's absolutely worth seeing. You will not catch every Easter egg, but it's fun to try.
 
I have a genuine question in relation to AI then.
And, before asking, I acknowledge there's only so much you're allowed to say, obviously.
BUT.

When the discussion of AI - banning it, allowing it, keeping it in a different area, etc etc - are the dicussions about NSFW AI or are they about ALL AI generated images?
Because the Rules, as the stand, are:

Code:
AI-Generated Content

AI-Generated art is still a very controversial topic around the world due to such content being difficult or impossible to verify for authenticity as real or fake.

    Content that is generated with a program or a website that takes information from real photographs or drawn images.

    Content that is altered from the original with an AI program or website.
    Content that is stolen from others using an AI program or website.

So that, to me, means EVERYTHING is banned - even if I just generate a cute little Raccoon.... Or a Mime doing something silly.... Just hypothetical examples.

But, I know it's been said before, that the Rules are more public facing - User treatment is a little different for instance, AI Profile pictures are now allowed: As per here. And also, when the Rules regarding AI get mentioned, they sometimes come with something like "No matter how old you say they are!!!" etc etc. Which, makes me think, we're only really discussing NSFW AI? And no SFW AI? (Because, who cares how old a Raccoon is? How old do they live anyway? Shit, they only live about 3 years in the wild or 10ish in Captivity... Well, we know who's dying first on here @algeo ... BUT ANYWAY).

I know that, right now, the rules are a not concrete and, right now, there's been the "quick response" to AI - and rightly so, I don't disagree with it. I'm just curious what general "feel" is?
I generated a lot of SFW AI. Including a lot of profile pictures and a specific Mods signature... Can I still post that here? Or is that in P4?
Does SFW Art even get discussed? Or is the focus primarily on "Get rid of all the boobies"?

Sorry, bit of a brain dump, it's been a long day - I guess my main question is about SFW AI Art.
Ohhh.. I was away for a few days and hadn't seen about the pfp update
Maybe I'll change, but I started to like this work of art made in Paint :bndr0015:
For this, it makes sense
giphy.webp


But for this?🤔
giphy.webp
https://media.tenor.com/kmaH_jidTt0AAAAM/you-sure-about-that-i-think-you-should-leave-with-tim-robinson.gif

https://i.imgflip.com/6c7k8q.gif
 
When the discussion of AI - banning it, allowing it, keeping it in a different area, etc etc - are the dicussions about NSFW AI or are they about ALL AI generated images?
Because the Rules, as the stand, are:

Code:
AI-Generated is bad

So that, to me, means EVERYTHING is banned - even if I just generate a cute little Raccoon.... Or a Mime doing something silly.... Just hypothetical examples.
I understand your question and I hope you can understand my answer, we are still talking and trying to find a safe middle ground.
the only rule you guys need to follow without questions is this one
Code:
 Any decisions made by our staff are made at the discretion of the staff. Staff decisions are to be considered final.
But, I know it's been said before, that the Rules are more public facing
good, don't forget that
Which, makes me think, we're only really discussing NSFW AI?
ouch, that's a hard one to answer haha, but for now, yes, there's no distinction in the rules (we still need to talk about it lol, sorry guys)
I generated a lot of SFW AI. Including a lot of profile pictures and a specific Mods signature... Can I still post that here? Or is that in P4?
and a specific Mods signature...
blackmail already? =O
I don't even know how to reply, here is still disallowed, that's one of the reasons that I opened the OG thread again (yeah, there you can post freely)
Sorry, bit of a brain dump, it's been a long day - I guess my main question is about SFW AI Art.
I understand, at least you are asking, 90% of the people are just guessing and complaining when they guess wrong :ROFLMAO:
 
I'll go slap em for you x
In that case I will give you the name of my boss so you can slap him with a hammer
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Do not start a long discussion about the topic in this picture.
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tiny-text.gif

Ok, somehow managed to enlarge and read the comic and found out that my gif is ever so appropriate.
 
Do not start a long discussion about the topic in this picture.
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about small tits? who cares what the person whose holes belong to me says? not me! all that matter is their holes ^^, but tits are nice in general no matter their size
 
about small tits? who cares what the person whose holes belong to me says? not me! all that matter is their holes ^^, but tits are nice in general no matter their size
Sure, tits are nice but Titular Titles? Now that's good.
 
In that case I will give you the name of my boss so you can slap him with a hammer
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Your wish is my command!
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Your wish is my command!
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is my wish your command too? cause then my command is prepare holes to be fucked! if not then @kurgan command him to willingly be fucked by me
 
Tigger Tigger Wave GIF
Winni Tigger GIF


Good morning afternoon evening everyone!

Is there anyone here who hasn't successfully survived monday?

Off the back of this, I just asked: "Using Python, could you code me a very simple version of Blackjack?"

It replied:
Sure, I can help you create a simple version of Blackjack using Python. Below is a basic implementation of the game.

Python:
import random

# Define card values and suits
card_values = {
    '2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8, '9': 9, '10': 10,
    'J': 10, 'Q': 10, 'K': 10, 'A': 11
}
suits = ['Hearts', 'Diamonds', 'Clubs', 'Spades']

# Function to create a deck of cards
def create_deck():
    deck = []
    for suit in suits:
        for card in card_values:
            deck.append((card, suit))
    random.shuffle(deck)
    return deck

# Function to calculate hand value
def calculate_hand_value(hand):
    value = sum(card_values[card] for card, suit in hand)
    aces = sum(1 for card, suit in hand if card == 'A')
    while value > 21 and aces:
        value -= 10
        aces -= 1
    return value

# Function to display hand
def display_hand(hand, player):
    print(f"{player}'s hand: ", end='')
    for card, suit in hand:
        print(f"{card} of {suit}", end=', ')
    print(f"Value: {calculate_hand_value(hand)}")

# Function to play a single round of blackjack
def play_round(deck, chips):
    # Initial hands
    player_hand = [deck.pop(), deck.pop()]
    dealer_hand = [deck.pop(), deck.pop()]
   
    # Player's turn
    while True:
        display_hand(player_hand, 'Player')
        if calculate_hand_value(player_hand) > 21:
            print("Player busts! Dealer wins.")
            return chips - 10  # Lose 10 chips
        move = input("Do you want to (h)it or (s)tand? ").lower()
        if move == 'h':
            player_hand.append(deck.pop())
        elif move == 's':
            break
        else:
            print("Invalid move. Please enter 'h' or 's'.")
   
    # Dealer's turn
    while calculate_hand_value(dealer_hand) < 17:
        dealer_hand.append(deck.pop())
   
    display_hand(dealer_hand, 'Dealer')
   
    # Determine the winner
    player_value = calculate_hand_value(player_hand)
    dealer_value = calculate_hand_value(dealer_hand)
   
    if dealer_value > 21 or player_value > dealer_value:
        print("Player wins!")
        return chips + 20  # Win 20 chips
    elif player_value < dealer_value:
        print("Dealer wins!")
        return chips - 10  # Lose 10 chips
    else:
        print("It's a tie!")
        return chips

# Main game function
def play_blackjack():
    chips = 100  # Starting chips
    while chips > 0:
        print(f"\nYou have {chips} chips.")
        deck = create_deck()
        chips = play_round(deck, chips)
        if chips <= 0:
            print("You've run out of chips. Game over!")
            break
        play_again = input("Do you want to play another round? (y/n): ").lower()
        if play_again != 'y':
            break
    print(f"You finished the game with {chips} chips.")

# Start the game
play_blackjack()

This code provides a basic command-line version of Blackjack. It includes:

  • Creating a deck of cards and shuffling it.
  • Handling the player's and dealer's hands.
  • Allowing the player to hit or stand.
  • Calculating the value of hands, considering the Ace's dual values.
  • Determining the winner based on the hand values.
To play the game, just run the script. The game will prompt you to either hit or stand during your turn and will automatically handle the dealer's turn according to the standard Blackjack rules.

It generated that in 2 seconds. It's taken me longer to copy and paste it and format it into this post.

Can play it here if people are interested:

@kuraiken - you might find this interesting, given our recent chats!

It is interesting, though I've tried something similar on a javascript AI and immediately realized a whole lot of implementation problems.
It works well as a piece limited, but in the greater whole, the AI chooses implementation versions that do not really work.
For instance, I had it generate a 3x3 gameboard with card objects created based on a prototype object that is supposed to have 4 random values from 1-9 and functions to access its neighbors dynamically based on the current position.

JavaScript:
// Prototype object for the card
const cardPrototype = {
  values: Array.from({ length: 4 }, () => Math.floor(Math.random() * 9) + 1),
  top: function() { return gameboard[this.row - 1][this.col]; },
  bottom: function() { return gameboard[this.row + 1][this.col]; },
  left: function() { return gameboard[this.row][this.col - 1]; },
  right: function() { return gameboard[this.row][this.col + 1]; }
};

// Create a 3x3 gameboard with card objects
const gameboard = Array.from({ length: 3 }, () =>
  Array.from({ length: 3 }, () => Object.create(cardPrototype))
);

// Assign row and column properties to each card
gameboard.forEach((row, i) => {
  row.forEach((card, j) => {
    card.row = i;
    card.col = j;
  });
});

While this isn't wrong, that's not really dynamic. It works if you make sure that you tell the card it's new position every time you change on what tile it is,
but it cannot dynamically detect the neighbors.
A dynamic solution would be to use a function to access the gameboard, find the current row & column indexes and then use those to calculate the neighbors. This also only works on a fixed gameboard size with fixed dimensions, since the gameboard is automatically divided into rows and columns.
This also fixes how the gameboard's tiles are accessible, because it predefines the size of the gameboard during creation.

Instead, a different and more flexible solution would've been to have the gameboard creates as containing an array of x tiles, giving the gameboard a width & height and rather than using direct +/- operations on fixed tiles, using modulo to dynamically access the correct neighbors even if the size & width change.

So it's a correct solution that might not work in the actual project, due to restrictions in what choices it has made for the implementation.

I think it's a nifty thing for simple and straightforward operations, but I don't think it can, in the solution, correctly account of implentation-based restrictions in how it's going to have to interact in the greater whole. The particular choice made by the AI does provide the fastest solution (predefined values, even less math) but it's not necessarily giving the solution that would actually work with the project.

I wonder if anyone managed to get it to work with something like PixiJS and create a simple visual game - because I wonder if the AI would detect the necessary restrictions in rendering hierarchy. :unsure:
 
is my wish your command too? cause then my command is prepare holes to be fucked! if not then @kurgan command him to willingly be fucked by me
@kurgan, sorry buddy but...
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Consider it payment.
 

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