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Animation or still images

  • Thread starter Thread starter Shimotsuma
  • Start date Start date
  • Replies Replies 237
  • Views Views 9K
I like more movement then still images. It gives a better immersion in my opinion.
 
Anything goes. Animated sprites, still swift-switching cutscenes, in the context of these low-budget geimus.
 
I prefer animations over still images. Images are good for scenes, that don't really need animation. But for the lewd stuff, animations are a must for me
 
Animation but If It's just Simply some images moving forwards and backwards I hate them
 
While a good animation adds greatly to a scene, a poorly done animation detracts from it, and a still image would be better
 
good writing

Fire Burning GIF
 
Animations. But I'm kind of disappointed with animations sometimes, they lack the emotion that are supposed to be shown.
 
my preference is like this

1- animated

2- still image

3- animated ( 2 frames ) deleting game half played probably
 
good animations are a plus, but some of my favs are just images and are still great
 
Good long animations are top tier. Still images can be great. Especially if they can convey a sense of motion/life. But a short looping animation, it's just such a bummer. I don't want paper dolls just going in-out, forward-backward. Add some hand motion, head turning, facial changes. Part of your animation can be moving between two points on a loop (in-out) , but have some other part be a 2-4 position loop. I'm not an animator, but there's gotta be some relatively low-effort options.
 
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