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- Allow others to update?
- yes
- Developer Name
- Jasonafex
- Developer Links
- Version
- V.0.7.0
- Latest Update
- Jan 6, 2026
- Release Date
- Mar 5, 2025
- Language
- English
- OS
- Windows
- Other Games

Overview:
This is the very first pre-alpha build of Amorous 2! This prototype focuses on the Character Creator. All parts to create the base roster of Amorous 2 are available and you can save your creations, though there are still minor bugs as it's an early build.Unlike the first game, you can now properly make female characters, have far greater control over your appearance and even modify the looks of NPCs upon release. More features such as clothing or new parts will come out in future builds.Amorous 2 will feature an overworld, explorable Amorous club and fleshed out graphic novel gameplay, all of which will be released one at a time over the next few months!
3D game, Big ass, Big tits, Character Creation, Female protagonist, Futa/trans protagonist, Furry, Male protagonist,
Extract and run
v0.7
New Features & Gameplay
Initial Release
New Features & Gameplay
- Shopping System Expansion: The shopping framework has been updated to support multiple vendors across the game world. While we have plans for several shops, Dingo’s Donuts is currently the first fully available store where you can purchase items.
- Flight Mode: Implemented a new flight component (GC2Fly) for the player, including freeform flight states and animations, you can toggle it using the console command.
- Expanded Stats: Added core player stats including Libido, Energy, Hunger, and Luck.
- New Consumables: Added inventory support for items that affect stats, including Brownies, Double Shot Espresso, Protein Shakes, and Honey Glazed Donuts.
- IL2CPP Compilation: We have started compiling the game using IL2CPP. This significantly improves CPU usage, making the game run faster and smoother across all systems.
- Shader Cleanup: We removed several deprecated shaders to streamline the rendering pipeline, resulting in better optimization on the GPU side.
- DirectX Revert: We identified a severe memory leak caused by DirectX 12. To ensure stability, we have temporarily reverted the game to DirectX 11 until the issue is resolved on the engine side.
- Texture Optimization: Massive improvements to memory management. All textures now utilize Mipmaps and have been compressed to significantly lower RAM usage without sacrificing quality.
- Upscaling Tech: Added integration for FSR3 and DLSS4 to boost framerates on supported hardware.
- Reactive UI: The HUD is now much more responsive. UI elements such as Money and XP displays now update instantly and smoothly to reflect value changes.
- Ultrawide Support: Fixed UI scaling issues for players using Ultrawide monitors and other high-resolution displays. The interface now adapts correctly to different aspect ratios.
- Resolution Picker: The resolution selection in settings has been improved to a cleaner Dropdown menu. We also filtered the list to show only relevant options based on your monitor’s supported resolutions and refresh rates.
- Pause Menu Refactor: Refactored the Pause Menu for better layout and responsiveness.
- New Audio Manager: Implemented a robust Audio Manager and World Manager to handle complex sound transitions.
- Dynamic Mixing: Added logic to adjust music and ambient volume dynamically based on whether the Overworld is loaded.
- Voice Clips: Integrated a wide range of female voice clips for various actions (Attacks, Breath, Effort, Pain, Jump/Land, and Expressions).
Initial Release
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