1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- MegaloDEV
- Developer Links
- Version
- v0.2.26s-1a
- Latest Update
- Nov 5, 2025
- Release Date
- Dec 10, 2022
- Language
- English
- OS
- Windows

Overview:
Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG,
with a heavy emphasis on cheating,
NTR and corruption.
The game is being made in RPG Maker MZ. All Characters are 18+!
Most of the game is played from the perspective of Emma as her entire world is turned upside down.
After falling at the hands of the reining Demon Lord, Emma's love and the Prophesied Hero succumbs to a terrible curse!
With the hero indisposed, it is up to Emma to save her beloved at all costs!
Will she succeed?
Or will she surrender to the rising darkness within herself?
2D Game, 2DCG, Adventure, Big Ass, Big Tits, Cheating, Corruption, Fantasy, Female Protagonist, Group Sex, Handjob, Humor, Monster, Monster Girl, NTR, Oral Sex, Prostitution, Sexual Harassment, Teasing, Vaginal Sex, Virgin
1. Extract and run.
Changelog 0.2.26s-1 Snapshot
V0.1.23c RC
fixed (hopefully) all the remaining audio related crashes
fixed Kazuma slime combat calling the wrong combat troop
fixed Kazuma combat off bug
fixed an out of hand garland doppelganger when meeting hilda
v0.1.23a RC
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
Changelog 0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
added a Kazuma’s Prologue Quest questlog
updated gallery map
fixed a pathfinding error with the church door
fixed a name error during Sophie’s Quest
fixed an awkward location during the sophie quest
reduced Grimnr’s overuse of cleave
buffed hobgoblin
goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu
-various events should increase it and once it fills up Emma’s corruption level should increase.
added Seras’s bust
added Grimnr’s bust
added new expressions for Emma’s bust
added Kazuma prologue quest
added new “Battleground” scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time
-default setting will be “off” for only this snapshot.
added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord’s bust
updated Garland’s bust -Also added new props
updated Kazuma’s bust
updated Cross’s bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra’s Training CG
fixed a missing word in the butler’s text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
- added TWO new H-CG sets
- John 2
- Hermit 3
- added 2 h-scenes
- added new major CG (currently unused)
- added more mini-cgs to Barmaid mini-game
- added day 18 MSQ content
- added hermit 3 visit
- added new quest Were is the Wolf (name pending improvement)
- added new barmaid mid-shift event
- added Golden Barrel remake maps
- added Templar VN bust
- added Chibi Cassandra battle sprite
- added monoliths to cursed realm (slight mismatch with current placeholder tiles )
- added new simple Fog of War (FoW) feature
- added sideways and interior down/up door sprites
- added (very) placeholder maps for new MSQ – better placeholder maps will be in the RC
- improved and imported all old Golden Barrel events to new maps
- improved/cleaned up gallery map a little bit
- improved day 7 afternoon – you can now leave to the hermit which will automatically skip to evening.
- re-balanced merchant silver gain (again)
- testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn’t cause more trouble than it’s worth.)
- fixed john barmaid midshift event from not triggering
- fixed ingame discord link
- fixed several bugs in the cursed realm on day 1
- fixed a bug when refusing Merchant Shift 5
V0.1.23c RC
fixed (hopefully) all the remaining audio related crashes
fixed Kazuma slime combat calling the wrong combat troop
fixed Kazuma combat off bug
fixed an out of hand garland doppelganger when meeting hilda
v0.1.23a RC
improved day 2 lily/kazuma/mayor/lyra scene
fix crash when entering/exiting golden barrel too fast
fix barmaid job not giving silver
Changelog 0.1.23 RC
added 2 CG sets
??? H-CG set
Blacksmith Intro set
added 2 new CG scenes
added 2 new maps
added new placeholder map: Dark Forest
added the remaining optimized VN busts
Barkeep
Blacksmith
Cassandra
Duke
Hermit
Hilda
Lily
Lorraine
Lyra
Mayor
Priest
Seras
Sophie
Uzul
added four more custom pixel sprites
Lorraine
Mayor
Priest
Seras
added some further polish to Demonlord magic scene
added several more icons in various locations
added a new BGM track for the evening/night/midnight slots on the main town map
added alternate "no" option to General store 2 scenario
added alternate "Defer payment" option to Hermit week 1 visit
updated scene: "Waking Up in the Church"
updated scene: "Kazuma Mountain Trail"
updated scene: "Onsen Entry"
updated scene: "The Hermit"
updated scene: "Hermit at the Church."
updated scene: "The Curse."
updated scene: "Cursed Realm 1st Visit."
updated scene: "Everything Has A Price."
updated scene: "The Golden Barrel"
updated scene: "The White Wolf"
updated scene: "Meeting the Mayor"
updated scene: "Bath 1"
updated scene: "The Blacksmith"
contains the new CG
updated scene: "The Magic Shop"
cleaned up some of the post-mayoral party dialogue
added small flavor text if you re-enter the church when finding the hermit.
added a 60 fps cap
Feedback requested!
changed a few pronouns to just be the proper noun to reduce confusion.
improved map reactions to time of day
stores now close at night
a few more non intractable NPCs appear and do different things based on time of day
tints should more reliably change based on time of day
updated credits
fixed an issue where Emma would walk all the way to left when talking with the Mayor.
fixed some issues with the Hermit week 1 visit
fixed some issues with the Cassandra training 2 scene.
fixed a scene that didn't play on the morning of day 3
fixed a bug that allowed you to progress to day 7 without attending the party.
fixed a bug during the general store week 2 event where busts overlapped the CGs
fixed issue with general shop dialogue line not playing
fixed an error with Garland not showing up after talk to Hilda on Day 1.
fixed some dialogue that displays twice when sleeping the first night.
fixed pathing and overlay issues on blacksmith map
fixed floating face in cross intro
reduced volume of NPC footsteps
various small bits of polish and optimizations
fixed A LOT of typos
v0.1.22a RC
added a Kazuma’s Prologue Quest questlog
updated gallery map
fixed a pathfinding error with the church door
fixed a name error during Sophie’s Quest
fixed an awkward location during the sophie quest
reduced Grimnr’s overuse of cleave
buffed hobgoblin
goblin fights revised during Kazuma Prologue Quest
v0.1.22 RC (Includes notes from snapshots)
added 2 CG sets
added Cassandra Training 2 scene
added playable blacksmith enchanting job
added corruption gauge to main menu
-various events should increase it and once it fills up Emma’s corruption level should increase.
added Seras’s bust
added Grimnr’s bust
added new expressions for Emma’s bust
added Kazuma prologue quest
added new “Battleground” scene
added new Lyra Sprite
added new Cassandra Sprite
added new Lucian sprite
added new Cross sprite
added new Duke sprite
added new Hermit sprite
added new Hilda sprite
added Battlefield Map
added Cross Prologue Quest placeholder map
added Kazuma Prologue Quest placeholder map
added training room placeholder map
added 3 new music tracks to dance event.
added Combat-Off mode -just wack em!
added new menu option for toggling combat on or off at any time
-default setting will be “off” for only this snapshot.
added new dialogue system
-should remove wonky behavior when new busts slide in over older ones.
-also adds support for greying/tinting non-speaking busts.
-updated all dialogue in the prologue to this new system
added Grimnr boss fight -should be easy mechanics-wise
updated cursed realm map (still placeholder)
updated/rebalanced all stats (not final)
updated Kazuma prologue dialogue
updated Cross prologue dialogue
updated love scene dialogue
updated Demon Lord encounter dialogue
updated castle storm dialogue
updated Demon Lord H-CG dialogue
updated Demon Lord encounter 2 dialogue
updated 2nd Eye Text
updated Finding Cross Scene
updated Camp Fire Scene
updated Garland Talk Scene
updated Demon Lord’s bust
updated Garland’s bust -Also added new props
updated Kazuma’s bust
updated Cross’s bust
added a tiny amount of zoom which should help reduce shimmer.
added a wooden dummy to the camp map
fixed some events that showed the older pixel art for Cassandra and Lyra
fixed several lines that repeated in the first visit to the Golden Barrel innroom
fixed a typo in the merchant quest
fixed a repeating line in Cassandra’s Training CG
fixed a missing word in the butler’s text when visiting the mansion
fixed a pathing issue on the camp outskirts map
fixed a freeze when doing the pot cleaning quest
fixed collision issues on camp map
updated plugins
improved overall performance
fixed several typos and polished even more dialogue
GAMEPLAY
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.
VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3
STORY STRUCTURE
The game’s story and Emma’s progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.
The gameplay of Accursed will be comprised of three major components and overall contains tons of dialogue.
VN-Style Cutscenes: Most of the dialogue in the game will take place in cutscenes that are styled after your favorite visual novel complete with busts and backgrounds. Hentai scenes will usually contain unique CGs.
Exploration: Like most games made in RPGmaker the game will contain lots of exploration in and around the game maps. Find side quests, various activities such as minigames, talk to NPCs and more!
Dungeons: Throughout the game various dungeons will become available to explore. While the player can enter into combat here, combat is still OPTIONAL. Enemies will roam around and seek the player. If they touch, the player is given three options: FIGHT, FUCK, RUN. Of course this goes for bosses too. <3
STORY STRUCTURE
The game’s story and Emma’s progression is very important to us. In order to properly tell her story the game is split into three major acts alongside a prologue and epilogue. Each section will differ with structure and what is available for Emma to do.
Prologue: A short linear introduction to the world and a few of the major characters. The events here set the events of the entire game in motion.
Act I: Introduction to the small town where the game will mostly take place. Several key game mechanics/systems will also be introduced here. Plan the order in which Emma does various odd jobs around town each day of the week. Help the blacksmith at the forge? Serve some lucky patrons at the bar?
Act II: The game will open up a lot during this act. A multitude of side quests, activities and free events will become available. Pursue the main quest at your leisure. Be careful though! Emma’s collective choices at the end of this act will determine which of the one of two possible Act III’s are served to the player!
Act III: The player will either get the pure or corrupt version of this act based on the prior key choices.
Endings: Each version of Act III will also lead to 2 distinctive endings (total of 4) depending on overall choices made. There will also be various “flavors” to these endings depending on what you did during the game.
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