1/3
2 Years of Service
Some of the scenes are animated but most are notAre the tags for this incorrect I see that it has the animated tag but the last time I played it there where not animated sex scenes. Has this changed?
Some of the scenes are animated but most are notAre the tags for this incorrect I see that it has the animated tag but the last time I played it there where not animated sex scenes. Has this changed?
The characters with fully developed relationship content right now are Alex, Robin, and Rose. Tracy (if you're into that) and Hailey are the next most developed and getting there. Most other characters have very little. Morgan (gym teacher) is basically in the very beginning of development with only one or two scenes.hi!
1 how to enable relationships with physical teacher (that sergeant)?
2 do i really need to develop relationsheeps with Alex? (well maybe this opens me some other chars to relationships? i dunno, Sabrina at now is also not opened for me for developing RS's with her )
3... 0x52_URM installed
4 i get uncaught exception
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/activities.rpy", line 2990, in script call
call jobs_common(street, activity_name = "street_jobs")
File "game/scripts/activities.rpy", line 3532, in script call
call activity_end_common(activity_name = activity_name)
File "game/scripts/week.rpy", line 366, in script call
call setup_time_segment
File "game/scripts/week.rpy", line 691, in script call
call school_before_homeroom_special_event
File "game/scripts/IA2 special events.rpy", line 415, in script call
call hailey_penis_play_setup_scene_2(replay = False)
File "game/scripts/characters/daughter/hailey_scene_13_penis_play_setup_2.rpy", line 31, in script call
call text_finish_common
File "game/scripts/texting.rpy", line 471, in script call
call texting_hide_phone(hide_window = True)
File "game/scripts/texting.rpy", line 496, in script
pause phone_slide_down_total_pause
File "game/scripts/activities.rpy", line 2990, in script call
call jobs_common(street, activity_name = "street_jobs")
File "game/scripts/activities.rpy", line 3532, in script call
call activity_end_common(activity_name = activity_name)
File "game/scripts/week.rpy", line 366, in script call
call setup_time_segment
File "game/scripts/week.rpy", line 691, in script call
call school_before_homeroom_special_event
File "game/scripts/IA2 special events.rpy", line 415, in script call
call hailey_penis_play_setup_scene_2(replay = False)
File "game/scripts/characters/daughter/hailey_scene_13_penis_play_setup_2.rpy", line 31, in script call
call text_finish_common
File "game/scripts/texting.rpy", line 471, in script call
call texting_hide_phone(hide_window = True)
File "game/scripts/texting.rpy", line 496, in script
pause phone_slide_down_total_pause
File "renpy/common/000statements.rpy", line 453, in execute_pause
renpy.pause(delay)
File "renpy/common/00library.rpy", line 167, in _default_empty_window
nvl_show_core()
File "renpy/common/00nvl_mode.rpy", line 207, in nvl_show_core
return __nvl_show_screen("nvl", items=[ ])
File "renpy/common/00nvl_mode.rpy", line 201, in _m1_00nvl_mode__nvl_show_screen
return renpy.get_widget(screen_name, "what", config.nvl_layer)
File "game/scripts/texting.rpy", line 422, in execute
screen nvl(dialogue, items=None):
File "game/scripts/texting.rpy", line 422, in execute
screen nvl(dialogue, items=None):
File "game/scripts/texting.rpy", line 424, in execute
if nvl_mode == "phone":
File "game/scripts/texting.rpy", line 425, in execute
if len(dialogue) > 0 or (len(dialogue) == 0 and len(items) > 0):
File "game/scripts/texting.rpy", line 426, in execute
use PhoneDialogue(dialogue, items)
File "game/scripts/texting.rpy", line 166, in execute
screen PhoneDialogue(dialogue, items=None):
File "game/scripts/texting.rpy", line 166, in execute
screen PhoneDialogue(dialogue, items=None):
TypeError: 'bool' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 274, in bootstrap
renpy.main.main()
File "renpy/main.py", line 660, in main
run(restart)
File "renpy/main.py", line 146, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 938, in run_context
context.run()
File "game/scripts/activities.rpy", line 2990, in script call
call jobs_common(street, activity_name = "street_jobs")
File "game/scripts/activities.rpy", line 3532, in script call
call activity_end_common(activity_name = activity_name)
File "game/scripts/week.rpy", line 366, in script call
call setup_time_segment
File "game/scripts/week.rpy", line 691, in script call
call school_before_homeroom_special_event
File "game/scripts/IA2 special events.rpy", line 415, in script call
call hailey_penis_play_setup_scene_2(replay = False)
File "game/scripts/characters/daughter/hailey_scene_13_penis_play_setup_2.rpy", line 31, in script call
call text_finish_common
File "game/scripts/texting.rpy", line 471, in script call
call texting_hide_phone(hide_window = True)
File "game/scripts/texting.rpy", line 496, in script
pause phone_slide_down_total_pause
File "game/scripts/activities.rpy", line 2990, in script call
call jobs_common(street, activity_name = "street_jobs")
File "game/scripts/activities.rpy", line 3532, in script call
call activity_end_common(activity_name = activity_name)
File "game/scripts/week.rpy", line 366, in script call
call setup_time_segment
File "game/scripts/week.rpy", line 691, in script call
call school_before_homeroom_special_event
File "game/scripts/IA2 special events.rpy", line 415, in script call
call hailey_penis_play_setup_scene_2(replay = False)
File "game/scripts/characters/daughter/hailey_scene_13_penis_play_setup_2.rpy", line 31, in script call
call text_finish_common
File "game/scripts/texting.rpy", line 471, in script call
call texting_hide_phone(hide_window = True)
File "game/scripts/texting.rpy", line 496, in script
pause phone_slide_down_total_pause
File "renpy/ast.py", line 2232, in execute
self.call("execute")
File "renpy/ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 453, in execute_pause
renpy.pause(delay)
File "renpy/exports.py", line 1533, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3359, in interact
self.show_window()
File "renpy/display/core.py", line 2780, in show_window
renpy.config.empty_window()
File "renpy/common/00library.rpy", line 167, in _default_empty_window
nvl_show_core()
File "renpy/common/00nvl_mode.rpy", line 207, in nvl_show_core
return __nvl_show_screen("nvl", items=[ ])
File "renpy/common/00nvl_mode.rpy", line 201, in _m1_00nvl_mode__nvl_show_screen
return renpy.get_widget(screen_name, "what", config.nvl_layer)
File "renpy/display/screen.py", line 1386, in get_displayable
screen.update()
File "renpy/display/screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/scripts/texting.rpy", line 422, in execute
screen nvl(dialogue, items=None):
File "game/scripts/texting.rpy", line 422, in execute
screen nvl(dialogue, items=None):
File "game/scripts/texting.rpy", line 424, in execute
if nvl_mode == "phone":
File "game/scripts/texting.rpy", line 425, in execute
if len(dialogue) > 0 or (len(dialogue) == 0 and len(items) > 0):
File "game/scripts/texting.rpy", line 426, in execute
use PhoneDialogue(dialogue, items)
File "game/scripts/texting.rpy", line 166, in execute
screen PhoneDialogue(dialogue, items=None):
File "game/scripts/texting.rpy", line 166, in execute
screen PhoneDialogue(dialogue, items=None):
File "renpy/sl2/slast.py", line 1177, in execute
d = transform(d)
TypeError: 'bool' object is not callable
Windows-7-6.1.7601-SP1 AMD64
Ren'Py 7.5.2.22081402
IA2 0.47c-Alpha
Thu Feb 13 15:15:41 2025
The art style is what it is. I think one can tell pretty quickly if it's acceptable for them. I will say though that compared to the first, using Koikatsu allows for more visuals with each scene and more animations in general.Just a general question. Coming from playing insexual awakening 1, and loving the characters and art style. Seeing this one makes me weary and kind of not wanting to try it out. Is it dumb of me to think like that?
if i disabled gay-content then who is Alex?The characters with fully developed relationship content right now are Alex, Robin, and Rose. Tracy (if you're into that) and Hailey are the next most developed and getting there. Most other characters have very little. Morgan (gym teacher) is basically in the very beginning of development with only one or two scenes.
Alex is just a tomboy. The gay one is Tracy (trap). He doesn't appear at all if you don't have gay content on.if i disabled gay-content then who is Alex?
just a friend or not-so-just-a-friend?
hmm but if Alex just-a-friend then why he have relationship points?
and which benefits gives good relationships with him?
did Tracy looks like stereotypical crazy yandere with bad hairstyle who lost her manga in anime club?Alex is just a tomboy. The gay one is Tracy (trap). He doesn't appear at all if you don't have gay content on.
The anime club girl is Sabrina. In the OP image, Tracy is the one with long light hair left of center. As I said, he won't appear at all if you don't have gay content enabled.did Tracy looks like stereotypical crazy yandere with bad hairstyle who lost her manga in anime club?
aha! yes. exactly it is him - very shy with long white hair, lost anime comix at first sight.The anime club girl is Sabrina. In the OP image, Tracy is the one with long light hair left of center. As I said, he won't appear at all if you don't have gay content enabled.
This is a completely new story with different characters, so you can play it without missing anything.Do I need to play the first one before this or can I just jump right into it with no issues?
grab thelinks are to v.47 Not v.50 :'(
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