Don’t get me wrong, I love a good story and world-building, but when a game spends hours on tutorials, exposition, or slow setups, it can be frustrating.
Personally, I think games should:
- Jump into the "action" within the first 10–15 minutes. (after that can slow down again but theres just so much out there nowadays that you need to distinguish if its worth your time)
- Introduce mechanics naturally as you play, rather than overwhelming players with long tutorials.
It’s fine to have a rich story or deep mechanics, but hooking players early is so important. Some of my favorite games grab you right away and keep you invested without making you sit through hours of setup.
What’s your take on this? Do you prefer a slow build-up, or do you agree that games should kick things off faster? I’d love to hear your thoughts and examples of games that do this well (or not so well).