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About the decline in the quality of games

fernandotorres

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The quality of games is decreasing day by day. The story is already consumed when the game is first released. If a movie has a series, for example, only the first movie of that movie is good. I'm not talking about cult productions like Lord of the Rings, we can think more locally. Here, I don't think that the updates added to the games later on add anything extra to their previous versions. On the contrary, I don't feel like playing the character who was already corrupted when I first started the game after being corrupted. Only that stage seems enjoyable. By the way, for some reason, there is a huge collapse in image quality in the latest games. I have a hard time understanding the reason for this. Rander of course, but I don't understand why the images of the games that are already released late are so bad when you can release them a little later and make a better quality production. It may be that we are no longer smart enough to produce NSFW stories. A story can be created with a paid version of artificial intelligence in these, and even edits can be made to them later. Please don't release poor quality games anymore. There are already 1-2 people playing them. Don't lower the quality of big games. I hope there will be a developer who will read this. And then he'll see it.
 
I agree with you. One thing to add though is that there are much more nsfw games than before, just like there are more normal games released each year than the year before.

More game = more trash too. Just look at how many game are released on steam each year, yet how many of them are financially successful ? Actually good ?

I think that with visual novels, jumping to 3d with Daz allowed a lot of people to make games easily, but few of them are true game developers, and it's easy money through Patreon support (with minimal progress, to milk people as much as possible), resulting in average quality. We are flooded with VN that all look and play the same because of that.
 
Unfortunately, there is not so much more games that could be "perfect", but some of them would or will be fixed by next patches, like buggy cyberpunk on release. Be yeah, there is some games that were optimized bad from the start like Stalker 2, I don't speak about their equip menu from first game. Just hope that next time people would work a little bit more and have more testers for increasing quality of their products. Some games that made by cult franchises should have better products in the end.
 
What i do see is the same 3 models in every game. With slight variances unless the creator takes the time to create their own tailored characters. It does annoy me.
 
Funny when you think about it, it's the same as movies these days. Most the stuff on Netflix is regurgitated trash.
 
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I agree with you. One thing to add though is that there are much more nsfw games than before, just like there are more normal games released each year than the year before.

More game = more trash too. Just look at how many game are released on steam each year, yet how many of them are financially successful ? Actually good ?

I think that with visual novels, jumping to 3d with Daz allowed a lot of people to make games easily, but few of them are true game developers, and it's easy money through Patreon support (with minimal progress, to milk people as much as possible), resulting in average quality. We are flooded with VN that all look and play the same because of that.
I wish I knew how to use 3D Daz. I would spend weeks and months on a single game, trying to perfect it. I would create the content I'm looking for, so I could make great games for the players. If I could put what I have in my head into a game, I could probably make a game that everyone would love.
 
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I don't think the quality is decreasing, i just think the quantity is increasing. It's hard to find good games because there's lots of it. Even more now with AI, it's really easy to launch a new game, and there are lots of games that never go past the 0.1
 
I don't think the quality is decreasing, i just think the quantity is increasing. It's hard to find good games because there's lots of it. Even more now with AI, it's really easy to launch a new game, and there are lots of games that never go past the 0.1
increase in quantity are also contribute in decrease in quality
 
Lately a lot of games i noticed that were fun to play, and reasonably good. All of a sudden have rushed and terrible endings.

Certain Devs I think can't do them.
 
I have seen quite a few rshed endings on good games over the years, and it is both understandable (sometimes) and sad at the same time.
 
A ton of the games i liked the most either only get updated once every two years or get abandoned Gates Motel for instance
 
I disagree that quality of games is decreasing. People just view them differently. We have open worlds, beautiful graphics, great stories, good gameplay, everything dubbed in different languages. Everything is bigger and better. I think why people feel the opposite is because:
1. Nostalgia.
2. There was a lot to discover in video games regarding to gameplay and genres in the past.
3. Progress in quality was noticeable in the past, like progress in 10 years between 1990-2000 and 2015-2025 is way different.
4. A lot of things felt fresh. Today new game "is like..." or "it feels like a mix between...". Still, we get fresh stuff sometimes, like Undertale, Vampire Survivors or DDLC.

Almost all of the masterpieces from the past wouldn't be masterpieces today. If Myst, Megaman or Contra came up today nobody would notice them. Games were not better in the past, we just didn't know better.
 
I disagree that quality of games is decreasing. People just view them differently. We have open worlds, beautiful graphics, great stories, good gameplay, everything dubbed in different languages. Everything is bigger and better. I think why people feel the opposite is because:
1. Nostalgia.
2. There was a lot to discover in video games regarding to gameplay and genres in the past.
3. Progress in quality was noticeable in the past, like progress in 10 years between 1990-2000 and 2015-2025 is way different.
4. A lot of things felt fresh. Today new game "is like..." or "it feels like a mix between...". Still, we get fresh stuff sometimes, like Undertale, Vampire Survivors or DDLC.

Almost all of the masterpieces from the past wouldn't be masterpieces today. If Myst, Megaman or Contra came up today nobody would notice them. Games were not better in the past, we just didn't know better.
i don't agree that you say that it's just a matter different viewpoint cos there's games like genshin that's purposefully designed to waste people's money, if you think that's not deliberate decrease in quality, idk what it is. but you indeed bring up a good point. unlike in the past, nowadays lesser known games even if they're good, they will less likely to be noticed.
 
i don't agree that you say that it's just a matter different viewpoint cos there's games like genshin that's purposefully designed to waste people's money, if you think that's not deliberate decrease in quality, idk what it is. but you indeed bring up a good point. unlike in the past, nowadays lesser known games even if they're good, they will less likely to be noticed.
I don't agree with Genshin example, Genshin is a very good game with interesting story, beautiful characters, a lot of different regions with different mechanics and activities. When it released people called it free Breath of the Wild. I played it until the middle of Inazuma, I stopped because for me there was too much content too fast. You are right it has predatory gacha system, however you don't need all 50 5-star characters, in story you use 4 at the same time, so you can do anything without any problems for free. So no, I don't think GI is a proof of decrease in quality, I think quite the opposite. If you want to talk about monetization and how old games were monetized better, then I agree.

I agree with second statement that lesser known games have hard time to get noticed. They must either be totally exceptional like Undertale, To the Moon, DDLC or latest example - MiSide, or dev needs to be lucky and some popular streamer will play the game. You can for example see how much people love this game but I bet nobody hear heard about it:
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I don't agree with Genshin example, Genshin is a very good game with interesting story, beautiful characters, a lot of different regions with different mechanics and activities. When it released people called it free Breath of the Wild. I played it until the middle of Inazuma, I stopped because for me there was too much content too fast. You are right it has predatory gacha system, however you don't need all 50 5-star characters, in story you use 4 at the same time, so you can do anything without any problems for free. So no, I don't think GI is a proof of decrease in quality, I think quite the opposite. If you want to talk about monetization and how old games were monetized better, then I agree.
so that's your view on genshin? alright. but i still believe deliberately designed system on games that's are there only to make people spend more money is a decrease in quality cos like i said it's there just to make people spend more money nothing else, and in the process, it makes player experience worsened
 
Defiantly more quantity than quality out there but isn't that the way of things. I will say that it does seem like there are fewer smol games.
 
so that's your view on genshin? alright. but i still believe deliberately designed system on games that's are there only to make people spend more money is a decrease in quality cos like i said it's there just to make people spend more money nothing else, and in the process, it makes player experience worsened
I see your point and I agree, however Genshin is a bad example. In Genshin you don't need to spend a single dollar and experience everything game has to offer and everything that is in the game can be obtained for free. Better example would be FIFA with its Ultimate Team game mode. It is pvp and pve, however your performance depends on the players you have, and you obtain the players by spending money on packs. You can get some for free, but you won't be as good as someone who spends real money on packs so yeah, this system make game worse in quality.

Also Genshin is better than for example R6: Siege. Siege also has microtransactions but it is not pay to win, so why is it worse? Because you can't obtain majority of cosmetics just by playing, you need to pay. Also, it is not free to play.

The argument you certainly can use against Genshin is that gacha system is basically gambling. Even if it is not as predatory as other examples game still hopes you will get addicted and that you will spend money. Still, you don't ever need to pay and you don't miss out on anything.
 
Defiantly more quantity than quality out there but isn't that the way of things. I will say that it does seem like there are fewer smol games.
I don't agree, you can even go to indiegala store and see how many "smol" games are there. There is everything for everyone. There are some genres that are neglected compared to the past, like point & click games or RTS games, but overall vast majority got better with time.
 
Personally (I'll emphasize this is my personal point of view) I don't think the quality of the games or VN has degraded. I was first introduced to these games quite late - in 2018, I quickly weeded out what doesn't interest me (Japanese games, games with some tags) and in at least 7 years I haven't noticed any deterioration in the quality of the projects. Yes, in this case there hasn't been a transition of quantity of new projects to quality. Alas, it is so. But there is no crisis either. The main thing that annoys is the abundance of clichés, perhaps it is due to the peculiarities of the genre. But I just started skipping games with endless school settings etc. And it should be noted that in 2021-2022 there are a number of projects that have attracted my attention and whose development I follow with interest. I usually skip the first three updates of a project (who can guarantee that the game will not be abandoned at the very beginning?), so it's hard for me to talk about projects appearing in 2024, but I've made my point.
 
I wholeheartedly disagree. I don't think you are considering how shitty and low effort the erotic game genre has been since its inception(with a few exceptions of course). I see an obvious shift in the standard of quality in the industry. A strong majority of everything has always sucked, but we can't use those examples as the standard of quality. Seek out and indulge in what resonates with you and recognize that everything else is just noise.
 
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