1/3
6 Months of Service
... writing quality.
I'm not just referring to the storyline. A mediocre story from a competent writer beats a superb story that looks like it was written by a remedial first grade student. The amount of "see Spot run" tier games in the genre is depressing.
AVN devs, for the most part, ignore the all important 3 C's of writing (clarity, conciseness, and coherence). Sure, most manage to hit the 3 C's of storytelling (concept, character, conflict), but those are in addition to the 3 C's of writing, not a replacement for them. They all have to work together or it all falls apart.
Let's be real, with art and animation getting easier to create, what sets a game apart from the morass of ubiquity is how compelling the story is and how much the reader gets drawn into the writer's world. Violations of the 3 C's of writing disrupt the flow of the story by kicking the reader back into their own head to problem solve the error using context clues.
I'm not just referring to the storyline. A mediocre story from a competent writer beats a superb story that looks like it was written by a remedial first grade student. The amount of "see Spot run" tier games in the genre is depressing.
AVN devs, for the most part, ignore the all important 3 C's of writing (clarity, conciseness, and coherence). Sure, most manage to hit the 3 C's of storytelling (concept, character, conflict), but those are in addition to the 3 C's of writing, not a replacement for them. They all have to work together or it all falls apart.
Let's be real, with art and animation getting easier to create, what sets a game apart from the morass of ubiquity is how compelling the story is and how much the reader gets drawn into the writer's world. Violations of the 3 C's of writing disrupt the flow of the story by kicking the reader back into their own head to problem solve the error using context clues.
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