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Reasons for dropping a game

  • Thread starter Thread starter Zazas
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A Wife and Mother is probably the most infuriating and worthless tease marathon that I have ever played. After seeing how nothing progress I just went to enjoy seeing plots actually progress.
 
I have put games on pause because of slow updates, constant tinkering with past content or incompatible saves, but I do not recall having dropped a game 🤔 I think I might have at some point but 🤷‍♂️
I select my games carefully and it helps that there are many finished ones I still need to play, they tend to be descriptive with their tags and reviews.
 
For me it is the grind then getting to a mini game that is too difficult too continue
 
the worse reason in my opinion is boredom. apathy can really ruin a game
 
One of my most common reasons for dropping a game is terrible facial expressions. For some ungodly reason daz games often have just the most ridiculous facial expressions, bordering on SFM 200% facial animation meme video levels of absurd.
 
I put it aside if there is too much and difficult grinding. Also if the story gets boring.
 
So. There you are. Playing the newest update in a game you really enjoy. Or maybe checking out one that you heard was great through word of mouth. You get ready for a journey into the world of the game. But then you get to something in it that just doesn't sit well with you. Maybe the characters aren't engaging enough for you. Maybe there's a myriad of spelling errors(even with a credited "proofreader"). I'm somewhat interested in the variety of reasons someone might drop a game they were invested or interested in, things that you just can't overlook and why those are. For example:

I was intrigued by the premise of Wild Cats by LopaPhi. VNRen'Py[HS]Wild Cats [v0.1.1] [LopaPhi]

But within a few minutes I see this specific graphic.

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And it takes ALL the interest I had in it because this looks like an AI slapped it together and it's how I remember the game. The "Alipha Wovles" game. I cannot take it seriously or just move beyond it. What if there's more? If I could remember the game with all the misspellings, I'd name it and list all of the words I saw personally. One example was "rooky".
I have dropped two games that I can remember off the top of my head. The first one was just super boring, the concept was great, but the execution was horrible. It was a glorified grinding game without any differences between the characters outside the obvious ones. No unique scenes, no unique dialog, no personality differences. The second one was due to it being hyper focused on outside characters who only exist for the purpose of moving the "story" along
 
A Wife and Mother is probably the most infuriating and worthless tease marathon that I have ever played. After seeing how nothing progress I just went to enjoy seeing plots actually progress.
I consider it the worst game ever made, surpassing 1982s Atari ET (most of the cartridges of it were buried in the desert...)
 
I had no choice but to drop one, the producer quit to further his real career. He posted a goodbye letter. So now the question is do I keep the game and replay what he did do or delete it LOL
 
Boring time wasting mechanics or punishing combat systems mostly
 
Personally, what bothers me the most is the excess of dialogues that don't lead anywhere.
 
Too much grinding and if the story isn't really progressing
 
When MCs whip out some gargantuan cock that's as wide as the heroine's head. Kind of takes me out of it. Also, twats that look like a catcher's mitt.
 
Any game that forces repetitive tasks in order to grind stats and/or money is a huge incentive for me to uninstall and move on.
 
Edgy. Humor.

I really like Power Vacuum and I've recommended it before but sometimes when the dev gets too many compliments for the dialogue they start getting a little... "zany", like in-universe introducing there is a new character on Hellsing with Alucard, who's name is a racial slur reversed

bro just put the porn in the bag
 
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