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Dean

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Onyx
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Prestige 1
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Allow others to update?
  1. yes
Developer Name
Softscale
Developer Links
Version
1.8.1
Latest Update
May 20, 2025
Release Date
Nov 19, 2022
Language
English
OS
  1. Windows
FarmD-Adult-Game-Cover.jpg

Overview:
FarmD is a NSFW furry VR game where you engage in some lewd shenanigans with your dragon friend. It also has a desktop mode for people who don't have all the fancy VR gear.​

3D Game, Anal Sex, Animated, Big Ass, Big Tits, Character Creation, Creampie, Fantasy, Female Protagonist, Furry, Futa/trans, Futa/Trans Protagonist, Gay, Male Protagonist, Monster, Multiple protagonist, Oral Sex, Sandbox, Vaginal Sex, Virtual Reality
Extract and run.
v1.8.1
FIXED
- Being in Simple fluid mode now properly cleans up the simulated fluid resources to reduce VRAM usage.
- Optimized some files to cut down RAM/VRAM usage in general and help prevent crashes on lower-end systems, reduce the file size, and improve loading times when changing scenes.
- Fixed simulated fluids behaving strangely when the player is farther away from the center of the map (at the Stable).
- Fixed floor colliders in the Farmhouse scene to help prevent fluids from falling through.
v1.7.5

[desktop/vr]
ADDED
- Added an anthro/anthro 69 interaction, accessible from the "Lie Down" interaction.

CHANGED
- Partners set to Active AI will no longer choose to "Stop" during the built-in sex positions.
- Scrolling in nested scrollable areas will now propagate the event to the parent scrollable area if the nested one can't be scrolled.
- Did a handful of minor performance tweaks to help in some areas.

FIXED
- Fixed a bug with feral partners not triggering sound effects when sucking the player's cock in some scenarios.
- Fixed a bug where it was possible to enter a nested interaction while the partner is exiting it, causing errors.
- Fixed issues with partners' alignment with the ground getting offset to strange angles when doing freeform interactions on a sloped surface.
- Fixed the characters' skin selection getting reset to the species default value when changing between selected characters.
- Fixed an error that could occur when exiting a nested interaction when the parent interaction has fewer roles.
- Fixed a few lighting / lightmapping issues in some spots.
- Fixed some minor UI alignment / spacing issues in a few places.
- Fixed issues with the chest on the Legacy Leopard model when loading a file with the male body type.

[vr]
CHANGED
- Some more refinements to the cock-grab mechanics to make things a little more natural.
- Increased the size of the full-body tracking calibration triggers, to make it easier to configure.

[interaction studio]
FIXED
- Fixed errors that could occur when entering the interaction studio while in first-person view.
- Fixed the Edit cog button still appearing by the animation dropdown after deleting the animation.
- Fixed a display issue for some animation events with a duration bar when first opening the animation editor.

v1.7.4

[desktop/vr]
ADDED
- Added an anthro/anthro Doggystyle interaction, available from the "On All Fours" interaction.

CHANGED
- Partners set to Active AI mode will no longer choose to exit interactions when the player is also in the interaction.

FIXED
- Fixed some scenarios where there was no option to invite or join your partner for certain interactions.
- Fixed interactable objects not showing their highlighted outlines when they were available in some scenarios, and vice versa.

REMOVED
- The "Pose Previews" preference option was removed since they are not used in the new interaction system.

[vr]
CHANGED
- The VR player's collision capsule will now ignore all collisions when in an interaction, and stay at the height that is configured for that role in the interaction studio, to prevent issues with getting pushed or falling out of place. Set up the "Allow Movement" special behaviour on the interaction to revert to the previous setup.
- Reduced the distance needed before the player's hands will force-snap back to their controller positions if they get stuck on geometry.
- Increased the physics strength of the hands, to make fingering/fisting your partner a bit easier.
- Updated the VR Tutorial pages to use the new controls and interaction system.

FIXED
- Fixed some collision issues with the VR player hands, and reworked the cock-grab setup, to significantly improve cock grabbing and stroking.
- Fixed a bug causing the player's body to disappear or warp very far downward in certain scenarios, especially in lying-down or other horizontal interactions.
- Fixed a bug where the player body would not be repositioned correctly when entering a nested interaction.
- Fixed a bug where the screen would not fadeout properly when ending a nested interaction that didn't have a role for the player in the parent interaction.
- Fixed a bug where the player's movement speed while in an interaction would change if crouching and un-crouching.
- Fixed the walking animations for the player not playing correctly in some scenarios.

[interaction studio]
ADDED
- You can now define animation events that are attached to non-animation transitions (Direct or Fadeout), in order to trigger those functions making an intermediate transition animation if none is actually needed.
- You can now synchronize weighted or grouped animations across multiple roles within a state, to keep animations in sync when they change for one character.
- You can now edit the equipment of characters while in the Interaction Studio with a new button in the Edit Role screen.
- Added animation event types for triggering an orgasm and for toggling watersports.

CHANGED
- Transitions being disabled will no longer cause their effects/events to apply when editing animations on states that follow them.

FIXED
- Fixed some errors that could occur after importing an animation with "Change Alignment" events from another interaction.
- Fixed a bug preventing events from being dragged if they were on the first frame of the animation.
- Fixed the color of disabled transitions not showing correctly when first opening the state machine editor.
- Fixed an error that could occur if certain characters are in the interaction name when creating it.
- Fixed an error that could occur when reversing an animation that has an event positioned after the last keyframe.
- Fixed a visual bug with animation events after reversing an animation.

v1.7.3
Content

Additional interaction studio features and fixes.

[desktop/vr]
ADDED
- Restored the saddle-riding and belly-riding interactions.
- Added tooltips in the interaction library and the "change interaction" popup menu that show the descriptions of interactions when hovering over them.

CHANGED
- Changed the Patreon supporter listing so it includes anyone with a lifetime contribution of $10 or more, rather than only active/cancelled supporters, so anyone who downgraded to a lower tier doesn't get excluded from the list.

FIXED
- Fixed the partner's "Active AI" not choosing new actions during sex positions.
- Multi-character interactions will no longer appear as options if your partner cannot join them.
- Fixed a bug where feral characters repeatedly entering freeform interactions on a slope would get rotated at a skewed angle.
- Fixed a bug with the partner's "Change Interaction" action button not appearing in some scenarios after exiting the Interaction Studio.
- Opening the pause menu while the "Change Interaction" menu is open now closes that interaction menu to prevent overlapping UIs.
- Fixed a bug where having an "Animation Event Trigger" condition type on a transition from an "Any" state was not able to be activated.
- Fixed simulated fluids not rendering correctly in some scenarios.
- Fixed precum causing splashing audio in some scenarios when it shouldn't.
- Fixed some bugs with characters' voices not playing correctly.
- Fixed a bug where changing from a save file with an anthro partner to one with a feral partner would cause any equipment on the feral to be unequipped.
- Fixed some jittery motion on partner's heads when they're moving.
- Fixed some errors that could occur when opening the interaction studio in some scenarios, such as having an anthro partner in the save file and opening an interaction that has a feral partner.

[vr]
ADDED
- Restored support for grabbing and moving your partner's hands and feet.
- Restored support for accessing the partner's inventory in VR mode.

FIXED
- Fixed an error that could pop up when doing the initial VR calibration if the game had previously been played in desktop mode.

[interaction studio]
ADDED
- Added support for assigning "Special Behaviours" on interactions, to allow for characters to walk around during interactions, follow patrol routes, and attach to another character so they can move together like in a carrying / riding position.
- Added condition types for checking whether a role is currently following a patrol route, to allow for different behaviours in scenes that don't have routes such as the indoor areas.
- Added condition types for checking if a particular item is equipped on a character.
- Added a flag on interactions to toggle whether the "fixed-plane" camera should be used when in third-person view in Desktop mode.
- Added an effect type "Use Attention System", which will allow characters to look around at nearby points of interest when in an interaction, like they do while walking around. Also, there are some new animation object types for controlling the angle of the character's head when the attention system is used.
- Added the ability to copy existing animations within an interaction, or import animations from another interaction, when creating a new animation in the State Machine Editor.
- Added an animation track type for Tail/Curl, to control the curl direction of the tail instead of only the rotation at the base.
- Added support for selecting multiple keyframes at once in the animation editor using the shift or control keys, so they can be moved, deleted, or copy and pasted at once.
- Added a toggle to allow scaling the distance between keyframes in the animation editor, when multiple keys are selected.
- Added an "Other Tools" panel in the animation editor menu, with a function for reversing the order of keys and events in an animation, to more easily do things like create an exit transition by copying the entry transition and reversing it.
- Added an option in the Ignore Collisions effect to apply to the "character capsule" that the player character uses for collision in desktop mode.
- You can now disable transitions in the State Machine Editor so they won't activate in-game, to more easily test/debug issues.
- Added tooltips when hovering over various buttons in the interaction studio.

CHANGED
- The "Parent Interaction" and "Copy From" dropdowns in the interaction edit screen now have tooltips on hover showing the interactions' descriptions, to help in cases where multiple interactions have the same name.
- The track list for the animation editor is a little more compact, and the timeline can now be zoomed out further, to view more tracks and keys at once.

FIXED
- Fixed some inconsistent handling of interaction role markers when characters were at a non-standard scale. If you had made an interaction that was intended for non-standard scale characters, you may need to adjust the positions of the interaction entry point and VR headset markers.
- Improvements for copy/pasting keyframes in the animation editor to allow the same keyframe values to be pasted more than once, or to be pasted after other keyframes were modified.
- Fixed the selected keyframe being unselected when moving it or changing its value.
- Clicking in the far top-right corner no longer causes the camera to mysteriously change to orthographic view.
- Fixed an error that could pop up when creating keyframes by dragging the translate/rotate gizmo while in record mode.
- The Ctrl+Z and Ctrl+Y shortcuts for undo and redo in the animation editor are now working properly.
- Fixed a bug where the names of interactable types in the Edit Interaction screen were not handling the language changing or being refreshed correctly.
- Fixed an error that could occur if the "Set Collisions Enabled" effect was used to enable collisions that were not previously disabled.
- Fixed an issue where items would not spawn in the scene when entering the Interaction Studio.
- The "Idle" state can now be selected as a destination (on non-Pose layers) when adding a transition with the Add Transition button.

v1.7.2
ADDED
- Added a "Reset Characters" button to the pause menu which cancels any active interactions, in order to get out of a softlock from a misconfigured interaction. This button also resets characters to the spawn point of the current scene in case they get stuck.

CHANGED
- Character animation rigs have been fully reworked. Some animations may look a bit different.
- Updated a number of UI elements and styles for a nicer look.
- Tweaked the character selector controls in the character menu. Also, the character menu will now open to the previously selected character, instead of always resetting to the player character when re-opening.
- The radial menu for starting interactions has been replaced with a popup scrollable menu in desktop and VR, to prevent the desktop screen or radial menus from getting too crowded with options. There is now a single "Change Interaction" button / radial option for opening this menu.

FIXED
- Improvements to the spine/neck/head IK rigging for feral characters that should resolve some issues on custom feral models that didn't match the built-in models well.
- Fixed a bug where characters with configurable cock types that used different cum emitters would not bind the emitter to the cock properly, such as the Equine cocks on the Drake model.
- Resolved a handful of memory leaks that could pop up after playing for a while.
- Fixed some errors that could appear when loading a save file that has both characters standing in the same place, or at least near enough for some of their triggers to overlap.
- Fixed some animation issues that could occur with cock actions like blowjobs/handjobs on custom characters that were scaled significantly to match the built-in characters' size.
- Fixed some near-clipping render issues with anthro partners that would cause them to be clipped too far away from the camera, mostly noticeable in VR mode when getting your face close to their body.
- Fixed some overlapping UI elements in the Character Menu for characters with lots of body part options.

REMOVED
- The Saddle Riding and Belly Riding interactions have been temporarily removed.

KNOWN ISSUES
- Slight differences in proportions between models can cause some inconsistent animations with the anthro characters' hands when gripping / attaching to objects.

[desktop]
CHANGED
- There is no longer a "Trade" option when interacting with your partner's body - instead, both characters' inventories are available at any time when opening the Inventory menu.

FIXED
- Fixed some odd camera behaviour when opening the Character Menu for the first time, and in some other scenarios.

[vr]
CHANGED
- Instead of the A button on both hands opening a radial menu for the player, only the left-hand A button is for the player, and the partner radial is now assigned to the right-hand A button. The right-hand B/Y button is no longer bound to an action.
- The "trigger zone" setup for starting interactions as the player in VR has been replaced with an interact pointer for the player's radial menu, similar to the interact pointer for the partner. Simply aim the pointer at the interactable you want to use and pull the trigger to start interacting with it.

FIXED
- Fixed a bug where launching the game in Standing play style with full-body tracking disabled would cause the player's fingers to not respond to grip/trigger inputs until the play style or full-body tracking settings were toggled.
- Fixed some physics/collision issues that could occur with fingering/fisting your partner's holes.

REMOVED
- The ability to grab partner's limbs, and to pick up anthro partners by the hips and carry them have been temporarily disabled.
- The partner's inventory is currently unavailable when in VR mode.
- The "Swap Menu Hands" option has been removed since button bindings were updated.

NOTES
- Due to changes in character rigs, any saved hip or foot tracker calibration for full-body tracking will need to be re-assigned.

[interaction studio]
ADDED
- Added an Interaction Studio which can be accessed through the pause menu. This is currently only available in desktop mode.
- The Interaction Library is the entry point for the Studio, where all the interactions in the game can be seen. Custom interactions can be created and edited here, and can be copied from built-in interactions as a starting point.
- The Interaction Studio has many functions for configuring the interaction itself, the roles (characters) involved, entry points and camera planes, and other properties.
- The State Machine Editor controls the flow of the interaction, from the entry point to any number of States (poses), and also supports layers for implementing actions for different body parts like the head, hands, and feet, to be layered on top of the base pose. Here you can also define the action buttons for transitioning between states, and the type of animations used in states and transitions.
- The Animation Editor allows you to pose the characters in each state or transition by positioning their body, head, hands, and feet, among other properties like finger curls and penetration depth. You can set Keyframes for moving limbs from one pose to another over time, and use Events to trigger special actions like changing the alignment of a body part, such as attaching a hand to your partner's body or starting penetration.
- Documentation and guides for using the Interaction Studio will be available soon.

KNOWN ISSUES
- Some animation events don't take effect when scrubbing in the timeline, such as the Set Expression event, but do work properly during actual gameplay.

[importer]
ADDED
- Added a "Sheath" penetrable type, which is used for alignments for the nuzzling/fingering actions in the Servicing positions. This should be added to sheathed characters to support these actions.

CHANGED
- Due to animation rig changes in-game, all touch targets that had been configured on characters need to be updated. This is handled with an automatic migration that should be run on all custom characters to prevent animation issues, by clicking the "Migrate" button in the CharacterImporter component.

v1.7.1
Codebase refactoring and cleanup, and some minor fixes.

v1.6.5

[desktop/vr]
ADDED
- The belly bulge feature has had some issues fixed and is available again.
- Anthro partners now have a heartbeat sound, for consistency with ferals.
- Added a "-launchdesktop" command-line option to force the game to launch in desktop mode regardless of saved profile settings, similar to the "-launchvr" option.
- Added .bat files to the exe directory for easily launching the game in Desktop or VR mode.

CHANGED
- Adjusted the speed / flow rate of the simple fluids to better match the simulated mode.
- Active AI partners will no longer change their head and hand actions in the tabletop Kneeling pose, to prevent some issues with their actions getting out of sync with user selections. This will be properly implemented in the future.
- Tweaked the ball physics on some anthro species so they don't hang quite so low.

FIXED
- Fixed some collision issues between the feral partner's head and static geometry.
- Fixed some issues related to the force-reload button for species in the Character Menu, such as newly-created skins not appearing in the dropdown list after reloading the species.

[vr]
FIXED
- Sections of scrollable UI areas that are outside of the visible menu no longer cause the UI pointer to activate when aiming at them.
- Fixed some text overlap issues with the VR tutorial in some languages.

[importer]
ADDED
- Added tooltips and help wording to some fields.

REMOVED
- The "CharacterColliderIgnoreStatics" layer is no longer used and will be removed in the future. If you are using this on any colliders on your characters, change them to use the regular CharacterColliders layer since this layer now ignores collisions with static geometry as well.

v1.6.4

[desktop/vr]
ADDED
- Added a new kneeling pose to the anthro/anthro sitting interaction at the dining room table, with some oral and hand actions.

CHANGED
- The anthro/anthro sitting interaction is now available on the beds in the house as well.
- A few character model and bone-weight tweaks to fix some issues, and changed the Fox and Kobold eye style to match the other anthro characters.
- Tweaked some Simple-mode fluid settings for better appearance.

FIXED
- Fixed some minor animation issues in a few poses.
- Fixed some errors that could pop up when loading custom skins.

KNOWN ISSUES
- Characters' fingers can sometimes not respond to inputs or curl when they are supposed to - changing that character's species should fix the problem.

[vr]
ADDED
- Added a brief VR-mode tutorial guide for new users, accessible through the pause menu.
- Restored the "Rotate Play Area" action while in an interaction.

CHANGED
- Adjusted some collider settings on characters' holes for better feel / responsiveness when fingering or using dildos.
- The mirror object is now rectangular instead of having rounded corners, for a better view in it while lying down.

FIXED
- Fixed some scenarios that were allowing you to drop your anthro partner through the floor, and fixed some issues with the partner not getting reset to the correct position if they did happen to fall through.
- Fixed a bug where your partner would get bored and exit a pose/interaction in some scenarios, even if you were near them such as in the servicing pose.
- Fixed some animation issues with the player that could happen after exiting the belly riding interactions.

[importer]
CHANGED
- Updated the example scenes for feral and anthro to be more complete with feature examples. You may want to delete the old Example scenes from your project before updating to this version to clean up the old files.

v1.6.3

[desktop/vr]
ADDED
Restored support for using the belly rig while in the indoor scenes instead of only being available outdoors. Also, when in indoor scenes your partner will now stand still and buck their hips, instead of trying to walk to the normal route that’s outdoors and getting stuck in the corner.
Added icons for some sex positions that just had generic star icons, to make it a little easier to identify them in the radial menus.
The Big Cat Male model now has cosmetic options for toggling the large sabre teeth.
Added a “Copy to Clipboard” button to the debug console for easier bug reporting.
CHANGED
Reworked some backend handling for the IK animation setup on characters, to fix issues like feral characters’ spines and necks being twisted if changing their species in a lying-down pose, characters’ wrist twist giving inconsistent results, and error/warning spam in the logs about quaternion rotations. These changes also resulted in the default open pose of anthro characters’ hands being a little different than before, but should give more consistent finger poses across character models.
Adjusted the leg length scaling for anthro characters, which should give better results with digitigrade characters to not have such bent legs all the time.
Replaced the “Simple” fluid particle system with a third-party asset (ThiccWater) for some nicer results. You may need to adjust the color and opacity of fluids in the Character Menu to look correct with the new setup.
Another one of the crates in the stable is now interactable, for the anthro/anthro “Bend Over” pose like the kitchen counter.
Tweaked some color tone / post-processing settings for a nicer look.
Adjusted the breast size range of the Big Cat Female to be more consistent with the other female models.
Tweaked the breast physics settings on characters to help limit the amount of clipping into the chest.
If your partner is walking to an interaction and the character menu is opened they will stop moving, in order to prevent an interaction from starting that may no longer be valid if their body is changed before they reach the interaction.
Updated the Legacy models to have explicit “None” options for genital types where applicable instead of needing to deselect the current type, for consistency with the Standard models.
The validation check for the names of custom skins is now more permissive than just alphanumeric, and will accept Cyrillic and other characters when creating a new skin.
FIXED
A number of tweaks to most anthro character models to polish up some blendshapes, bone weights, and minor texture issues. If you had made custom skins for any anthro characters, edit them and click Save Changes to update with the fixed versions of the texture layers. You may also need to adjust the colors on “flesh” layers on all models, and on all layers on the Wolf models, since some opacity issues on those texture layers were fixed so colors may look different.
Your partner’s walking animation speed now changes based on their body orientation, to prevent foot-sliding with anthro partners.
Fixed a bug where the partner AI could enter poses alone but then would never get “bored” and decide to exit the pose to do something else.
Fixed an issue with partner AI not recognizing certain interactable objects (living room floor, grotto stalagmite) and so never suggesting interactions with them.
Fixed some issues where changing between poses within an interaction could cause the partner to be misaligned or not move to the correct spot.
Fixed some animation issues in the belly-riding poses and the anthro/anthro “bend over” pose.
Fixed some eye target handling that could cause characters to be a bit crosseyed in some scenarios.
Fixed a bug where some of the “freeform” interaction options would not be available when first launching the game.
Fixed a bug where some interactable objects would not be highlighted in interact mode in some scenarios.
Fixed a bug where changing between species with breasts was not applying the default breast size properly.
Fixed errors that could pop up in some poses when using an imported character that had a sheath but was not using Customizable mode for its Configurable Parts.
Fixed some physics issues with the Gryphon’s cock clipping through the sheath when unsheathing.
Fixed a bug with the Gryphon not applying material settings to the tail fur tuft.
Set up missing arousal surfaces on the Kobold’s breasts and Gryphon’s teats.
The player character now has the correct default cosmetic options assigned when creating a new save file instead of having none.

v1.6.2

ADDED
Added proper support for anthro partner interactions, with a couple available positions and more coming in the future.
Added an anthro/anthro position “Bend Over”, available in the farmhouse kitchen.
Added an anthro/anthro Missionary position on the farmhouse dining room table.
Restored the ghostly pose-preview character models when selecting poses. They now also highlight the position your character will take when entering the pose when relevant.
Added a new option in Preferences for toggling whether the pose previews will appear when selecting poses.
Added cosmetic options for toggling the body fur and pubic fur on relevant anthro species.
Added localization support for Turkish.
CHANGED
A number of internal changes to the interaction system to get anthro partner handling working properly. Hopefully didn’t break anything with feral partners.
The player’s mouth should no longer open automatically if any grabbable object or a tail is near it, only cocks and dildos.
Anthro characters will now look around at nearby points of interest. This includes the player character, if playing in the third-person view in desktop mode.
Changed the interaction prompt to a generic “Interact…” in situations where multiple interactions are available, rather than using the wording from one of the interactions.
FIXED
Invalid or unavailable interactions based on characters’ current body parts should no longer appear in the radial menu when selecting interactable objects with the pointer.
– Fixed some animation issues in both the partner-on-top riding and the player-on-top missionary poses that were causing the partner’s back to be arched oddly.
Fixed an edge-case bug for loading custom characters that use the Customizable materials mode.
Fixed some scenarios where the partner AI could get stuck and fail to pick a new activity to do.
Tweaked some settings for the partner’s navigation to help prevent their feet from clipping through the ground.
Fixed a bug where selecting the same species for the player and partner would cause any skin changes on one to also be changed on the other.
Fixed an animation bug when changing between the Facefuck and Doggystyle poses without leaving the interaction.
[desktop]
FIXED
Fixed an error popup when changing between save files.
Fixed a bug where the first-person camera could stop allowing you to look around freely in some scenarios, after exiting an interaction that restricted its range.
[vr]
ADDED
You can now grab the hands and feet of anthro partners to reposition them. Support for grabbing the hips/torso for carrying your partner around (and other anthro interactivity features) will be coming up in the next build.
CHANGED
Reworked handling for pose trigger zones (again). The recent changes to “dynamic” triggers that you could enter and exit freely didn’t really pan out, so this has been somewhat reverted to the previous setup. Now, when your hand is in a pose trigger zone such as sitting on the crate, a pose guide of your character will appear, and if you press the trigger on that controller to “grab” it, the pose you want to enter can be selected. To exit the pose, open the radial menu for your player (A/X) and select “End Interaction” as before.
Reworked handling for aligning the player’s cock with a partner’s hole when hip tracking is not active. You can now align your cock to your partner’s holes in any pose rather than only in specific ones. Additionally, the alignment no longer happens automatically whenever you are near – instead a pink target will appear on the nearest penetrable when you’re close enough to target it. When this marker is visible, you can either grab (and release) your cock, or select the “Hip Thrust” action on one of your hands, to start the penetration. Starting penetration will also activate the Hip Thrust action for that hand.
Adjusted some settings for the grab points on characters’ cocks for better results and less glitchiness.
FIXED
Fixed a bug where the partner would sometimes clip their head into their body in the player-on-top Riding pose if you walked away instead.
KNOWN ISSUES
If starting the game with your headset near the edge of your play area, you may get some error spam relating to IK constraints, and some animation issues with your character’s limbs. Try re-launching the game while standing near the center.
[importer]
ADDED
Added some new Touch Targets for anthro characters (waist, shoulders, hips). Click the “Generate Touch Targets” to add the new ones to your character, and adjust their positions as needed.
CHANGED
The Touch Targets module was changed to have all targets in a single list rather than splitting into “self” and “partner”. For any existing characters, just open the Touch Targets module and click “Generate Touch Targets” again and it will find any targets that you had already set up in your character.

v1.5.0

[desktop/vr]
CHANGED

The partner’s cock no longer automatically unsheaths when entering the facesitting or partner-on-top riding positions, since there is no need for it.
Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one. (for real this time)
Ambient audio no longer plays during the initial startup of the game, before the profile is loaded and audio settings are applied.
Footstep audio now plays when landing from a fall/jump, strafing, and when walking on the cliff rocks.
Tweaked some fluid render settings to look a little nicer.
Cleaned up a few more unused files that were taking up space in the build.
FIXED

Fixed an agent navigation issue that was allowing your partner to be able to walk through the walls in the stable in some scenarios.
Fixed a bug where some flags were not getting reset when changing species, which could cause the game to think a character incorrectly had a cock or pussy after changing to a species that didn’t.
Fixed some scenarios where a character’s breast size was getting set or reset incorrectly, such as when changing between save files or changing body types.
Fixed some minor single-frame glitching with the partner’s head during some animation transitions.
Fixed the title screen and play-mode prompt not appearing correctly, if the VR option “Mirror to Desktop” had previously been disabled.
Fixed some issues that could occur when riding on a saddle while your partner is in Follow mode.
Fixed lighting settings not being applied on the title screen, causing it to be too bright.
Fixed some minor texture errors on the female fox.
Fixed a bug where changing the “Always show on startup” checkbox on the initial prompt was not properly being saved to the profile and would be reverted for the next play session.
The player model now correctly has the default skin applied when launching the game with no save files.
Fixed belly bulges which got broken in 1.4.5.
Fixed some visible seams showing up slightly on partner’s cock.
Fixed some minor material/texture issues with parts of the farmhouse exterior and walls.
[desktop]
FIXED

Fixed some odd animation transitions that could occur with the player when receiving a facial in the Servicing position.
Fixed some animation issues in the player-on-top Servicing and player-on-top Missionary positions, where climaxing and pulling out after vaginal / male-slit penetration would result in the partner’s hips being oriented incorrectly.
Fixed an animation issue in the player-on-top Riding position that was causing the partner to thrust their hips when they should be sitting passively.
Fixed an animation issue in the player-on-top Riding position that caused the player’s spine to get scrunched at faster speeds.
[vr]
ADDED

Added support for a command-line parameter -launchvr, which will launch directly into VR mode regardless of saved play mode settings. This also allows the Steam launch option for VR mode to work properly, when selected from the main library or through the SteamVR library window.
CHANGED

The camera and screen now appear closer to you when spawned.
FIXED

The VR keyboard is now correctly deactivated if the menu tablet is closed while the keyboard is active.
Fixed a bug where the VR keyboard would no longer work properly for editing input fields, after having been used to edit the input field on a color picker.
The player’s hair now renders correctly in the mirror and VR camera prop.

v1.4.5

[desktop/vr]
CHANGED

Identified some GPU bottlenecks with the terrain shader, and changed some handling there for significantly improved performance, as well as reducing some visible tiling on distant terrain and steep cliffs.
Emission intensity handling for the character shader (used for built-in characters’ main body materials) has been changed to a proper exponential range instead of linear. If you had previously made custom skins that used emission on the body or cock materials, you may need to adjust the intensity value.
Increased the jump height slightly so you can free yourself from the stalls in the stable if you end up inside one.
You are no longer forced to a walking speed when strafing or walking backwards, when using the jogging speed in first-person or VR.
Tweaked some daytime exposure settings to keep things from getting washed out.
Adjusted some settings for the waterfall so it’s not so bright at night.
Tweaked a few materials inside the stable to look a bit nicer.
The alarm clocks in the farmhouse bedrooms now display the current in-game time of day.
The wolf and fox characters now have belly- and throat-bulge support.
The female wolf is now the default species when creating a new save file, instead of the legacy female leopard.
Tweaked some of the built-in male wolf skins to look a bit nicer.
Changed some handling for paginated UI containers like the supporters list, to prevent the game from freezing when opening the Credits page. sufferingfromsuccess.jpg
Some errors and warnings generated manually by the game no longer have a full stacktrace in order to make them more readable for users.
Adjusted some file compression settings to reduce build size and RAM/VRAM usage slightly.
FIXED

Fixed a bug that could cause penetrable clipping planes to not work in some situations, such as if belly riding was the first penetration activity of a play session, causing the partner’s cock to clip through the player’s belly.
Fixed alpha settings on some color fields for some of the built-in skins that had incorrectly been set to zero.
Fixed some audio events that were causing characters to moan/grunt too frequently during sex and interrupt their own vocalizations.
The floor of the loft in the stable now has collision.
Added some missing colliders to the guardrails on the south bridge.
Fixed the collider blocking the south road so it actually covers the full width of the valley.
Vegetation is now being properly masked in the grotto area so it no longer pokes through the floor of the cave.
Fixed some minor display issues with slider UI elements when the handle is at the very ends.
Emissive light effects on characters will no longer influence reflection probes.
Fixed some lighting flickering when changing scenes.
Fixed a bug where riding on the saddle would cause negative vertical speed to build up even when grounded, causing incorrect behaviour when falling.
Fixed some issues with fast-travelling while falling, such as when the player gets reset after falling out of the world.
Opening the menu while jumping or falling will no longer cause your character to freeze in midair.
Fixed errors that could occur if travelling between scenes while your partner was interacting with an object.
Improved handling for duplicate fdc files found on initial startup (for example, the same file placed in StreamingAssets and the persistent AppData directory) so the game will no longer hang and throw a confusing error message.
Fixed some incorrect fluid colliders on the cock tip for Drake and Gryphon.
Fixed a few UV errors on the fur of the wolf and fox models.
[desktop]
FIXED

Fixed a bug where jumping with your head turned while in first-person would rotate your character in the direction your head was facing.
Fixed a bug where hotkey hints could have a “MISSING LOCALIZATION” message in some scenarios.
Fixed an edge-case error that could pop up when picking up items.
[vr]
FIXED

Fixed an issue where GPU usage would be severely throttled and kill the framerate if the game lost focus for more than a minute or so.
The “Re-Center” action now behaves correctly in poses that have the “Turn Around” action like sleeping or riding your partner’s cock, instead of causing your body to be rotated the wrong way.
The player’s feet are now animated properly when jumping or falling, if foot tracking is not active.
Fixed some incorrect leg animation when physically kneeling or lying down, with foot tracking active.
Fixed a bug where the player could fall out of the world when travelling to the calibration room.
Fixed a bug where the player’s cock was incorrectly grabbable when sheathed, if launching the game with a character that had a sheathed cock.
Fixed the cum and urine color pickers not displaying correctly when in VR mode.
Fixed an issue with some UI elements that could cause them to be unselectable in some scenarios.
[importer]
ADDED

Added some validation to custom patterns, to make sure that any referenced textures are in the Input Directory, so they don’t get excluded when building the character package.
CHANGED

The softbody heatmap handling is no longer part of the Materials and Textures module, but is now listed with the Softbody module, and each heatmap is associated with a skinned mesh renderer rather than being attached to a material.
The “Initialize Material Data” button in the Materials and Textures module will now create the material data items based on the names of the materials, rather than the names of the renderers they are attached to.

v1.4.3

[desktop/vr]
ADDED

Added an interior scene for the Farmhouse. There are a few interactables scattered around for the existing positions, and this will be more fleshed out in the near future with some animations to make use of the new furniture. The exterior of the house was also updated with some new materials and props.
CHANGED

Tweaked some lighting/shadow handling for the Sun light for nicer results during the day, and some general ambient lighting adjustments.
Some changes to shader instancing in the terrain and a few other materials for a slight improvement in GPU performance.
FIXED

Fixed some cases where occlusion culling was incorrectly happening on some visible objects if the camera was near a wall.
Fixed the error text in the Add Skin screen not rendering correctly.
[desktop]
FIXED

Adjusted some handling for third-person camera collision to help prevent some edge-cases where it could clip through walls.
Fixed an error that could occur if any hotkeys were not bound to a valid key.
Fixed an issue where turning the first-person camera to the side would cause the view to be tilted, and then snap back to normal when the player started moving.
Reverted the appearance of toggle buttons for the head and hand actions to not use the rounded style since it didn’t look correct.
[vr]
CHANGED

Made the grab trigger for the player’s backpack slightly smaller when it’s on your back, to make it less likely to be grabbed accidentally.

FIXED

Grabbing your partner’s cock no longer causes it to become flaccid.
The smooth kneeling controls no longer have an effect if the right hand is currently aimed at a scrollable area, so it can be used to scroll correctly.
Features:
  • Engage in a variety of sex positions, giving or receiving.
  • Relax with some petting, mawplay, or cuddling in bed.
  • Customize body types, genitals, patterns and colors for yourself or your partner.
  • Supports synchronization with various bluetooth-enabled toys like strokers or buttplugs, for real haptic feedback to the action.
  • Full-body VR avatars, with tracking support for waist, feet, and fingers.
  • Physically simulated fluids.
  • Frequent updates! Become a supporter on Patreon or Subscribestar for access to the latest content as it's developed, or follow along with the public builds - all content is released periodically in these free builds.

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Extras:

FarmD-Adult-Gae-Screenshots-1.jpgFarmD-Adult-Gae-Screenshots-2.jpgFarmD-Adult-Gae-Screenshots-3.jpgFarmD-Adult-Gae-Screenshots-4.jpgFarmD-Adult-Gae-Screenshots-5.jpg
 
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Novel, interesting. In some ways, it did a great job even though things weren't really perfect, I think I should buy a VR to experience it fully.
 
Personal request to flip the roles, male humanoid, female feral. <3
 
More games with female feral's need to be developed, and the desktop controls are a bit jank
 
Novel, interesting. In some ways, it did a great job even though things weren't really perfect, I think I should buy a VR to experience it fully.
I feel the same way, like the animation is good, clippy at times, but I feel like VR would make it much better
 
A great representative of the 3D genre. Simulations of liquids have been at the level for a very long time. I liked the extended interactivity. I've been playing it for a long time, I haven't watched it yet, but I'll definitely check it out later.
 
With all due respect, what a disgusting game, without looking it made me nauseous.
I didn't look for it but the part that says latest update appeared and when I saw it I couldn't bear to give that criticism
:bndr0027:
 
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