1/3
1 Year of Service
you are right on with this. I get trying to create a back story or connection or whatever but unless the back story somehow comes into play later, then 90% of the time its not needed in these games. I'm not usually interested in the MC's failed lemonade stand as a kid and the story around the 448th time a dad mysteriously dies so the MC has to go live with his super hot mom and sisters. Just take me to it, I'll fill in my own back story.Fourth wall breaks, especially to point out a lack of quality or developer confidence as a "joke." Nothing says, "This is a fantastic game!" like a developer telling you through the mouths of his characters that his game is trash. If you ever feel compelled to do that, just hold the latest (or initial, in the case of games that start off with a fourth wall break of that kind) release back and polish it until you no longer feel compelled to nudge and wink at the audience about how crappy your game is.
There are games I've quit before I even got into the story itself because the fourth wall was broken in an annoying way at the beginning, usually to provide a "quirky" experience while naming your character and setting preferred content. I took that as a warning about what the rest of the game would be like, and decided it wasn't for me.
Another related peeve would be the developer deciding to waylay any plot or character progression to outright explain broad swathes of the characters' backgrounds, usually by having the main character monologue internally for an extended period at the beginning before a single real action is performed, or a word spoken. This can happen in chunks, around each time the MC first meets one of the principal characters from the player's perspective (bumps into mom, she gives a single line, and then there are fifteen paragraphs of MC's internal monologue about her past, their relationship and exposition of his desire for her instead of actually showing us any of these things through creative and heartfelt interactions in-story) or all at once (the MC just rants to himself in his head about every single aspect of his world, life and relations before a single thing happens).
I hate those sorts of openings. It's the equivalent of a novel's narration giving you a dry breakdown of global geopolitics before any characters appear on the page, or a movie having the characters tell each other things they already know so things can be hastily set up in the clumsiest way possible. It's info dumping taken to an extreme, and obtrusive at best when it appears.