VN Ren'Py DAZ Whoremonger NTE [Act 4.3.1B] [Turning Tricks]

3.67 star(s) 3 ratings
3.67 star(s) 3 reviews
my last alert i had to this thread was in may 27, 2026 ????????
something is mighty fishy out there !!
 
Jul 02, 2026 02:23 pm

Progress Report - July 2​


Still just grinding through the principal renders and animations. Most of this week was working on 2 new animations and processing the other 6, so I am only half way through scene 6 of the update. At least 4 of those scenes will have well over a hundred static renders each and I anticipate a really large amount of new dialogue (if you are on all the paths). The last couple of days have been a bit slower as well, as we had a holiday in the middle of the week and we're having a week long heat wave right now ... ughh. But I am still plugging away every day.

Cheers,
TT

You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
really hoping we get more daughter content in the next update, its a shame i feel like the current cuts off so soon after she shows up.
 
Jul 12, 2026 02:08 pm

Progress Report - July 12​


I'm down to the last 3 scenes now, and I also worked on setting up the characters and sets for those scenes. As I mentioned on Discord, I'm currently in the middle of a week off basically, although I have still been working a few hours each morning, because.... well I'm a dumb ass workaholic, lol. I'll be off the grid for the next couple of days traveling to visit my family and then back at the desk starting Thursday morning and pushing through the final renders so I can start on the post work and story writing.

As I have mentioned a few times already, this next update will be about 50% of the revenge story-line coming to fruition. The other half will be several scenes with some of the side characters that haven't had much content over the last few updates. So it will be a large update for those of you who basically went on all the paths and a medium sized update if you were picky and didn't pick most of the side characters. There's going to be scenes with that character everyone voted on last summer, with Olivia (if you got blackmailed into a date), with Lian and Mei and finally with Joe and her granddaughter Amira. The teaser today is Olivia, getting dressed up for her date with Mark. The thicc firecracker is really trying to look more mature. ;-)

See you in a few days!

TT

You must be registered to see attachments

You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
Jul 23, 2026 08:52 am

Progress Report - July 23​


I'm back working full-time on the next release, after taking a short break for some family time. I've finished the 8th scene, with only two small scenes left to go. I also did another 6 animations in the last few days and there's a few more of them to do. Pretty soon, I'll be starting on some music, with a twist this time. I'm hoping to make some using a local AI I installed on my new PC. I had a blast making the few other songs I used in both Whoremonger and in Dark Horse, so I want to go all in on that. I'm actually going to train the AI to do music I want and write any lyrics myself. You wouldn't believe how much of a chore it is to source decent copyright free stuff online for these AVN's. Once I get up to speed on using this new song and vocals AI, I can then make music that is themed for the stories and totally unique to my AVN's. Don't worry... I'm not diving into the "Dark Side" :) I'm still using DAZ to make my characters and renders, but AI can be a very powerful tool in my tool kit, so I need to learn it better.

For the teaser this week, we have the waitress Joe getting some "attention" from Mark. Sorry there's no 4K version as this render is taken from an animation frame, so it's just regular 1080p HD. This is another side-character scene in this release that will only be for those on Joe's path.

Cheers,
TT

You must be registered to see attachments


You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
I think I missed one but here is the latest.

Aug 15, 2026 11:35 am

Progress Report - August 15​


With the exception of one small scene that wraps up one of the revenge timelines, I am pretty much done with rendering now and well on the way to finishing the post production. I was hoping to be releasing right around this time, but the injury I did to my knee kind of messed up my timelines and now I am scrambling to finish this before I go back to school, which is just under four weeks from now. That should be doable and my course load this semester leaves me a couple of free days to do DEV work, anyhow.

I am eager to get to those endings and then the reboot, as I have a ton of ideas and plans to polish this whole AVN and make it awesome. I'll also be using the reboot to practice some new rendering, animation and music production techniques that I will eventually use in my next project, which will be targeted for an eventual Steam release, I hope.

There's also a concept render I made, while doing some animations with Lian in the last scene I just finished.

Cheers,
TT

You must be registered to see attachments

You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
Aug 27, 2026 07:44 am

Progress Report - August 27​


We're getting close now! Honestly, I was hoping to be done this release by now, but I had some health issues bite me in the ass. First, I screwed my knee up and had to deal with appointments and not being able to walk for a few weeks. That's better finally, but now I am going in for some elective surgery that just came available. Anyhow, I am doing that today and by Saturday, I'll be at my desk and starting the final tasks to finish this release.

All the renders are done and so is the post work, except for a few animations I am correcting. This weekend I'll be diving into selecting the music, putting the code in and writing the dialogue. Then the testing, which I am hoping will be by next weekend. I have my own deadline as I am going back to continue my Animation training at college, starting next month.

After this release, Act 4 will be complete and then I will immediately start working on the endings, which comprise Act 5. There's four 'main' endings planned, depending on your path choices, and also a few side stories/characters get their minor endings as well. The endings should be a little faster coming out. I do have school, so that slows me down a little, but the endings are focused on particular characters so they will be faster to make, overall.

Cheers,
TT

You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
Aug 27, 2026 07:44 am

Progress Report - August 27​


We're getting close now! Honestly, I was hoping to be done this release by now, but I had some health issues bite me in the ass. First, I screwed my knee up and had to deal with appointments and not being able to walk for a few weeks. That's better finally, but now I am going in for some elective surgery that just came available. Anyhow, I am doing that today and by Saturday, I'll be at my desk and starting the final tasks to finish this release.

All the renders are done and so is the post work, except for a few animations I am correcting. This weekend I'll be diving into selecting the music, putting the code in and writing the dialogue. Then the testing, which I am hoping will be by next weekend. I have my own deadline as I am going back to continue my Animation training at college, starting next month.

After this release, Act 4 will be complete and then I will immediately start working on the endings, which comprise Act 5. There's four 'main' endings planned, depending on your path choices, and also a few side stories/characters get their minor endings as well. The endings should be a little faster coming out. I do have school, so that slows me down a little, but the endings are focused on particular characters so they will be faster to make, overall.

Cheers,
TT

You must be registered to see attachments
The astronomical first day of fall in 2026 is Tuesday, September 22, 2026, at 6:05 p.m. MDT (Mountain Daylight Time in The Americas) .
the dev just might make it :)
 
Sep 03, 2026 12:46 pm

Final Progress Report of Act 4.4 - Sept 3​


Hey everyone,

This will be the final progress report of this cycle. My next update will be the released build. As I have already mentioned, my schedule kind of got thrown in the fire because of the health issues I have been dealing with. Since my surgery last week, I may have pushed myself a little hard and I am in quite a bit of pain right now. My doc told me it could take 4 weeks to fully heal, but I - of course - didn't think that was for me! So I worked for 6-8 hours, and walked a few kilometers... and that hurt! In any case, I am following my doctor's orders now and taking it easy for another week.

Where we are now... I've gone through all the renders and animations and I decided to condense the scenes from 10 down to 8. No less content... I just moved some renders from two smaller scenes and put them in other scenes, in order to simplify the coding and structure. I also added a couple of more animations, which makes this release the most, for animations, I have ever done at once. 39 of them, with over 2000 frames!

I've also started sourcing some of the music and writing the code placeholders. What I have left to do is make the image placeholders and then test those, and finally sit down and do the dialogue, which is usually the part I really enjoy. I'm going to wait a few days to dive into that as I need to be focused and the pain I still have would screw that up. But I can do the rest over the next few days and start the tests.

Any other last minute info I have will be posted on my Discord, so the next post here should be the 4.4 build.

Cheers,
TT

PS: Here's the latest teaser. Amira has been a bad girl and partied too hard. ;-)
You must be registered to see attachments

You must be registered to see attachments
 

Attachments

You must be registered for see attachments list
Back
Top Bottom