decently rpgm I've seen more unity and renpy with better use of rpg/ turn based mechanics that aren't clunky that and most good rpgm games aren't translated for international or the fan dubs are ass if not sub par sadlyI am curious to see what people think about the choice of a game developer for an engine. Is there an engine, that when you see it's used, no matter how good the art looks, you are reluctant or outright ignore the game because of it?
For me, its RPGM. I have played some good games made in this engine, but most of the times, it's a buggy mess, clunky or just feels that the "rpg mechanics" offer nothing but an annoyance. So, most of the time, I just ignore games made in RPGM
I typically just ignore all games that aren't made in Ren'py. If something is REALLY popular and in other engines then I might make an exception, but it's rare.
Im curious for since im someone who has zero experience with any sort of development, and i see RPGM games catch so much hate, is RPGM more limited than the others? or is it just because like you said its so accessible a lot of garbage gets made on it and gives it a bad name. because i have played some really nice RPGM games but agree there is a lot of garbage you have to sift through. Renpy i know is a popular one for consumers but are there is it really better on the developer side?Should've expected RPGMaker was constantly mentioned. I'll add to that I have a love/hate relationship with it as I played around developing for it, but by far the best and worst aspect of it is that the skill ceiling for just starting out and 'mashing some random pre-built shit together into a working whole' is so low literally anyone can do it, and that attracts so people just lazily putting some garbage out there. On the other hand, there's some absolute gems in both porn (MGQ paradox) and SFW games on it, despite the clunky engine.
To be fair, there's a lot that you can do with any game engine, but RPGM does push you into it's standard turn-based combat/Character level ups formula, and that part is just incredibly mediocre. It's `ok` at best, but if literally every game uses it it loses any appeal it has. If you dont want to deal with that you have to develop it from the ground up.Im curious for since im someone who has zero experience with any sort of development, and i see RPGM games catch so much hate, is RPGM more limited than the others? or is it just because like you said its so accessible a lot of garbage gets made on it and gives it a bad name. because i have played some really nice RPGM games but agree there is a lot of garbage you have to sift through. Renpy i know is a popular one for consumers but are there is it really better on the developer side?
thanks for the clarification gives me a whole new appreciation for the well made ones like summer memories or treasure of nadia.To be fair, there's a lot that you can do with any game engine, but RPGM does push you into it's standard turn-based combat/Character level ups formula, and that part is just incredibly mediocre. It's `ok` at best, but if literally every game uses it it loses any appeal it has. If you dont want to deal with that you have to develop it from the ground up.
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