1/3
2 Years of Service
Teleportation mechanics are good (though even those need thought- played a couple games that incude them, but the teleport points are so specific that there's still a lot of running between them).You are right. Game dev don't think much about these things. So even if you do have to run to the locations, the dev could reward the players by giving small rewards for going to locations like this. Or you could just create a teleportation mechanic to fix this.
A lot of times it would help just to make maps smaller- yeah, that broad expanse of farmland looks nice, but around the 10th time the player runs through it they'll really just wish it didn't exist.
Sometimes it's the quest structure that needs reworking- do you really need to go all the way back each time? Can the player just collect the things and take them all back in one trip?
I like the idea of small rewards though. For myself at least a walking-heavy game get less noticeable when the world you're walking through is more rewarding to walk through. If there's new stuff to do, new things happening in the background, indications that this patch of map has changed since last time, etc. the travel becomes less of a chore. But on the other hand that requires a lot more work on the dev's end.