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When it comes to niche game mechanics, what sort of mechanics would be interesting to be implemented in games.

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To start off my first thread I wanna talk about something that wracks my brain a lot. Game mechanics in porn games, thing is it is pretty difficult to incorporate the boning with the playing whether it would be just making a defeat animation, Rpg mechanic where you grapple or something.
But when it comes to that stuff, I start thinking of stuff like No Socks Rpg. Where the core of the game is basically the gameplay and stuff, having sex n all be a side mechanic than the core focus, you actually have to try *Unless you are on easy* as well as making sure to spend points wisely.
Then there is stuff like beat banger where the gameplay is just a single button press rhythm game. Simple.
THEN SKYRIM WHICH REQUIRES A WHOLE MOD LOADER AND MODS, but that's a long discussion.

To make it short, Games that incorporate the sinning with winning (Or losing if that's the point) in a way that is unique to the game. Say you are playing a papa's pizzeria like game but the whole thing is the orders is specific likes and needs that you have to make sure is fulfilled correctly or you lose profit, put a little cum there a small bit of kisses there and voila 5 Stars. Perhaps a game like Tetris where the blocks are females/males and you make combos to get score however the shapes are different poses and depending on the way you place them you can T-Spin them into a bisexual sandwich. I love niche mediums that explore things like that, though of course simple is great I mean, I love just being able to play a game and enjoy the porn quickly.

But then there comes a time where you wanna try something new. Like how do you incorporate hot steamy sex with Milf's and dating them before pounding them, into a game like Peggle. THAT, is what wanna know from people's opinions, to see the unique game ideas, mechanics, styles and innovations to porn gaming as a whole.

So now enough with my rant about this and let me hear all of your opinion's on such takes before I start pouring out more idea's from my brain hole.
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Going off your second paragraph, huniepop sounds like it kinda fits what you're describing in the sense that its like a dating game that you "progress" on the dates by beating levels of bejeweled.. definitely thought that was an interesting an niche mechanic back when it came out.

The problem I have with adding those more involved mechanics to the sex scenes is, for a lack of a better way to put it. It's hard to do quick time events or puzzle elements with one hand while still trying to stay into the sex part of the scene. Those things have a place scattered throughout the rest of the game sure, but in H-scenes keep interaction limited to changing angle/positions in my opinion
 
I think if I had to make a milf dating sim with peggle gameplay, I would probably use peggle as the medium for how successful your mixing drinks as a barkeeper, having different balls based on the ingredients you choose. Somehow a spin on VA-11 Hall-A is the first thing that came to mind.

Personally I am really not a fan of requiring losing for scenes unless the game has a difficulty that makes it common to lose without actually feeling like it's unfair.
Intentionally losing to get a scene just destroys immersion.
 
There was a game a while back that had a series of sounds or music you had to hear and repeat. It wasn't always easy and it wasn't as simple as a quick screenshot to quickly solve it. It also fit the game well (in my memory), it really left a good impression on me.
 
I like Peggle way too much to try and fit porn into it :p Jokes aside, I find that personally when the gameplay is too good or too challenging it kind of takes away my mind from the task at hand, so to speak. On the other hand (I swear this one was not meant to be a pun) many devs will insist on implement minigames that are completely pointless, and often so badly coded that they become frustrating. Skyrim is an excellent example of a game that I will not taint with adult mods unless I decide my entire gameplay will revolve around it (I'll get around to try the VR version for that, I think...).

You did remind me of a really old version of chess where the pieces on the board were adult figurines and the taking would lead to them doing it on the board. It was fun to try and look for all the combinations, too bad I suck at chess.

Going off your second paragraph, huniepop sounds like it kinda fits what you're describing in the sense that its like a dating game that you "progress" on the dates by beating levels of bejeweled.. definitely thought that was an interesting an niche mechanic back when it came out.

The problem I have with adding those more involved mechanics to the sex scenes is, for a lack of a better way to put it. It's hard to do quick time events or puzzle elements with one hand while still trying to stay into the sex part of the scene. Those things have a place scattered throughout the rest of the game sure, but in H-scenes keep interaction limited to changing angle/positions in my opinion

Exactly.

Also Huniepop was really cute, too bad it spawned hundreds of low-quality clones. We did have slop before AI.
 
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There is so many copies from games with heavy popularity, Making AI games of them is just really easy and accessible that it sometimes becomes harder to find actual games without it.
Though I do love the idea of peggle being a bar game! I got to get around playing VA-11 Hall-A
I like Peggle way too much to try and fit porn into it :p Jokes aside, I find that personally when the gameplay is too good or too challenging it kind of takes away my mind from the task at hand, so to speak. On the other hand (I swear this one was not meant to be a pun) many devs will insist on implement minigames that are completely pointless, and often so badly coded that they become frustrating. Skyrim is an excellent example of a game that I will not taint with adult mods unless I decide my entire gameplay will revolve around it (I'll get around to try the VR version for that, I think...).

You did remind me of a really old version of chess where the pieces on the board were adult figurines and the taking would lead to them doing it on the board. It was fun to try and look for all the combinations, too bad I suck at chess.



Exactly.

Also Huniepop was really cute, too bad it spawned hundreds of low-quality clones. We did have slop before AI.
The chess game sounds amazing to kind of just play to see what happens. Though it does give challenge which unironically, imagine learning all the chess plays and everything just because you wanted to optimally take king. I NEED THE KING SEX SCENE, #1 in chess within a few months with one jacked up hand.

Man, I would love something akin to that, but in a game like, *While I know I talked about something other than rpg's*
A PMD like game, or mystery dungeon game. I would really love to explore, fight, n add some nice stuff to a mystery dungeon game which gives it like, replayability. *which uhhh, is hard since if you see all sex scenes its kinda done.* But I'd love it anyway.
 
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