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What's your favorite art style for nsfw games?

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Like, there's the obvious 2d, but there's also ones using Koikatsu to generate art, or like that usual 3d, etc...

I kinda used to not like Koikatsu, but it's becoming my favorite now.
 
As a gut answer, the artist @JamDrawers.
I've been a fan of them ever since I saw their work in Lilith's Throne. Scarlett my beloved.

It doesn't sound like you're asking for that specific though. 2D for sure, since you can get hella weird with it and don't really have to stay on model.
Very easy to maintain suspension of disbelief.
As an art-style connoisseur, I want to see every weird style under the sun.

Lewd happens in the head: realistic skin subsurface scattering doesn't mean anything if I can be flung into the uncanny valley on a whim.

That being said, I think the best 3D engine is probably going to be Lucid Lust's engine when that's in a good place. Other than that, generally VAM > DAZ = Koikatsu.
They're all very close to me since the posing and framing is so much more important than anything for 3D and that can't be cleanly mapped to an engine.
 
For me it's mostly about 2D hentai games, not really into 3D graphics games (especially ones with realistic graphics). It's more about liking the porn side of the anime genre when it comes to NSFW games.
 
i kinda dislike Koikatsu games, mostly because i've actually used the engine and seen most of the default animations and stuff.
but i like pretty much anything that isn't AI generated. daily lives of my countryside probably has my favorite art.
 
I can't ever remember koikatsu from honey select, but both of them require REALLY GOOD USE of lighting, and it's something 99% of people using it DON'T KNOW HOW TO DO. But I've seen a few that look just incredible with those two as well. Still something I'm really picky about.

If it's DAZ, find clothes that don't wrap around boobs. Like, the cloth is stretched across booba, not glued to the cleavage of booba.

And for the love of god, TITTIES, MOVE, PEOPLE. If a girl's getting pounded, the booba swing. If your girl is doing a handstand, booba are on her chin hanging upside down. If you pick the biggest booba size but don't make booba move go fix it. I'm okay with Daz, but if booba don't move, it's a Barbie doll, and no.

If it's not realistic attempts with DAZ, the style in Mist was really good (I think booba were static, but they were teacup booba and the rest of the style was unique). I'd kill to see a Pixar-esque Helen Parr. For drawn, the Siren artist (Zombie Retreat), or Warlocks and Boobs, or Summertime Saga stand out. I also (what was it...) sanguine rose? What a Legend has a great style too. However the Taboo Tales style kinda weirds me and i don't know why. Honestly, and this might be sad, the closer to InCase's style the better. So long as there's genuine skill and effort, I'm fine with it, I'm just too irritated by little errors like clipping, but that's all games. And especially AAA milion-dollar studios that can't manage basic clipping on ANIMATIONS.

I think I just like a consistent style with at least a little polish. It can be kinda scribbley, or cartoony, or comicy, or pixel art, so long as it's consistent. And though I love Grandma's House very, very much, he does tend to have the models lay in EXACTLY the same position with only hands, heads, or limbs slightly moving between stills, and that takes me out of it.

Oh, and I just played through Monkey Business. It was good, even though your sister looked twice her age; mom was insanely hot. But at one point MC sits up and the light is coming in a window in the morning, and his whole neck is lit up and hollow, like a water balloon, like he was a sack of goo with no bones or organs. I laughed my ass off. I don't know the engine, though, and the facial expressions were stellar, as were booba and boota moving, so I didn't mind it. It was just that the engine made the models sorta-translucent all the way thru.

Anybody know the engine Monkey Business used? It was kinda unique from my perspective.
 
Mostly anything hand drawn. Somehow the intent of artist speaks though the art in a way AI or CG3d just can't touch. Plus worlds can be built in a way not possible with other styles. Would love to see more content created to escape into worlds such as wonderland, oz, neverland and the like. Why spend time in malls or schools when moldy worlds are just more interesting.
 
I'm into 2d assets, 3d just doesn't work for me. That being said i do also try to find unique art styles like Arelia
 
I quite enjoy when a parody game replicates the art style of its inspiration
 
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