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What ruins a game?

  • Thread starter Thread starter d4ddyL
  • Start date Start date
  • Replies Replies 731
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NTR and major decisions in a game being made for you just kill games for me. I have actually stopped playing and deleted games immediately before due to this
 
For me it is if the game is open world but most of the map is not walkable, like in AC you can scale most anything but in some games that are 'open world' this is made impossible.
 
My "Hell No's" are big tits and asses, ntr, rape, mind break and drugs to get sex.
 
Very difficult minigames, or bugs with freezes that prevent you from progressing further
 
Not tag per si, but dev who change tags midway, just decide yourself man
 
"SPOILERS" ruin games !!
no matter how long the games been out because someone new to the game is going to play it for the first time even years after its completion date.
 
Hmm tag wise for me it's brainwash and sissification. Mostly because those tag seem to be force regardless and not optional in games that haves them.
 
When a game loses it's identity and soul.

Every game and project should have a general idea and structure of what it is for and trying to accomplish. Staying in those lines and delivering a solid product will keep fans happy and haters will always hate. If the game drifts and loses it's identity to try and capture a broader audience, trends, or the specific niche of hardcore fans then it will lose the general fanbase.
 
When a game loses it's identity and soul.

Every game and project should have a general idea and structure of what it is for and trying to accomplish. Staying in those lines and delivering a solid product will keep fans happy and haters will always hate. If the game drifts and loses it's identity to try and capture a broader audience, trends, or the specific niche of hardcore fans then it will lose the general fanbase.
They should be clearly marked as spinoffs. Nothing wrong in growing into new demographics but the sequels should stay true.
 
For tags, I'm not a fan of gore. I'm playing games to relax and almost never fits the mood for me.

As for design, it's frustrating when a clearly text-based game had a bunch of random pictures tacked on that barely fit the descriptions of the characters or if images in a game aren't generally consistent to the characters. A lot of ai generated stuff seems to struggle with consistency.
 
They should be clearly marked as spinoffs. Nothing wrong in growing into new demographics but the sequels should stay true.
Spin offs are spin offs, but I was thinking more towards those mega project games or games that get their funding through subscriptions that have contributor poll or content injections.


When the developer or writers are asked to write things they didn't originally want because the paying player base asks for it then design drift can occur. Lots of abandoned games occur because developers and writers lose interest in their own games as they had to put aside their ideas to write in dicks for all the female characters or some other super niche content because someone paid for it.
 
Spin offs are spin offs, but I was thinking more towards those mega project games or games that get their funding through subscriptions that have contributor poll or content injections.


When the developer or writers are asked to write things they didn't originally want because the paying player base asks for it then design drift can occur. Lots of abandoned games occur because developers and writers lose interest in their own games as they had to put aside their ideas to write in dicks for all the female characters or some other super niche content because someone paid for it.
Makes sense. But what can you do, if they are paying you you have to be accommodating.
 
Makes sense. But what can you do, if they are paying you you have to be accommodating.
The customer is always right...in matters of taste. Just because they want it and like it may not mean it's right for the developer or writer to implement it.

Imagine a game you like and follow. It fills a niche you like. Now imagine a subject matter you have no interest in and doesn't really fit the world design or gameplay you are familiar with. What if someone paid the developer $1000 to add that into the game because they want to see it. What if they purchased the 'starving developer pack' subscription level and more content was added to the game because they wanted it. The writing is subpar because the developer has no interest in it, but development has been hijacked as they are forced to write something they don't want to. Updates take longer and longer to post because they lose interest as it's not 'their game' anymore and storylines they've had in mind get pushed back to add more of what is paid.
 
The customer is always right...in matters of taste. Just because they want it and like it may not mean it's right for the developer or writer to implement it.

Imagine a game you like and follow. It fills a niche you like. Now imagine a subject matter you have no interest in and doesn't really fit the world design or gameplay you are familiar with. What if someone paid the developer $1000 to add that into the game because they want to see it. What if they purchased the 'starving developer pack' subscription level and more content was added to the game because they wanted it. The writing is subpar because the developer has no interest in it, but development has been hijacked as they are forced to write something they don't want to. Updates take longer and longer to post because they lose interest as it's not 'their game' anymore and storylines they've had in mind get pushed back to add more of what is paid.
I don't like it either. But I see unpaid developers also don't finish their games. Which reminds me I need input on what to add in my arkanoid and puzzle levels.
 
For me, it would be the NTR and futa tags, but those are easy to avoid. A poorly written story is the main reason for me to drop a game
 
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