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What non-sexual stuff makes you quit a porn game?

  • Thread starter Thread starter kzaazul
  • Start date Start date
  • Replies Replies 302
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Forced humor/real world politics. I dont care about your IRL opinion i just want to see hotties getting pumped!
This was a big problem I had with 23 Sisters. I get suggesting a link to the "real world" outside the game, but this went so hard on it, it seemed sometimes like it was more a vehicle for the dev to voice opinions on politics, nationalities, residents of particular states, celebrities, etc first, and a porn game second.
 
mini games
RPG
AI
Sandbox but it is so difficult without a guide and it lasts long enough to achieve an example scene Detection Club that I didn't like, it took hours and nothing sex, that game will burn up time.
And what doesn't have a sexual scene: v
 
- Too much grinding
- A story with too much violence, which most of the time is also unnecessary
- Plot where stuff "just happens" and overall bad quality writing
 
I've said it many times - but bad stories kill a game for me. Also mini-games that are really hard and can't be skipped. Hate them too.
 
A big one for me, is definitely story. Either it be bad grammar (I try to give some games a chance but it can become headache inducing), and another being overly depressing.
A bit is fine in terms of story, but when overly so...I mean, playing these games as an escape.
 
I think the most annoying thing is when things seem to drag on for no apparent reason. I'm not talking about a deliberately slow burn story, which can be fine. I mean just needless dialogue that does absolutely nothing to actually tell a story. The worst thing is when the game actually has something resembling an interesting premise or main story, but then the characters just keep droning on and on about what they should make for breakfast or remember to pick up some milk on your way home or basically any other tedious mundane chore you can imagine. The first example I can think of is Couples, which I really tried to like, but to me it feels like every tiny little insignificant scene drags on for an eternity.
 
A lot of RPG battles which after 10 fights become a case of:
watch animation
press one button
enemy dies with long animation
end of battle scene
walk 5 steps and repeat.
 
Mostly it all depends on the story, Take My New Family for example the first 9 chapters were engaging and different from each other and advance at a reasonable pace, the last 9 chapters was all saying the same things over and over and got boring. The other thing i hate is teasing a girl throughout the whole story with no payoff. Again i reference My New Family. The players basically had to revolt just to get an epilogue made to fuck two of the people that were teased and we still never got the payoff with the third.
 
1. Time limits
2. Random battle encounters every 5 seconds
3. A lot of grinding
4. Unlikable main protagonist
5. Sex scenes detached from the story
All of this is spot on.

I'd also add:
-advanced puzzles and/or math.
-Required 'Economic maintenance' aka "rent" to stop a game over, but has no purpose other than eating time and controlling your funds/currency, by forcing you into an oddjob constantly to fund.
 
I would say bad voice acting and fake moaning.
Sudden unexplained NTR, (not my cup of tea).
Not being able to change the music volume.
Galleries that you need more than 2 play troughs to unlock it all.
Weird grinding or work moments. If a porn game is 95% grinding for money, is it still a porn game?
 
When the story tries to avoid obvious solutions just to force the drama.

Like a girl getting her naked picture taken and that's all it takes to blackmail her into stupid shit. I mean 1)its just a picture 2)just go to the police most countries can send you to jail for blackmail etc 3)Its 100% better to have your naked pictures go public than fucking a random bastard.

So yeah I hate when a game/story/etc forces characters to do stupid shit just to control whats happening in the story. If it was canon that the character is borderline retarded then it makes sense for them to do dumb shit but a normal person suddenly having the IQ of a goldfish just to force the plot is a deal breaker.
 
One thing that takes me out of a game is splitting content so you can't experience everything in a single playthrough when there's a lot of grinding. If you lock people out from something 20 hours into a game then people probably aren't going to try replaying it to experience the other actions. Especially if there are multiple points in the game where they lock you out of content. This prevented me from beating Wasteland 2 because they kept doing this.
 
-Time limits that can cause you to miss scenes on sandbox/open games.
-The MC having absolutely no agency at all.
-The MC having endless inner monologues of yapping.
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I deleted a game after failing to put in the correct code for a puzzle (which caused a game over.) The clue for the code was so small (I'm old, bad eyesight), that when I enlarged it, it was just a pixelated mess. Couldn't tell what it said. Deleted that game.

There was one game I downloaded (it was abandoned, but the way they implemented the gallery was really unique) and to unlock the pics, you had to do minigames. The first couple were easy, but after that... couldn't do it. Ended up learning how to unren games so I could go in the code and change the times/scoring.
 

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