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Updates and their content - Fewer content but frequent updates or larger content but slower updates?

I only download updates when there's at least 500 new renders. That is IMO new content worthy of download. If it's less I just skip current update and wait for next one.
Having huge updates for which we wait like a year or more isn't good also, in that time frame I already lose interest in the game... Ideal is like 3-4 months.
 
Longer and slower. I have enough backlog that I can wait, and many shorter updates rarely have the depth of a single long pdate
 
larger updates and with actual action in them.
 
I prefer if update had more content if a dev does that I'd be more then happy to wait a little longer
 
Larger updates for sure, specially now where there are so many games to try, I can wait while I play something else
 
Larger content with slower updates. To a reasonable limit. Maybe that's why I have so many games going at the same time. When one runs out, there's another one to hold me over.
 
larger updates, slower releases, there are enough games out there that you shouldnt be bored waiting for a game.
 
I feel like I've said this too much lately but, it depends on the game. If you have Dr. Pinkcake or Caribis levels of graphics and animation quality, I expect it to take a while between updates. But if you have the ability for that quality, I expect you to have at least a little character/story development too. If in the 6 months between updates you have quite a bit of content, great. If it takes you that long to pump out two static scenes and four paragraphs of text, maybe pick a new hobby.

On the other hand, too much content in a short amount of time can lead to rush jobs and senseless direction. That's far worse than less content over a longer period within reason. Then you have the Crimson High-type games where it's monthly and next to nothing is moving forward. However you handle your release schedule, don't do that.
 
Well like anime or manga i prefer fewer content but frequent updates
 
I can handle the small updates if they are consistent. If a developer releases 10 minutes of playtime like clockwork every 6 weeks, I'm good with that and by the time the game is completed and I replay it's like a new game.

In many cases, those large releases after many months don't equal the same playtime as the quicker, regimented updates do when added over the same amount of time.
 
Too little and you just end up wasting the players time downloading and playing it.
If it takes too long players will forget plot elements. think the game is dead, or forget about the game.
Both are bad for players and bad for devs as it will annoy players in different ways to not care.

I much rather wait 3 months for a couple hours over 1 month of 30 minutes.
Fuck 6-12 month long updates though but if you are doing those I better see at least a bi weekly dev progress posts.
 
Either way is fine as long as the updates are meaningful. I'm sick of the recent trend of games that just add SO many girls. Its just impossible to tell a decent story or have any meaningful character growth/interactions when the cast has 15+ people in it unless the game is 80 hours long.

Theres so many games that feel like the dev gets bored of his cast and instead of wrapping up the story and making a new game they just keep adding new characters over and over and it just kills it for me.
 
I tend to simply ignore games that make tiny updates until they have 3 or 4 of them out. That way it actually feels worth playing.
 
I dont really care cause i check my favourite games only once per year so i dont even know how frequent the updates are.
 
When it gets to like a year between updates, that's smear shit on the wall and lick it off level insane. How are you going to remember anything about what was going on that long back? Even worse is if it asks questions about previous events. How the fuck am I supposed to remember that from 3 months ago, let alone a year+ ago?
 
I prefer fewer updates with a lot of content, it feels not worth it playing a super short update continuously
 
Larger content. I'm kinda sick of downloading 5GB games just to have 1 or 2 scenes and 10 minutes of story text.
Games should be breaking themselves up before they hit that 5 GB mark.. not sure why this is so hard for devs to understand.
 
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