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4 Years of Service
The new Latest Updates page is now live. This was a full rewrite focused on making it easier to browse, faster to load, and much more powerful to filter.
So if something is near the top, it’s there because it’s actually new or actually updated.
If you see anything weird (missing updates, wrong data, filters acting dumb), post it in this thread and we’ll tighten it up.
Since I can edit the credit system again, I’m looking at bringing banking back, but doing it properly this time.
A solid baseline is:
This keeps banking useful for saving up, but stops it from becoming a permanent vault where people park insane amounts and never spend.
We’ll keep an eye on real usage (earn rates, spending, and pricing) and adjust the cap if it needs tuning.
What it shows (and what it doesn’t)
- Shows: newly added games plus real game updates (new releases / new versions).
- Doesn’t show: reply bumps or threads rising just because people commented.
- Doesn’t use: thread edits as the “recent” signal either.
So if something is near the top, it’s there because it’s actually new or actually updated.
Key features
- Fully responsive / fluid layout
The layout is true full-width and scales cleanly from mobile all the way up to ultra-wide screens (5200px+). No cramped boxes and no weird breakpoints. - Redesigned sidebar filters
The sidebar is built for quick browsing and clean filtering:- Top-level filters stay visible for fast switching.
- Collapsible sections for Tags, Status, Engines, and Platforms.
- Only one section opens at a time, so it stays organized and doesn’t turn into a giant scroll wall.
- Exclude Tags is supported, so you can hide content you don’t want to see.
- Hybrid sorting
Sorting logic was improved to surface both:- brand new threads, and
- valid updates (new releases / new versions)
- UI upgrades
- High-contrast version badges that are easy to spot at a glance.
- Lazy-loaded tags to keep performance smooth, even with large tag lists.
- Unified card styling so everything stays consistent across the page.
If you see anything weird (missing updates, wrong data, filters acting dumb), post it in this thread and we’ll tighten it up.
Banking System Update (Cap + Re-Enable)
Since I can edit the credit system again, I’m looking at bringing banking back, but doing it properly this time.
Should banking have a cap?
Yes. If banking is unlimited, people can stack forever, inflation gets out of control, and if anything ever gets exploited it turns into a mess fast. A cap keeps the economy stable and keeps it fair for everyone, not just the top hoarders.What the cap should be based on
The cap shouldn’t be a random number. It should be based on what an active user can realistically earn over a reasonable period of normal activity.A solid baseline is:
- Normal users: roughly 2–4 weeks worth of active earnings.
- Higher ranks (Donator / Prestige): increased caps as a perk (example multipliers: 2x / 3x / 5x).
This keeps banking useful for saving up, but stops it from becoming a permanent vault where people park insane amounts and never spend.
How deposits will work
- You can deposit up to your cap.
- If a deposit would go past the cap, only the amount up to the cap gets deposited and the rest stays in your wallet.
- If interest is enabled, interest only applies up to the cap (anything above earns nothing).
Why we’re doing it this way
A capped bank helps control inflation, prevents hoarding, and protects the economy long-term. It also gives us something we can balance over time instead of letting it run wild.We’ll keep an eye on real usage (earn rates, spending, and pricing) and adjust the cap if it needs tuning.
