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Older Change-Logs
Games from this dev always feel a bit disappointing to me. Interesting premise, visuals pretty good, but everything just feels so stale and robotic.
 
I find this VN pretty good the renders are good I like the story to date and yes i so wanna see the fairy get it lol great work dev.
 
I find this VN pretty good the renders are good I like the story to date.
 
View attachment 61609

Overview:
Follow and shape the journey of Tomas as he tries to reclaim a soul that was stolen.
3dcg, creampie, exhibitionism, fantasy, graphic violence, harem, male protagonist, mobile game, monster, monster girl, oral sex, vaginal sex
1 - Extract and run.
v0.9.0
  • 317 renders
  • Implemented the next part of the story
  • Small codex update
  • 1 hidden image, and added another chance for a hidden image from earlier update that was behind a choice
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Orion, OBE, CXX, Eddie, Zelphir, teabaiseach)
v0.8.0
  • 270 renders
  • Implemented the next part of the story
  • 2 Hidden images
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, Orion, MG, OBE, and Tesander)
v0.7.0
  • 283 renders
  • Implemented the next part of the story
  • 3 Hidden images
  • Grammar, spelling, and other fixes.
v0.6.0
  • 287 renders
  • Implemented the next part of the story
  • 1 Hidden image
  • Codex update (Gods, added missing side characters, more to come.)
  • Added third font as UI font (Ren'py default font)
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, Bread, ElectroKnight22, and Orion)
v0.5.0
  • 449 renders
  • Implemented the next part of the story
  • 1 Hidden image
  • Small Codex update
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, and Bread)
v0.4.0
  • 290 Renders
  • The next portion of the story implemented
  • 1 hidden image
  • UI work: Additinal UI font (will add one more in 0.5.0), hidden image hint (the rose next to the dialogue box when hidden image is available), Outlines to the scene transition text.
  • Implemented walkthrough for Android (this is a work in progress, more for 0.5.0, mostly graphical cleaning and unifying)
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, and Bread)
v0.3.0
  • 339 renders
  • 1 hidden image. A bit hard to see in the darkness, but that is intentional, and no, it's not the stag...
  • Codex updated (added a character, global unlock for Ella if you've seen the scene)
  • Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, and Bread, ThronIowa, DavidCF, Jaike, distractedFreek, betatester)
v0.2.0
- 856 renders, including utility renders and other similar images. Story renders around 800.
- Added hidden images (3 locations)
- Initial release of the Codex, it isn't complete. There is a lot more information that needs to be added when the time comes to it.
- Grammar, spelling, and other fixes (Thanks to Adry, Shaddy, BryonSmothers3DX, and Bread)

v0.1
Initial release
Greetings, I'm Talothral, and I'm creating Visual Novels. The stories I'm creating are meant for adults due the themes they contain, and they will include violence. Also if you expect to chase the girls as your main objective what I make isn't for you. The VN's are dialogue heavy, with narration being in the visuals instead of text. Images are created with Daz Studio, and the engine of choice is Ren'py.

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This game looks very promising. Hope I'll get better at playing it...
 
Games from this dev always feel a bit disappointing to me
 
I find that I really like the games from this developer. It's been nice to see his growth as an artist from his first game to this one.
 
Yeah, this has become a favorite of mine. You can definitely tell Talothral's games from other developers, he tends to include a less-emotional MC in all of the games. His stories are solid and the characters well fleshed out. His animation style might not be for everyone, but I think it works well, especially since he's dialed in on how to present the animations properly. Plus, he's finished several games, so you can feel comfortable that this game likely isn't going to end up abandoned.
 
Oh! I would love that!
Please don´t
shrink the MC or enlarge Shani
allways in the scenes there to come.
I mean it can happen once or twice, but not allways.
If you haven't already, try Corrupted Kingdoms. Nice fairy there that you can keep original size with piv and creampie. Great scenes too, just dont expect Goddesses' Whim
 
Games from this dev always feel a bit disappointing to me. Interesting premise, visuals pretty good, but everything just feels so stale and robotic.
I have the same feelings. They're not bad games, and the renders are okay, but they just don't feel very compelling.
 
I have the same feelings. They're not bad games, and the renders are okay, but they just don't feel very compelling.
Yeah I liked his last game terminus reach too but it had the same problems, the sex scenes are just bad, I would rather have static than the jerky back and forth stuff he does but at least the stories are interesting.
 
Yeah I liked his last game terminus reach too but it had the same problems, the sex scenes are just bad, I would rather have static than the jerky back and forth stuff he does but at least the stories are interesting.
Agreed. The 2 frame animations feel like reading a vn pop up book. And yeah, Terminus was interesting. Little mass effecty.
 
the preview pics looks like the dev threw every single asset possible into the game
 
the renders of the game are great but the "hot scene" gie a great different renders....a real adjustement will be great...

for the story i still wait
 
Just a few notes for anyone unfamiliar with Talothral's games:
  • Talothral (the game's developer) is not on this site, so he will not see comments made here about the game. His Discord is far and away the best method of providing him feedback.
  • Talothral's games all have the same form of "animation": still renders in sequence with litlte to no dialogue, with 1-second pauses between each (configurable in some of his games; I forget if that was implemented here or not). This is true of action scenes and lewd scenes, and even many scene transitions. This means you can click through them to make them go faster, but you risk missing dialogue that way. It's been an annoyance with his games from the very first one, but given how long it's been (and the three successful games he's completed with this workflow and "animation" method), it is highly unlikely he will change this at this point.
  • Talothral LIs and lewd scenes tend to come relatively easily, but other decisions made during the game do make differences for the ending. The walkthrough tends to be highly reliable, though (because Talothral gives cues to the WT modder in his code comments).
  • Be aware that, while the main six LIs in this one (so far) are relatively normal (sizes and curses notwithstanding), Talothral LIs tend to include a much wider range of "attractive" than fits most people's opinions. For instance, while Sorcerer had mostly human and human-like LIs, there were also some weird ones (troll, hag, ifrit, rakshasa, an entire hive of gorgons, etc.). Both Terminus Reach Sentinel games had great characters, but I found most of the alien LIs very weird-looking and not remotely physically attractive.
  • Since some LIs are important for the best endings in his other games, it's probably a good idea to go full-harem (for main LIs, at least) in this game if you want an eventual good ending. If you don't want to see sex scenes with a particular LI, the MC is usually able to decline the actual scenes without hurting the relationship (or the ending).
For me, the story and characters are what draw me to a Talothral game, not the lewd scenes. Depending on how attractive the LI is and how inventive the scene is, I may watch parts of it, but I haven't made it through a single Talothral lewd scene in ANY of his games without turning on Skip Unseen and speeding through parts of it with Ctrl.
 
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