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5.00 star(s) 2 reviews
Thread owner
Sometimes the lighting accidently makes the image perfect. 25 renders done so far today. Let's keep going...

meth25.png
 
Thread owner
The final render of the day. I got 41 renders done today. That's not to bad. I think this is one of the funniest updates of Tomboy to date. There's 2 really good Cozmo cutaways that y'all are gonna love. Anyway over 75% of the renders for the 2nd half of the update are done. Stay tuned...

meth41.png
 
Thread owner
I woke up and did some work on the Springfield Raceway. It's still got some work that needs to be done to it but it's looking pretty good don't ya think? I'm quite proud of this one. A drag strip is next on the list.

1.png2.png3.png
 
Monster trucks and demolition derbies...
 
looks really good, but if I may.
the background is a bit empty. it could use something to add some horizon depth.
 
Thread owner
looks really good, but if I may.
the background is a bit empty. it could use something to add some horizon depth.
I plan to do that. I've also got the othe side of the track I have to work on. It's far from finished.
 
I plan to do that. I've also got the othe side of the track I have to work on. It's far from finished.
just keep in mind that if you use an hdri and the dome you will propably need some post work because it is usually quite faded color wise. I faced the same problem and since I was going for a paralax effet I had to recreate a city with day-night sky in blender, transfer the daz cameras to it and render each camera view in blender. I then used the blender renders for post work on my daz "empty background" renders.
primitive planes are an easy solution but you may need to keep the render continuity with the background.

stay safe and always healthy.
 
Thread owner
just keep in mind that if you use an hdri and the dome you will propably need some post work because it is usually quite faded color wise. I faced the same problem and since I was going for a paralax effet I had to recreate a city with day-night sky in blender, transfer the daz cameras to it and render each camera view in blender. I then used the blender renders for post work on my daz "empty background" renders.
primitive planes are an easy solution but you may need to keep the render continuity with the background.

stay safe and always healthy.
I don't know how to use Blender or Photoshop. Though I do use Krita to modify assets. 99% of everything I make is within DAZ3D. I'm too old to learn Blender or Photoshop. The fact that I'm able to use DAZ to the degree that I do is a god damn miracle in itself. LOL!
 
I don't know how to use Blender or Photoshop. Though I do use Krita to modify assets. 99% of everything I make is within DAZ3D. I'm too old to learn Blender or Photoshop. The fact that I'm able to use DAZ to the degree that I do is a god damn miracle in itself. LOL!
I am 50 myself but I get you!
I am learning blender myself atm to use it as my main game software.
and photoshop isnt very hard for a little post proccessing.
but I get you! :ROFLMAO:
 
Thread owner
I am 50 myself but I get you!
I am learning blender myself atm to use it as my main game software.
and photoshop isnt very hard for a little post proccessing.
but I get you! :ROFLMAO:
I haven't hit the top of the hill yet but I'm getting there. :LOL:
 
Don't you have to be pretty rich to get Photoshop legally? I'm 50 myself. Well, until early January.
 
Don't you have to be pretty rich to get Photoshop legally? I'm 50 myself. Well, until early January.
I had it long before it went by month and never updated it ( still illegal propably but I aint paying monthly for that shit). I also use gimp which is about as close to photoshop as possible. have been thinking for a while to get affinity pro though which is at this point the best alternative to photoshop with a one time purchase of I think around 80 euros
 
Thread owner
I've tried PS, Blender and GIMP and they were too complicated for me. I was using Paint to modify textures but a friend told me about Krita and how it's simple but also complex which is just my style. It's also Open Source. I'm really impressed with it.

splash.png
 
you can find pretty much everything in youtube about any software step by step. not sure if I should post this here, but this is wha tI made in blender in about an hour from scratch.

city.jpgCAM _SC_000_013.png

also with just a bit of tweek in ps although zero photography sense :ROFLMAO: ( took me less than 5 minutes) I improved on a daz render. first is as was rendered in daz and second a coule of sliders in ps.

The Visit.jpgThe Visit_PS.jpg
 
I had it long before it went by month and never updated it ( still illegal propably but I aint paying monthly for that shit). I also use gimp which is about as close to photoshop as possible. have been thinking for a while to get affinity pro though which is at this point the best alternative to photoshop with a one time purchase of I think around 80 euros
Didn't know it went by month. I was thinking the price when it was a one time buy. Like close to $100.
 
Didn't know it went by month. I was thinking the price when it was a one time buy. Like close to $100.
photoshop? no anything from adobe is now subscription based. photoshop for example is about 34 euros per month or about 250 I think, yearly



edit: yeah I was close.
1724704209628.png
 
is it test render? cause there is a bit of grain. girls looks amazing though!
 
photoshop? no anything from adobe is now subscription based. photoshop for example is about 34 euros per month or about 250 I think, yearly



edit: yeah I was close.
View attachment 329850
Well, that's ridiculous. Surprised anyone buys rents it with that. Guess they like being pirated or people using free knock-offs.
 
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