BeowulfKnight
------Flat is Justice!-----
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Bugmenot
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3 Years of Service
- Allow others to update?
- yes
- Developer Name
- BuggyTTA
- Developer Links
- Version
- v0.10.5
- Latest Update
- Feb 2, 2026
- Release Date
- Jun 6, 2025
- Language
- English
- OS
- Windows
- Android
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Overview:
"What if LucasArts had made a lolicon hentai Point n' Click in the style of Monkey Island?"
That's the idea behind Tiny Titan Adventure, which sees young Tykon getting into sexy hijinks with his classmates on the moons of Jupiter.
It's a pixel-art, retro-style Adventure game like Thimbleweed Park, except with cunny!
Diaper, Watersports, Loli, Shota,
Extract and run
v0.10.5
Another minor bug fix release, but this one includes some improvements to the Save screen UX.
It should be much harder to accidentally miss the overwrite save confirmation button and exit the menu without saving, as some players have done in the past. Let me know if you encounter any bugs with the save interface as a result of these changes!
PS. In the process I finally fixed that issue where your play time counter says "1h 65m" etc., that's been in the game since day one lmao. Change will be visible from next time you save over the slot (older saves will still show the corrupt time stamp).
PPS. I will likely continue to push stealth builds through without posting an update here, as they're mostly tiny and irrelevant fixes, eg. cases where the voice acting doesn't play over a specific line. Unless I post directly, it's unlikely there's much urgency for you to update if you already have v0.10.2 or later.
NB: All save data from v0.10.0 and later will remain compatible.
v0.10.0
Introducing Tiny Titan Adventure - Talkie Edition!
Today's new build, v0.10.0 introduces FULL VOICE ACTING across the entirety of Days 1 to 5!
Every character (major and minor) is brought to life! I hope you'll enjoy the way this update transforms the experience (even if Day 6 itself isn't ready yet...)
Along with full voice acting, this build also introduces mouse wheel support, which includes middle click and scroll to quick access your inventory items!
There's also a plethora of other bug fixes and typo corrections included.
I can't wait for you all to hear Gubby and the gang's new voices... Enjoy!
Warning: This is a save data compatibility cut-off point. All saves prior to v0.10.0 will be incompatible. Please make use of the SKIP codes if you don't wish to begin a new file (instructions included with download).
V0.9.0
This is just a bugfix release following a recent livestreamed playthrough, wherein a few issues were spotted. As Day 6 is mid-production there are many changes under the hood which unfortunately render save data incompatible, so this is a save data compatibility cut-off point.
I don't recommend updating if you wish to preserve your save, as this is still Days 1 to 5, as were previously available.
This build is here mostly so that new players can have access to the most bug-free version of the game so far.
v0.8.16
Howdy friends!
Today I'm happy to release a special update to the existing Days 1 to 5 content, focused on the character Thrip/Amanda.
Over the past few weeks I've received various comments that Thrip's close-up art is a little less cute than it could be. Compared to the other characters she appears a bit too old...
So it was a fairly major undertaking, with a couple of hundred sprites needing remaking from the ground-up, but I got there in the end.
I hope you like Thrip's gamewide redesign.
v0.8.12
P.S. Thanks to Mukuro for streaming the game this week, these bugs are mostly ones I spotted during that playthrough.
This is hopefully going to be the final version of the current batch of bugfixes (unless someone reports something major).
The plan now is to begin work on Day 6 in earnest. Future builds will contain Day 6 code and artwork and will therefore break save compatibility, so hopefully I won't need to release that version any time soon, allowing you all time to continue your current save files to the end.
v0.8.11 release
The current version includes Days 1 to 5 of Tykon's adventure.
Themes include: Sholicon, incest, diaper fetish, spanking, straight shota, toddlercon and more.
Another minor bug fix release, but this one includes some improvements to the Save screen UX.
It should be much harder to accidentally miss the overwrite save confirmation button and exit the menu without saving, as some players have done in the past. Let me know if you encounter any bugs with the save interface as a result of these changes!
PS. In the process I finally fixed that issue where your play time counter says "1h 65m" etc., that's been in the game since day one lmao. Change will be visible from next time you save over the slot (older saves will still show the corrupt time stamp).
PPS. I will likely continue to push stealth builds through without posting an update here, as they're mostly tiny and irrelevant fixes, eg. cases where the voice acting doesn't play over a specific line. Unless I post directly, it's unlikely there's much urgency for you to update if you already have v0.10.2 or later.
NB: All save data from v0.10.0 and later will remain compatible.
v0.10.0
Introducing Tiny Titan Adventure - Talkie Edition!
Today's new build, v0.10.0 introduces FULL VOICE ACTING across the entirety of Days 1 to 5!
Every character (major and minor) is brought to life! I hope you'll enjoy the way this update transforms the experience (even if Day 6 itself isn't ready yet...)
Along with full voice acting, this build also introduces mouse wheel support, which includes middle click and scroll to quick access your inventory items!
There's also a plethora of other bug fixes and typo corrections included.
I can't wait for you all to hear Gubby and the gang's new voices... Enjoy!
Warning: This is a save data compatibility cut-off point. All saves prior to v0.10.0 will be incompatible. Please make use of the SKIP codes if you don't wish to begin a new file (instructions included with download).
V0.9.0
This is just a bugfix release following a recent livestreamed playthrough, wherein a few issues were spotted. As Day 6 is mid-production there are many changes under the hood which unfortunately render save data incompatible, so this is a save data compatibility cut-off point.
I don't recommend updating if you wish to preserve your save, as this is still Days 1 to 5, as were previously available.
This build is here mostly so that new players can have access to the most bug-free version of the game so far.
- Day 2 finale no longer shows odd background warping effect
- Telepathy font no longer used errantly for a line of Tykon's spoken dialogue in Day 4
- Ozma no longer repeats the same line of dialogue twice in Day 4
- Bunni no longer repeats the same line of dialogue twice in Day 4
- A second pair of sneakers no longer appears in inventory in Day 5
- Day 4 finale no longer cuts to black before transition to exterior window shot
- Tykon now properly faces Gubby before speaking in Day 2 bedroom
- Instances of British English spellings removed
- Numerous typos and grammatical errors corrected
v0.8.16
Howdy friends!
Today I'm happy to release a special update to the existing Days 1 to 5 content, focused on the character Thrip/Amanda.
Over the past few weeks I've received various comments that Thrip's close-up art is a little less cute than it could be. Compared to the other characters she appears a bit too old...
So it was a fairly major undertaking, with a couple of hundred sprites needing remaking from the ground-up, but I got there in the end.
I hope you like Thrip's gamewide redesign.
You must be registered to see attachments
v0.8.12
- Addresses issue where cards and boosters can reappear in Tykon's inventory during sex scenes, after Day 3. (May still be an issue on save files created on older versions.)
- Fix for Yaoi sometimes entering Daddy's room even while the cartoon is playing.
- Fix for Tykon being drawn above the Kindergarteners even when standing further into the distance, on Day 5.
- "Fill up" joke verb replaced with "creampie" on Day 4.
- Special dialogue added to sinks on Day 5, to explain why Tykon doesn't wash his greasy hands, early.
- Various other minor text changes.
P.S. Thanks to Mukuro for streaming the game this week, these bugs are mostly ones I spotted during that playthrough.
This is hopefully going to be the final version of the current batch of bugfixes (unless someone reports something major).
The plan now is to begin work on Day 6 in earnest. Future builds will contain Day 6 code and artwork and will therefore break save compatibility, so hopefully I won't need to release that version any time soon, allowing you all time to continue your current save files to the end.
v0.8.11 release
- Fix for UI not hiding properly when exiting Tykon's bedroom on Days 3, 4 and 5.
- Fix for Verb text remaining visible when paused in Bunni's bedroom on Day 4.
- Fix for classroom spelled "Classrom" on Day 5.
- Fix for Close verb not working on doll's mouth on Day 1.
- Adjusted Day 3 dialogue to make finding "Cum Die" a bit more intuitive.
- Reduced criteria for finishing Day 5 Roo sex scene.
- Change to artwork in Day 2 computer scene, to make connection to "seafaring" more obvious. (Background is now a beach)
- Numerous additional unique verb interactions for characters and objects throughout game. (Includes using Remove as a synonim for Get in many instances, as well as missing Verb interactions for NPCs).
The current version includes Days 1 to 5 of Tykon's adventure.
Themes include: Sholicon, incest, diaper fetish, spanking, straight shota, toddlercon and more.
Inspired by games like The Secret of Monkey Island and Day of the Tentacle, players use a selection of Verbs and Inventory items to solve puzzles in order to progress the story.
If you've never played a game of that style, you might find it a bit strange at first, but hopefully you'll dig the retro vibes! If you did grow up with SCUMM Adventure games, then strap-in, cus this should be right up your alley!
I didn't want this game to just be another standard Visual Novel or Click-to-Fuck Hentai game, this is something a little different. If you're not convinced, maybe just try it, it's free after all!
The opening puzzle will tell you exactly the kind of quirky, old-school experience you're in for...
Frequently Asked Questions:
Q. Aren't these backgrounds made in The Sims?
A. Yes.
Q. What engine did you use to make this?
A. Adventure Game Studio.
Q. Will the game come to Android/iOS/Mac/Linux/etc.
A. There are no current plans to support any platforms except Windows. I may expand down the line, once the game is finished.
Q. Can I run it on Proton?
A. Yes. The Windows version has been tested successfully on the latest version of Proton, on SteamDeck, which likely means other Linux distros will also work (your mileage may vary). This solution is not officially supported, however.
Q. Can I run it on ScummVM?
A. No. ScummVM does support AGS games and if you attempt to run Tiny Titan Adventure it will technically function... However ScummVM's AGS support is very buggy overall and I do not officially support it. While the majority of the game does function, there are issues with colours not displaying correctly, animations running too fast and a major progress blocking bug in Day 5.
Q. How do I save?
A. Press Escape or move your mouse to the top right corner of the screen, a save icon will appear there.
Q. Does the game still use dolls for artwork?
A. There's a few left over sprites from that era of development, most notably the field scale sprites for some of the main characters. The sex scenes are now all made in Daz3D.
Q. The characters are a bit too young for my taste.
A. OK.
Q. I don't like the art style.
A. OK.
Q. I prefer Sierra to LucasArts.
A. I don't.
Q. When will Day 6 be ready?
A. Before the heat death of the universe, unless I die.
Q. How many more Days will there be?
A. At least one more, Day 6 will be the final standard Day of typical length and complexity. I'm currently undecided as to whether I want Day 7 to be a short epilogue and include it with the release of Day 6, or whether it will end up being big enough to justify its own release.
Q. Why is there a whole ass Oregan Trail minigame in this?
A. I have no idea.
Q. I'm not enjoying the Oregan Trail minigame, can I skip it?
A. Press Enter to access the game menu, then scroll down to the bottom, where a "Quit Jupiter Trail" option can be found.
Q. Why is the game set in space?
A. Why not?
Q. Why do they have 80s/90s era technology, when it's set in the future?
A. The joke is meant to be that the game was "made" in 1990. So, think of it like, the developers didn't know how technology would evolve from their own time and they got it wrong. See
Q. I'm stuck on the cards part, any tips?
A. The best strategy is to get their health at least 1 point lower than yours and then play for a Stalemate. Also save scum!
Q. Are there branching paths/do my decisions make a big difference to the story?
A. Currently no, not really. Once I finish making the main story, I may go back and add more variations/paths, however for now, it's more of a single canon of events, rather than a branching narrative. I know some people will find that disappointing, but remember, most Visual Novels rely on branching paths as a substitute for interaction, whereas this game has actual gameplay! Besides, branching paths are something you see in modern VNs, but they didn't really feature at all in the classic Point 'n Clicks that this is emulating.
If you've never played a game of that style, you might find it a bit strange at first, but hopefully you'll dig the retro vibes! If you did grow up with SCUMM Adventure games, then strap-in, cus this should be right up your alley!
I didn't want this game to just be another standard Visual Novel or Click-to-Fuck Hentai game, this is something a little different. If you're not convinced, maybe just try it, it's free after all!
The opening puzzle will tell you exactly the kind of quirky, old-school experience you're in for...
Frequently Asked Questions:
Q. Aren't these backgrounds made in The Sims?
A. Yes.
Q. What engine did you use to make this?
A. Adventure Game Studio.
Q. Will the game come to Android/iOS/Mac/Linux/etc.
A. There are no current plans to support any platforms except Windows. I may expand down the line, once the game is finished.
Q. Can I run it on Proton?
A. Yes. The Windows version has been tested successfully on the latest version of Proton, on SteamDeck, which likely means other Linux distros will also work (your mileage may vary). This solution is not officially supported, however.
Q. Can I run it on ScummVM?
A. No. ScummVM does support AGS games and if you attempt to run Tiny Titan Adventure it will technically function... However ScummVM's AGS support is very buggy overall and I do not officially support it. While the majority of the game does function, there are issues with colours not displaying correctly, animations running too fast and a major progress blocking bug in Day 5.
Q. How do I save?
A. Press Escape or move your mouse to the top right corner of the screen, a save icon will appear there.
Q. Does the game still use dolls for artwork?
A. There's a few left over sprites from that era of development, most notably the field scale sprites for some of the main characters. The sex scenes are now all made in Daz3D.
Q. The characters are a bit too young for my taste.
A. OK.
Q. I don't like the art style.
A. OK.
Q. I prefer Sierra to LucasArts.
A. I don't.
Q. When will Day 6 be ready?
A. Before the heat death of the universe, unless I die.
Q. How many more Days will there be?
A. At least one more, Day 6 will be the final standard Day of typical length and complexity. I'm currently undecided as to whether I want Day 7 to be a short epilogue and include it with the release of Day 6, or whether it will end up being big enough to justify its own release.
Q. Why is there a whole ass Oregan Trail minigame in this?
A. I have no idea.
Q. I'm not enjoying the Oregan Trail minigame, can I skip it?
A. Press Enter to access the game menu, then scroll down to the bottom, where a "Quit Jupiter Trail" option can be found.
Q. Why is the game set in space?
A. Why not?
Q. Why do they have 80s/90s era technology, when it's set in the future?
A. The joke is meant to be that the game was "made" in 1990. So, think of it like, the developers didn't know how technology would evolve from their own time and they got it wrong. See
You must be registered to see links
.Q. I'm stuck on the cards part, any tips?
A. The best strategy is to get their health at least 1 point lower than yours and then play for a Stalemate. Also save scum!
Q. Are there branching paths/do my decisions make a big difference to the story?
A. Currently no, not really. Once I finish making the main story, I may go back and add more variations/paths, however for now, it's more of a single canon of events, rather than a branching narrative. I know some people will find that disappointing, but remember, most Visual Novels rely on branching paths as a substitute for interaction, whereas this game has actual gameplay! Besides, branching paths are something you see in modern VNs, but they didn't really feature at all in the classic Point 'n Clicks that this is emulating.
Hi guys. I've finally got experimental Android support working...
This is still in the early stages, but if you'd like to try for yourself, you must download and extract the normal Windows version above, then download and install the following .apk on your Android device:
You must allow installing from unknown sources and give the AGS Player file access.
When you launch AGS Player you'll need to change the game directory to the location where you extracted the game.
The title should then launch. You can press Back and select Toggle Keyboard in order to enter SKIP and CHEAT codes.
Warning: For now, the Princess Sugar Candy minigame is unplayable due to a lack of on-screen controls. You will need to do the following to bypass it:
Toggle Keyboard and type CHEAT, then the Enter icon, while standing in the Secluded Area with the Game Shota in your inventory. (Note: Code does not work when inside the minigame, press the Pause arrow to return to the normal game world, first)
This is still in the early stages, but if you'd like to try for yourself, you must download and extract the normal Windows version above, then download and install the following .apk on your Android device:
You must be registered to see links
You must allow installing from unknown sources and give the AGS Player file access.
When you launch AGS Player you'll need to change the game directory to the location where you extracted the game.
The title should then launch. You can press Back and select Toggle Keyboard in order to enter SKIP and CHEAT codes.
Warning: For now, the Princess Sugar Candy minigame is unplayable due to a lack of on-screen controls. You will need to do the following to bypass it:
Toggle Keyboard and type CHEAT, then the Enter icon, while standing in the Secluded Area with the Game Shota in your inventory. (Note: Code does not work when inside the minigame, press the Pause arrow to return to the normal game world, first)
Thanks to the A-T-F user for the info and links.
A NEW GAME IS REQUIRED FOR 0.9.0/0.10.xx
DOWNLOAD
Win:
Other: Day 5 Walkthrough
A NEW GAME IS REQUIRED FOR 0.9.0/0.10.xx
DOWNLOAD
Win:
You must be registered to see links
- - - Other: Day 5 Walkthrough
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