1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- WegildDev
- Developer Links
- Version
- 0.2.6 Public
- Latest Update
- May 23, 2025
- Release Date
- Jun 2, 2024
- Language
- English
- OS
- Windows

Overview:
The Imperial domain of Humana is home to a vast assortment of curiosities. Never before encountered animals,
resources and magical artifacts are basically begging for exploitation.
However, the land doesn't share it's boon easily. Hostile natives, unnatural disasters and curses don't make the process easy for the humans.
One of those troublesome natives is you, a female goblin warrior in search of her own destiny.
2D Game, Animated, Female Protagonist, Bestiality, Creampie, Pregnancy, Sexual Harassment, Rape, Tentacles, Vaginal sex, Combat, Side-scroller, Rpg, Platformer, Monster girl, Monster
Extract and run
V 0.2.6
N/A
v0.2.5 Public Update
- A new NPC and quests (a priestess who won the last vote)
- A new enemy, Beastman Centaur, along with a defeat scene and h-anim
- Temple containing an early version of the nursery (not all races supported yet)
- Expanded the "Beastmen Thicket" level
- Extended dialogue system (mostly backend, allowing me to easily play animations, reorder objects etc during the dialogue)
- QOL changes
-Quest log now shows available quests, not only started ones
-Icons in dialogue choices now have a tooltip
-As per the usual, bugfixes
v0.2.4 Public Update
- Pregnancy system expansion, including
-Early pregnancy stage added
-Buffs/Debuffs when pregnant (1st stage only at the moment)
-Multiple fetuses support
- Offspring system rework (in code mostly, you will not notice much change in this version but underneath, a lot more offspring stats and values are now tracked)
- Censorship remade for certain scenes (relaxing the hard-line approach on the b animations)
- Bugfixes to the conception system, other smaller changes
v0.2.2 Public Update
- Conception system rework
- Added Sperm variants with different attributes
- Character Status menu rework (moved the offspring count to it as well, it is available when switching the page)
- Hitstop effect during combat
- Smaller bugfixes and changes
v0.2.1 Public Update
- Better mouse support (+ a custom mouse cursor ^^)
- New Defeat art for the Lurker enemy
- Settings menu now available from the pause menu in-game
- Overhaul of the quest indicators system (icons above the NPC's)
- Various smaller bugfixes, dialogue changes and other QOL features
v0.2.0 Public Update Hotfix2
- Fixed issues concerning enemy collisions (along with projectiles)
- Fixed new level not loading issue
v0.2.0 Public Update
- New level, "Beastmen Thicket" (in a very early stage, it will be expanded)
- A new enemy and a new boss, for the first a new h anim, for the other a new artset
- A delivery animation system reworked
- A completely remade intro sequence (with less "yap" and more sprites )
- A keybind remap option with smart keybind display for events
- Added a block cooldown indicator
- Many other bugfixes and smaller changes
v0.1.9 Public Update
- Total Audio Overhaul, thanks to FOMOD
- Adaptive sound/track effects implemented
- A delivery animation system reworked
- Cosmetic and functional changes to Boss encounters
- A helpful (hopefully) map was added to the level selection screen, (an idea from one of the players)
- Many other, smaller or bigger, bugfixes/rebalances
v0.1.8 Public Update
Enemy AI + collision overhaul
Riposte mechanic (perform a perfect parry and then attack immediately, while still holding the block button)
New H animation with Urist + pregnancy animation variants
Stability changes concerning quest dependent objects (blue chestbox for tools quest, teleport pylon etc)
Quest steps requiring items should now display items together with the amount of them in the Quest Log
- Fixed enemy pathing
- Boss should no longer go underground (and if he does, he should reappear)
- Fixed tentacle encounters
- Spiders now have fangs
- AutoSave system doesn't save in inappropriate moments (boss fights)
- Implemented a few player soft locks (invisible walls) to prevent omitting important quests
- Fixed defeat scenes on death from environment
- Silenced the acid pools, now they should be more pleasant
- Possibly fixed the "E" button is inactive on start (not 100% sure cause I was not able to reproduce that problem)
- Many more minor fixes
N/A
v0.2.5 Public Update
- A new NPC and quests (a priestess who won the last vote)
- A new enemy, Beastman Centaur, along with a defeat scene and h-anim
- Temple containing an early version of the nursery (not all races supported yet)
- Expanded the "Beastmen Thicket" level
- Extended dialogue system (mostly backend, allowing me to easily play animations, reorder objects etc during the dialogue)
- QOL changes
-Quest log now shows available quests, not only started ones
-Icons in dialogue choices now have a tooltip
-As per the usual, bugfixes
v0.2.4 Public Update
- Item Recovery after death (a sack spawns where you died)
- Most enemies now have an H attack (percentage chance dependent on player lust)
- Lust System implementation (early stage), including
- New Statuses
- Visual representation of lust level
- Higher % chance to get grabbed with higher lust
- An old, previously unused h animation added to a certain beastman’s repertoire ^^
- Smaller changes and bugfixes, including graphical, typo and enemy behavior fixes
- Pregnancy system expansion, including
-Early pregnancy stage added
-Buffs/Debuffs when pregnant (1st stage only at the moment)
-Multiple fetuses support
- Offspring system rework (in code mostly, you will not notice much change in this version but underneath, a lot more offspring stats and values are now tracked)
- Censorship remade for certain scenes (relaxing the hard-line approach on the b animations)
- Bugfixes to the conception system, other smaller changes
v0.2.2 Public Update
- Conception system rework
- Added Sperm variants with different attributes
- Character Status menu rework (moved the offspring count to it as well, it is available when switching the page)
- Hitstop effect during combat
- Smaller bugfixes and changes
v0.2.1 Public Update
- Better mouse support (+ a custom mouse cursor ^^)
- New Defeat art for the Lurker enemy
- Settings menu now available from the pause menu in-game
- Overhaul of the quest indicators system (icons above the NPC's)
- Various smaller bugfixes, dialogue changes and other QOL features
v0.2.0 Public Update Hotfix2
- Fixed issues concerning enemy collisions (along with projectiles)
- Fixed new level not loading issue
v0.2.0 Public Update
- New level, "Beastmen Thicket" (in a very early stage, it will be expanded)
- A new enemy and a new boss, for the first a new h anim, for the other a new artset
- A delivery animation system reworked
- A completely remade intro sequence (with less "yap" and more sprites )
- A keybind remap option with smart keybind display for events
- Added a block cooldown indicator
- Many other bugfixes and smaller changes
v0.1.9 Public Update
- Total Audio Overhaul, thanks to FOMOD
- Adaptive sound/track effects implemented
- A delivery animation system reworked
- Cosmetic and functional changes to Boss encounters
- A helpful (hopefully) map was added to the level selection screen, (an idea from one of the players)
- Many other, smaller or bigger, bugfixes/rebalances
v0.1.8 Public Update
Enemy AI + collision overhaul
Riposte mechanic (perform a perfect parry and then attack immediately, while still holding the block button)
New H animation with Urist + pregnancy animation variants
Stability changes concerning quest dependent objects (blue chestbox for tools quest, teleport pylon etc)
Quest steps requiring items should now display items together with the amount of them in the Quest Log
- Fixed enemy pathing
- Boss should no longer go underground (and if he does, he should reappear)
- Fixed tentacle encounters
- Spiders now have fangs
- AutoSave system doesn't save in inappropriate moments (boss fights)
- Implemented a few player soft locks (invisible walls) to prevent omitting important quests
- Fixed defeat scenes on death from environment
- Silenced the acid pools, now they should be more pleasant
- Possibly fixed the "E" button is inactive on start (not 100% sure cause I was not able to reproduce that problem)
- Many more minor fixes
Hello Dear Reader!
Thank you kindly for considering this game.
This is the first ever public release of the game, please expect bugs (even though I playtested for several sessions I might have not caught everything)!
If you have questions, ask em! All feedback is very welcome!
Currently, the sex system works as follows:
-Soft bad end (you can continue after losing) CG after the last "heart" is spent when fighting an enemy, then a special sequence of art and text appear
- When your health reaches a certain threshold, gobbo is "up for grabs", loosing a QTE event means the seual animation starts (if applicable)
- Rudimentary Pregnancy system is in place, pregnancy guaranteed after a bad end and possible after enemy cums in the gobbo (pregnancy check every few minutes)
Since this is the initial release, there is still much to be done about the whole system (consensual scenes, expansions to pregnancy mechanics and much much more)
However, since I put my priority on the Pregnancy/Breeding fetish, you can rest assured that this will be one of the main mechanics in the game.
If you like the idea, please consider supporting by sharing feedback and/or supporting on Patreon.
Thank you, have a blessed day, and please, enjoy!
~ WegildDev
Important info: Most input is done by keyboard, only main menu uses mouse input as well. For Menus in game use the following:
- "WSAD" buttons for choices
- "E" button for confirming a choice
Suitable information will be added in the game on the next update, apologies for any confusion it caused.
Thank you kindly for considering this game.
This is the first ever public release of the game, please expect bugs (even though I playtested for several sessions I might have not caught everything)!
If you have questions, ask em! All feedback is very welcome!
Currently, the sex system works as follows:
-Soft bad end (you can continue after losing) CG after the last "heart" is spent when fighting an enemy, then a special sequence of art and text appear
- When your health reaches a certain threshold, gobbo is "up for grabs", loosing a QTE event means the seual animation starts (if applicable)
- Rudimentary Pregnancy system is in place, pregnancy guaranteed after a bad end and possible after enemy cums in the gobbo (pregnancy check every few minutes)
Since this is the initial release, there is still much to be done about the whole system (consensual scenes, expansions to pregnancy mechanics and much much more)
However, since I put my priority on the Pregnancy/Breeding fetish, you can rest assured that this will be one of the main mechanics in the game.
If you like the idea, please consider supporting by sharing feedback and/or supporting on Patreon.
Thank you, have a blessed day, and please, enjoy!
~ WegildDev
Important info: Most input is done by keyboard, only main menu uses mouse input as well. For Menus in game use the following:
- "WSAD" buttons for choices
- "E" button for confirming a choice
Suitable information will be added in the game on the next update, apologies for any confusion it caused.
Last edited by a moderator:



