1/3
9 Months of Service
- Allow others to update?
- yes
- Developer Name
- Kaspeli
- Developer Links
- Version
- 0.1.7
- Latest Update
- Jul 3, 2026
- Release Date
- Jun 11, 2026
- Language
- English
- OS
- Windows
- Linux
- MacOS

Overview:
The First Gods is a grimdark strategy/RPG hybrid set in a young world, where you step into the role of a mysterious being destined to guide a fragile tribe through the ages—until it becomes a civilization. Endure famine, war, the cruelty of the wild, and the schemes of rival godlings as you shape the lands and peoples around you… and discover how their fear, faith, and desire will shape what kind of god you ultimately become.
Male protagonist, Real porn, Text Based , Character Creation, Group sex, Male Domination, Masturbation, Multiple Penetration, Oral Sex, Sex Toys, Creampie, Mind control, Strategy, Management, Fantasy, Adventure, AI CG, Lesbian, Pregnancy, Voyeurism
Extract and run
Version 0.1.7 — Traits, Flaws, Cannibals
Version 0.1.6.1 — New Faces
v0.1
Initial Release
Highlights
Player Progression, Traits & Aspects
- Major player progression update: added Player Traits, Player Flaws, Secondary Aspects, and new ways to shape both your vessel and long-term build.
- Traditions expansion: added Tribe Traditions, a large batch of Tradition Events, and new ways for tribe traits and traditions to interact with opinions, spawning, and dynamic content.
- Camp and follower systems expanded: added new camp positions like Guard and Concubine, prisoner escape and upkeep systems, more camp follower events, and the new Enlighten interaction.
- Combat and raid framework growth: added the Personal Combat Framework, expanded raid leader options, and unified AI target plans with AI season plans.
- Visual and intro overhaul: reworked the intro, added new artwork to several major events, and fixed long-standing presentation issues.
- Balance, polish, and system depth: improved stewardship usefulness, added more detailed tooltips, reduced file size significantly, and fixed several bugs.
Player Progression, Traits & Aspects
- [SYSTEM/PLAYER] Added Player Traits.
- [SYSTEM/PLAYER] Added Player Flaws.
- [SYSTEM/ASPECTS] Added Secondary Aspects.
- [PATREON TIER 2+] Added an upgraded variant of the Strange Stone relic that decreases the debuff to your main aspect from having secondary aspects.
- [PATREON TIER 2+] Added a small quest that hints at how to upgrade the relic.
- [PATREON TIER 4+] Added Forgotten Traits.
- [PATREON TIER 4+] Added the Perfect Vessel option for vessel creation.
- [SYSTEM/TRIBES] Added secondary traits to tribes.
- [SYSTEM/TRIBES] Added 5 new secondary traits.
- [SYSTEM/TRADITIONS] Added Tribe Traditions.
- [EVENT/TRADITIONS] Added a large number of Tradition Events.
- [EVENT/TRADITIONS] Added some events and dynamic quests tied to traditions.
- [BALANCE/TRADITIONS] Certain tribe traits now affect starting opinion based on your traditions.
- [BALANCE/TRADITIONS] Voices of Authority now affects the likelihood of gender spawning.
- [INTERACTION/FOLLOWERS] Added the Enlighten interaction for camp followers.
- [SYSTEM/PRISONERS] Added prisoner food upkeep and prisoner rations.
- [SYSTEM/PRISONERS] Added prisoner escape chance.
- [SYSTEM/CAMP] Added the Guard camp position.
- [SYSTEM/CAMP] Added the Concubine camp position.
- [BALANCE/CAMP] Nerfed Camp Warden slightly.
- [EVENT/CAMP] Added 2 small major events tied to camp followers and camp positions.
- [EVENT/CAMP] Added some camp follower events.
- [RAID/FOLLOWERS] Camp followers can now be raid leaders regardless of gender, with certain caveats.
- [SYSTEM/COMBAT] Added the Personal Combat Framework.
- [AI/SYSTEM] Merged AI player target plans with AI season plans. The two systems are now completely unified.
- [ITEM] Added the Firm Rope item.
- [TRADE] You can now trade your people as food with Flesh-Eater tribes.
- [BALANCE/STEWARDSHIP] Gave a strong buff to Stewardship food upkeep reduction, making it more viable.
- [BALANCE/STEWARDSHIP] Stewardship now reduces assignment resource upkeep.
- [BALANCE/STEWARDSHIP] Stewardship now reduces camp follower and prisoner food upkeep.
- [EVENT] Added the small Scattered Stores major event.
- [SEX FRAMEWORK] Added a new special action for the Dominant preference.
- [SEX FRAMEWORK] Added a new preference to the sex framework.
- [VISUALS] Reworked the intro.
- [VISUALS] The Female Love major event got new artwork.
- [VISUALS] The Hidden Tribe major event got new artwork.
- [VISUALS] The Visit event got new artwork.
- [UI/TOOLTIPS] Added more detailed tooltips to Stability and Zeal.
- [OPTIMIZATION] Tweaked files to reduce the overall file size by around 100 MB.
- [BUGFIX/UI] Fixed the issue that was forcing story/event passages upward instead of keeping them centered.
- [BUGFIX/UI] Fixed the Help cursor defaulting to the native PC cursor instead of using the custom one.
- [BUGFIX/QUEST] Fixed a bug where the Moving Mountain quest and the Brother Save quest could be assigned to unreachable tiles.
- [BUGFIX/QUEST] Fixed a bug with Moving Hill quests.
- [BUGFIX/CAMP] Fixed a bug where removing a story NPC from camp while they were assigned to a camp position would leave that position permanently occupied.
Version 0.1.6.1 — New Faces
Highlights
Core Systems, Characters & Progression
- Major character/world expansion: added the Aspect System, Rituals, dynamic camp NPCs, tribe leaders, character age, and multiple new trait systems.
- NPC and raid overhaul: raids now use proper enemy leaders and command points, dynamic NPCs can lead and die in raids, and non-player raid leaders can now be injured as well.
- Camp and prisoner systems: added Camp Positions, the Prisoner System, and more interaction with dynamic camp NPCs.
- World generation and migration additions: added the World Gen Menu, Long March for migrations, and advanced world shaping options for tier 4+.
- Visual/content refresh: replaced old art in all current Outcast/Helona scenes, added foreigner portraits, updated intro art, added custom cursor options, and introduced legacy art options.
- Fixes + polish: improved story passage visuals, fixed the Talk screen return button on smaller resolutions, and fixed the double-click bug when choosing powers.
Core Systems, Characters & Progression
- [SYSTEM] Added the Aspect System.
- [SYSTEM] Added Rituals.
- [CONTENT/RITUALS] Added 10 rituals.
- [SYSTEM/NPC] Added dynamic camp NPCs and interactions.
- [SYSTEM/CHARACTER] Added Character Age.
- [SYSTEM/CHARACTER] Added Character Traits.
- [SYSTEM/CHARACTER] Added Physical Traits.
- [SYSTEM] Added Camp Positions.
- [SYSTEM] Added the Prisoner System.
- [SYSTEM/TRIBES] Added Tribe Leaders.
- [RAID/NPC] Added the ability for dynamic NPCs to die while leading a losing raid.
- [RAID/NPC] Added the ability for raid leaders other than yourself to be injured during a raid.
- [RAID/NPC] Enemies now have NPC leaders during raids.
- [RAID/SYSTEM] Reworked the enemy side of raids somewhat. Raid leader stats now affect enemy lanes just like they do on the player side.
- [RAID/SYSTEM] Enemy command points are no longer effectively infinite; they are now determined by the enemy leader’s Leadership.
- [WORLDGEN] Added the World Gen Menu.
- [TIER 4+ WORLDGEN] Added Advanced World Shaping Options in the World Gen Menu.
- [MIGRATION] Added the Long March option to migrations.
- [SYSTEM/ECONOMY] Added passive generation for resources.
- [VISUALS] Added Foreigner portraits.
- [VISUALS] Replaced old images with new images in all current Outcast/Helona scenes.
- [UI] Added a Custom Cursor option.
- [UI/VISUALS] Added Legacy Art options.
- [VISUALS] Replaced the old scene during the intro choice with new art.
- [UI/VISUALS] Made some tweaks to the Story passage visuals. (Quests, Events, etc.)
- [BUGFIX/UI] Fixed a small visual bug where the Talk screen return button was not visible on smaller resolutions.
- [BUGFIX] Fixed a bug that forced a double click when choosing powers.
v0.1
Initial Release
New update — woohoo!
If it’s your first time here: hi, welcome! If it’s not: same deal as last time. Please feel free to send feedback on anything and everything. I genuinely love reading it, so keep it coming. I added a new Raid system so it will probably need some tweaks balance wise.
A couple of important notes for this version:
If it’s your first time here: hi, welcome! If it’s not: same deal as last time. Please feel free to send feedback on anything and everything. I genuinely love reading it, so keep it coming. I added a new Raid system so it will probably need some tweaks balance wise.
A couple of important notes for this version:
- Android is no longer supported, unfortunately. The shiny new UI features made it too unstable to maintain properly.
- For the best experience, I strongly recommend Firefox or Chrome on a Full HD+ screen (1920×1080 or above).
- If you’re using a different browser or resolution and run into issues, please tell me what broke (and how) — it helps me address it down the pipeline.
- I highly recommend you play in fullscreen for the best experience(F11 for most browsers
Turn-based tribe survival management— plan each season, spend Action Points, and watch your camp live (or collapse) from the consequences.
Dynamic economy loop— balance Population, Food, Resources, Goods, Belief
Stability & Zeal systems— social order and faith drift over time, changing growth, morale, and how strong your tribe feels.
Tile-based overworld— every camp location has **Terrain / Game / Resources / Raid Danger**, shaping what strategies actually work.
Camp migration— Migrate around the map, exploiting local resources, and enjoy the nomadic lifestyle of the first age!
Living tribes on the map — hostile or friendly groups with temperament, mood, and relations that evolve across turns.
Character-driven checks — Wisdom/Strength/Endurance/Leadership/Charisma/Stewardship influence outcomes and key moments.
Quest & major-event framework — structured objectives and “major events” that add narrative and erotic flavour.
Much more to come!- This update only covers the basic loop of the first Early tribal age, with the game planning to have 5 ages in total with differing, evolving mechanics!
Dynamic economy loop— balance Population, Food, Resources, Goods, Belief
Stability & Zeal systems— social order and faith drift over time, changing growth, morale, and how strong your tribe feels.
Tile-based overworld— every camp location has **Terrain / Game / Resources / Raid Danger**, shaping what strategies actually work.
Camp migration— Migrate around the map, exploiting local resources, and enjoy the nomadic lifestyle of the first age!
Living tribes on the map — hostile or friendly groups with temperament, mood, and relations that evolve across turns.
Character-driven checks — Wisdom/Strength/Endurance/Leadership/Charisma/Stewardship influence outcomes and key moments.
Quest & major-event framework — structured objectives and “major events” that add narrative and erotic flavour.
Much more to come!- This update only covers the basic loop of the first Early tribal age, with the game planning to have 5 ages in total with differing, evolving mechanics!






