1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Studio Fow
- Developer Links
- Version
- v1.2.01 DLC
- Latest Update
- Dec 25, 2025
- Release Date
- Mar 26, 2024
- Language
- English
- OS
- Windows

Overview:
Subverse is the first big game made by Studio FOW, a group of artists specialised in animations with monster gangrapes. The game is a mixture of several kinds of gameplay: combats like XCOM, spaceship SHMUP, and long dialogues inspired from Deadpool. You can unlock short sex animations as the game progresses.
SUBVERSE contains fully 3D-animated, explicit sex scenes hand-crafted by a team of degenerate neckbeards. Please be warned that a standing crew of gorgeous women are ready to bring your fetishes to life, and that all scenes are accompanied by pleasure-filled lewd moans performed by highly talented voice actresses.
There is also cuddling in this game. If such lewd acts are offensive to you then you should avoid installing this game at all costs. Seriously, don’t do it.
3d game, animated, Big Tits, Creampie, Male Protagonist, Monster Girl, Oral Sex, rpg, Sci-fi, Sex Toys, Strategy, turn based combat, Vaginal Sex, voiced
1. Extract and run.
v1.2.01
Bug Fixes
Outfits
Fixed issue where Lily, Sova and Taron had extremely stretched out boobs, hair, etc when wearing the Sweater outfit in Pandora.
Fixed issue with Lily’s neck and waist where a large gap could be seen when wearing the Pilot outfit in Pandora. Further improvements will be made.
DEMI’s Butterfly Lingerie was orange and is now blue as intended.
Space Combat
Fixed issue where enemy ships not moving on Unity Ambush Sova fight.
Dialogue Sections
Fixed artifact visible during Erark’s hologram scene.
Audio
Fixed issue where background music played during dialogue scenes would play at a very low volume if the player loaded a save game that starts a dialogue section. It would only resolve itself after boarding the Mary Celeste and other instances.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improve Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress.
Audio
Taron has 3 audiotapes that are not yet in the game.
Outfits
There are clipping issues in DIS and Pandora with the new outfits. These will be patched at a later date.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue
v1.2.0
Outfits
Outfits have arrived! All owners of the game will receive the following outfits for free:
Bunny Outfit (Excludes DEMI, Celestina and Fow-chan)
Butterfly Lingerie Outfit (Excludes Celestina and Fow-chan)
Gothic Outfit (Excludes DEMI, Celestina and Fow-chan)
Sweater Outfit (Excludes Celestina and Fow-chan)
Additionally, more outfits! These are character-specific outfits and can only be worn by that specific character:
Lily Apron Outfit
Lily Boob Runner Outfit
Lily Pilot Outfit
Elaisha Club Outfit
Sova Princess Outfit
Fortune CyberSlut Outfit
Blythe Solar Navy Uniform Outfit
Tweaks
Onboard Mary Celeste
DEMI VO line now plays when entering the Engineering room if new Taron shop items are available.
DEMI and Blythe have each received new “About Recent Events” chats after Fow-chan is recruited. Be sure to play them before starting the next mission.
Audio
Two new audiotapes for Taron have been added! Check out “Plug It In” and “Tamed” at the computer in the Captain’s Quarters.
Additional Taron VO has been added to Sova Tape 2 and Elaisha Tape 4.
Adjusted and added sound effects for older Pandora scenes (Lily’s Checkmate, Throated, Recruitment, DEMI’s Wrong Timeline, Ravenous, Overloaded, Sova’s Why Not)
Additional VO has been added to the “Cultist” enemy type in Grid Combat.
Added SFX to “Supreme Interspecies” Grid Combat mission.
Bug Fixes
Pandora
Fixed Fortune Pandora scene “Slimy” where the tentacle disappeared for a few frames every time it looped.
Outfits
Fixed issue with DEMI Ascended, Teal and NeonGreen outfit missing FUTA penis material recolor.
Dialogue Sections
Fixed issue where Killi’s hair was not loading proper textures when using any other outfit other than the default one.
Onboard Mary Celeste
Eldritch Trials callout now hides after at least 1 wave is completed from the trials.
Taron Shop now updates callout to display when new items are available going forward. Additionally, a bag icon is now visible when hovering over Engineering.
Audio
Fixed issue where Fow-chan VO audio would continue playing until finished when screen paused or during loading screen.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improved Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress.
Audio
Taron has 3 audiotapes that are not yet in the game.
Outfits
There are clipping issues in DIS and Pandora with the new outfits. These will be patched at a later date.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
v1.1.1
Tweaks
UI
When gifting items, the total number of a giftable item now displays on the top left corner of the item’s icon.
Shortened Fow-chan’s description on the Squad UI.
Grid Combat
Capped max numerical preview text during damage or heal to 9999.
Updated Fow-chan’s passive “Twisted Grip” description to match ability.
Pandora
During Fow-chan’s recruitment scene when playing quest, updated Replay Scene background to match the Recruitment Scene background. Previously there was a black background.
Updated Fow-chan’s “The Reckoning” tag to Solo category.
Bug Fixes
Grid Combat
Fixed issue during Eldritch Trials where the wave number displayed on lower center UI read 00 when reaching wave 100.
Fixed issue where Fow-chan was not gaining XP from random scenario missions in Grid Combat, was only working in the Eldritch Trials and Space Combat random scenarios.
Fixed missing Fow-chan DEVA portraits when viewing character info and the character queue.
UI
Fixed text on the Credits button when on the main menu, it was displaying Exit.
Fixed issue where Fow-chan’s carousel video was missing from the Main Menu.
Expanded scrolling marquee when viewing the Audio Player. Some text was getting cut off.**
Pandora
Fixed issue with Ela’s scene Plug It where the lens flare was obstructing most of the screen when viewed with the NSuit outfit.
Fixed requirements for Fow-chan’s scene “Vile Familiars”. The scene was missing mantic Itchy as a requirement.
Gallery
Fixed issue where Fow-chan’s hair was clipping through her arm when loading the pose “Diabolical Vanity”.
Fixed issue where Gallery images that display on Captain’s computer are no longer visible when returning from taking another photo in the gallery. This will only update images going forward.
Audio
Fixed issue with track “Unassco” in the Jukebox not playing and instantly skipping to the next track.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improved Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max. Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress. Audio
Taron’s audiotapes are not yet in the game.
Outfits
There are clipping issues with the new outfits.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
v1.1.0
Fow-chan Has Arrived
Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.)
Eldritch Trials “Endless Mode”
After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.
Nude DEMI
Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron.
Officer Uniform Outfits
For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!
Pandora
v0.9
New Features
DEVOTION QUESTS
The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON
Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA
Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS
Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA
Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE
Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.
Tweaks
Tweaked visual aesthetic of the F3N1X primary weapon for readability.
Bug Fixes
Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played
Optimizations
Low textures loading during F3N1X cockpit in-game cutscenes.
Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.
v0.8.4
New Features
DEVOTION QUEST – KILLI
If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE
If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.
Tweaks
Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.
Bug Fixes
Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.
Known Issues (Does not include all issues)
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Grid Combat equipables are currently disabled during devotion quest.
v0.8.2
New Features
DEVOTION QUEST – DEMI
The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY
If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
v0.8
NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
Reduced Raenos Mercenary’s initiative in Grid Combat.
Yahgot’s anti-stun passive now working in Grid Combat.
Yahgot now has skill icons in Grid Combat.
Added a UI SFX when the alert speech bubble pops up on screen.
Bug Fixes
Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.
Known Issues (Does not include all issues)
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.6.0
NEW WAIFU – FORTUNE
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!
NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.
NEW MANTICS – ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.
NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.
NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.
Tweaks and Improvements
Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
Optimizations to PANDORA scenes.
The PANDORA cards scroll-box now resets to the top when switching between characters.
Reduced emissive brightness on Scoundrel faction ships in Space Combat.
Improvements to DEVA mode logic and balance.
Grid combat balancing changes.
Health packs now scale with selected character progression in Grid Combat.
Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
Imperium unit Golem now has the mechanical trait.
Scoundrel unit Artillery Drone now has the mechanical trait.
Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
Gallery physics improvements.
Bug Fixes
Fixed issue where pausing the game and resuming during Sova’s drinking minigame would make the mouse cursor disappear.
Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn’t, causing them to be placed on the next tile invisible in Grid Combat.
Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
While Fortune is in DEVA mode, the icons clip into the border.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
More groundwork has been laid for the eventual implementation of the Devotion system
Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.5.0
CONCLUSION OF THE SOVA ARC
Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.
NEW SOVA NSFW SCENES
New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.
NEW NEBULA – YETI
All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.
NEW UI ADDITIONS
More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.
NEW EQUIPPABLES SYSTEM
We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!
DEVA MODE FOR REST OF CREW
DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.
NEW MANTICS – PERVEDILLO & LAMARSE
Two additional mantics have been added for players to discover and recruit to the team.
MORE MUSIC TRACKS
A few new songs have been added to Grid Combat gameplay.
Tweaks
Improvements to the lip flap system during dialogue sequences.
Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
Added character level visibility on the character selection screen during Grid/Space Combat.
Reduced the amount of asteroids in Huntress Fight 2 second phase.
Added wave data to random scenarios in Space Combat.
Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
Replaced previous controls prompt with help box in Navigation.
Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
Added Socialite status effect/icon “Bitch Please”.
Texture memory optimization pass.
Bug Fixes
Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
Fixed issue where there was invisible blocking from lancer attacks.
Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
Fixed several issues with clipping on some PANDORA scenes.
Fixed several issues with lighting on some PANDORA scenes.
Fixed several issues with animations on some PANDORA scenes.
Fixed several issues with texture & post processing on some PANDORA scenes.
Fixed several issues with focus and framing on some PANDORA scenes.
Fixed several reported physics issues during dialogue sequences.
Fixed several inconsistencies with the text during dialogue sequences.
Known Issues (Does not include all issues)
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.
v0.4.5
NEW FOREPLAY RECRUITMENT SCENES
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC – REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
Added new status effect icons in Grid Combat.
Added status effect icons to the details panel in Grid Combat.
Updated Kloi Warden portrait icon in Grid Combat.
Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
Added more variants to Taron’s special attack VO line in Space Combat.
Removed the news desk from the news studio during dialogue sections.
Removed scroll-box slider on speech bubbles and increased space to fit text.
Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
Added new activity icons to UI while onboard the Mary Celeste.
Optimizations to several grid combat maps
Overhauled several Grid Combat maps visually
Bug Fixes
Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
Fixed clipping issue with Killi and Taron PANDORA scene.
Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
Fixed several typos reported.
Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
Known Issues (Does not include all issues)
Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
v0.4.1
Tweaks
DEVA activation tutorial is now always available if DEVA mode can be activated.
Updated life bars & adrenaline markers over characters’ heads in Grid Combat.
Added fade animation when switching outfits on PANDORA’s selection screen.
Added separators between different stats when viewing mantic/waifu stats on the Mary Celeste.
Updated DEMI’s red outfit name to Code Red.
Replaced Temple of Defilement anomaly with a planet in navigation.
Bug Fixes
Fixed an issue causing a small gap to appear below and to the sides of the new Grid Combat UI.
Fixed an issue when item names were too long in the inventory.
Fixed inconsistencies on PANDORA cards where the border color did not match the tag Premium/Space whale and vice versa.
Fixed several typos.
Fixed an issue where some trophies didn’t have descriptions.
Fixed issue with hovering tool-tip text getting covered by the Subverse cursor. The UI for this tool-tip was also updated.
Fixed issue where EMP would not fire on Dallick’s mission if his station was not in view for a period of time.
Fixed issue where changing outfits on PANDORA character selection screen caused low res textures to be displayed on selected outfit until user clicked the Launch Pandora button. Initial pop-in may be seen but should not hang with low textures.
Fixed an issue where on turn passives and status effects would activate again when using wait.
Ela’s Explosive Arrow and Killi’s Vanneran Rage now properly hit barrels.
Status effects are no longer applied before damage is dealt, this was causing preview damage issues with Ela.
Fixed issue where there was an unlit active tile on one of the desert maps in Grid Combat.
Added missing Act 3 Transition cinematic.
Fixed several warnings throughout the project that can potentially cause some noticeable slow down on some machines when loading areas for the first time.
Known Issues (Does not include all issues)
Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Enemies can pass through walls in Grid Combat on one of the boat maps.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Animation in You’re Mine Now scene needs finalizing.
Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several Pandora scenes. These will be fixed in 0.5.
v0.4.0
New Features
NEW WAIFU – TARON KRAASK
The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!
NEW NEBULA – KRAKEN
Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.
NEW UI
We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.
NEW GRID COMBAT EVENT
A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!
NEW – RED DEMI OUTFIT
As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.
NEW – EXPERIMENTAL NSFW SCENE
One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!
NEW FACTION – THE IMPERIUM
Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.
NEW SPACE COMBAT MODES
We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them
NEW SPACE UPGRADES
Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.
NEW PANDORA SCENES
New Pandora scenes have been added for all existing waifus as well as Taron.
NEW ONBOARD DIALOGUES
Be sure to talk to your crewmates on the ship, they may have new things to talk about!
GENERAL
The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.
Tweaks
Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
Added warpgate offscreen indicator in Navigation.
Added a new cursor in Navigation.
Anomaly screen redesigned in Navigation.
Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
Added SFX when opening the inventory when on board the Mary Celeste.
Added SFX on several items when poking interactable objects on board the Mary Celeste.
Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
PANDORA Card image updates.
Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
Added icons to distinguish between grid & space combat when replaying missions.
Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
Updated Speech Bubble prompt UI design.
Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
Removed character level from character selection screen when entering the gifting sequence.
Added a new enter screen when entering PANDORA and Gallery.
Added new bobblehead icons.
Added background icon preview when purchasing backgrounds in the Gallery.
Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
Rebalanced Space Combat random scenario waves across the Hydra system.
Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
Reduced Ela’s DPS slightly in Space Combat.
Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
Hovering over incoming waves now shows their deployment area in Grid Combat.
Fixed several issues when replaying story & tutorial missions in Grid Combat.
Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.
Bug Fixes
Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
Numerous audio related fixes related to grid combat.
Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
Fixed potential crash on Grid Combat Kurkle anomaly mission.
Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
Fixed issue where text could overlap when viewing the Trophies menu UI.
Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
Fixed animation blending in Robotic Supremacy PANDORA scene
Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
Fixed issue where some planets’ rings were rendered without color.
Fixed typo on Tiny Invader PANDORA card description.
Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
Fixed several smaller issues in Grid Combat related to the maps.
Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
Fixed descriptions for Hydra nebula CODEX entry.
Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
Fixed typo on anomaly label Bastion of Ignominious Exile.
Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
Fixed issue in Space Combat where the Pirates’ mortar ship would have lingering mortars in mid-air if destroyed.
Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
Fixed tool-tip description when hovering “Use Background Images”.
Known Issues (Does not include all issues)
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Hovering tool-tip text is covered by Subverse cursor.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Animation in You’re Mine Now scene needs finalizing.
Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
Elaisha does more damage than what the preview damage UI element states in Grid Combat.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Notes
More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.
v0.3.0
New Features
Added Elaisha’s main quest story block. (Includes new mantics, new navigation area, more missions including level 2 difficulty scenarios, the Kloi enemy faction and more PANDORA scenes).
Added 3 Strike Rule (If a player fails a mission or checkpoint 3 times, they will be provided the option to skip the mission).
Added option to enable “Use Background Images” under the graphics tab during dialogue sequences to assist with performance.
Added some camera movement and zooming control options to PANDORA scenes.
Added PANDORA scene descriptions.
Added Archives so that users can replay previous dialogue story sequences from the Captain’s Quarters.
Added Zanderson Dooper TV Segments. These can be listened to by clicking on the screens found in the Laboratory or Engineering room onboard the Mary Celeste.
Added directional damage to Grid Combat.
Added additional environmental hazards (exploding barrels) to Grid Combat.
Added persistent radial HUD to Space Combat under gameplay control settings.
Added Elaisha Sorn to the Gallery mode.
Tweaks
Updated the recruitment scene “Skip” button to read “Exit Scene” instead.
Update to UI that provides more information on what Tier Mission/Event is available after interacting with an anomaly. 3 small tabs will be visible above the planet name label. Current scheme: green tab = tier completed, yellow tab = available, black tab = not available.
Changed “planets scanned” to “anomalies scanned” in Navigation.
Included resources UI to Navigation Screen.
Characters now display their level on the character select screen.
Added a pulsing glow to the “skip” prompt to help notify players.
Updated autoplay button in PANDORA to highlight when enabled.
Updated recruitment scene “Skip” button to read “Exit Scene” instead.
Changed the “Continue” button’s label to “Skip” to avoid confusion during recruitment scenes.
Updated recruitment scenes “Next” button to read “Play Scene” and once scene completes, it will read “Replay Scene”.
Removed autoplay button during idle pose when transitioning to recruitment scenes from a dialogue section.
Updated PANDORA cards to display large when hovered.
Updated PANDORA card art, which includes scene descriptions.
Added additional PANDORA categories, Tentacles & FUTA.
Relocated where the pooter points are displayed on the PANDORA card selection screen.
Optimized PANDORA light shaft material.
Slight buff to Lily’s sniper in Space Combat.
Increased Keisterstations Health in Space Combat.
Added descriptions for waifu Space Combat weapons and stats to character selection screen.
Created a Gallery input tab within the control’s settings menu.
Various buffs to friendly melee character’s HP in grid combat.
Bug Fixes
Fixed issue where PANDORA autoplay would carryover between selecting different scenes.
Fixed issue where text sizes on end screen resources would adjust size if skip was pressed.
Fixed issue where waifu stats were showing up in the locker room before unlocked.
Fixed issue with table hover on board Mary Celeste in the bar area.
Fixed soft lock issue involving Peter Penetrator in Grid Combat.
Fixed issue where Killi could be countered by ranged units in Grid Combat.
Fixed issue when targeting near an ally character could cause a crash in Grid Combat.
Fixed issue where melee type enemies would move around the map instead of rushing when too far away from the target in Grid Combat.
Fixed issue where if an enemy character moved to a cell containing health drops could cause them to disappear in Grid Combat.
Fixed issue where pickups could be picked up by enemies if they were deployed during the player’s turn in Grid Combat.
Fixed several typos throughout CODEX and navigation system.
Fixed issue where Gallery album in Captains Quarters wall could be clicked post clicking another interactable in the room even if the Gallery tutorial was not completed.
Fixed issue where the last cinematic frame played could be seen on the next cinematic playing on start.
Fixed issue where zoom animation can be spammed by pressing left click when returning to the jump-gate in Navigation.
Fixed issue where an enemy character could move to an out of bounds tile on Tauri’s Crown Grid Combat mission.
Fixed issue where attacks that stun still get countered.
Fixed issue where tutorial info box shows Dromstik as ranged energy in Grid Combat.
Fixed issue where opening the conversation log as a video begins playing causes the UI to disappear.
Fixed issue when clicking “Next” on recruitment scenes would not update name to “Recruitment” unless button was clicked again.
Fixed issue where windows scaling arrow displayed instead of Subverse mouse arrow when using the cum slider.
Fixed issue where text size on mission complete screen would be inconsistent when skipping.
Fixed various issues with skipping and fast-forwarding in the dialogue system.
Known Issues (Does not include all issues)
Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
Clicking the Help button in DIS remove the help text but you can’t re-enable it sometimes
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body.
Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
On rare occasions, unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Hovering tool-tip text is covered by Subverse cursor.
Hovering tool-tip text for “Use Background Images” has the incorrect description.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Lily’s toes in the Full Throttle scene need tweaking.
Animation blending in You’re Mine now scene needs finalizing.
Cinematics Subtitles disabled for this release.
Notes
For new play throughs starting with version 0.3.0, some PANDORA scenes will remain locked until a certain character is acquired such as a Waifu or Mantic. Note that scenes with mantics that are not in the game as playable characters at this time will still be available to purchase with Pooter Points until the next version of the game includes said mantic.
Less than a handful of PANDORA scenes have camera controls disabled as these scenes have an animated camera in place.
v0.1.3
New Features
Added version to the Main Menu.
Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
Added ability to change AA methods.
Added real-time shadows to Grid Combat Characters on Epic Settings.
Added locks to locked Nebulae.
Added call out when players have new trophies.
Bug Fixes
Improved loading times.
Fixed bug where Tibold’s fight would lock if he was killed before all of the waves were deployed.
Fixed bug where Tauri had a predefined loadout.
Tweaked Lily’s and Killi’s toe weights.
Fixed MC Bridge graphical glitches on low graphical settings.
Optimized characters for MC rooms for faster loading.
Optimized Hangar and Bar levels and sub-levels for faster loading.
Fixed PANDORA animation desync glitch.
Fixed issue where dialogue autoplay kept getting disabled by the forward button.
Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
Fixed Lily Recruitment Premium PANDORA scene crash.
Fixed DEMI not having eyes in the Bridge room.
Fixed Typo in Zanderson dialogue line.
Fixed typo in item description.
Fixed Typo in Grid Combat detail panel description.
Fixed Captain’s skin tone not changing in KilliAfter1.
Disabled bloom and shadows on lowest settings.
Unpackaged videos from main content file to reduce cutscene reading times.
Fixed bug where one of Killi’s treasure hunt speeches would disappear, causing the game to appear soft locked.
Fixed issue where characters couldn’t be targetted when on the bottom of the screen.
Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
Fixed issue where PANDORA and Quest Log tutorials’ dialogue window could not be clicked causing it to appear soft locked.
Fixed issue where Grid Combat player characters could move twice if they waited.
Improved way Key Bindings work.
Increased size of some UI elements to improve readibility.
Fixed issue where mission cards were updated before missions would start.
Bug Fixes
Outfits
Fixed issue where Lily, Sova and Taron had extremely stretched out boobs, hair, etc when wearing the Sweater outfit in Pandora.
Fixed issue with Lily’s neck and waist where a large gap could be seen when wearing the Pilot outfit in Pandora. Further improvements will be made.
DEMI’s Butterfly Lingerie was orange and is now blue as intended.
Space Combat
Fixed issue where enemy ships not moving on Unity Ambush Sova fight.
Dialogue Sections
Fixed artifact visible during Erark’s hologram scene.
Audio
Fixed issue where background music played during dialogue scenes would play at a very low volume if the player loaded a save game that starts a dialogue section. It would only resolve itself after boarding the Mary Celeste and other instances.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improve Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress.
Audio
Taron has 3 audiotapes that are not yet in the game.
Outfits
There are clipping issues in DIS and Pandora with the new outfits. These will be patched at a later date.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue
v1.2.0
Outfits
Outfits have arrived! All owners of the game will receive the following outfits for free:
Bunny Outfit (Excludes DEMI, Celestina and Fow-chan)
Butterfly Lingerie Outfit (Excludes Celestina and Fow-chan)
Gothic Outfit (Excludes DEMI, Celestina and Fow-chan)
Sweater Outfit (Excludes Celestina and Fow-chan)
Additionally, more outfits! These are character-specific outfits and can only be worn by that specific character:
Lily Apron Outfit
Lily Boob Runner Outfit
Lily Pilot Outfit
Elaisha Club Outfit
Sova Princess Outfit
Fortune CyberSlut Outfit
Blythe Solar Navy Uniform Outfit
Tweaks
Onboard Mary Celeste
DEMI VO line now plays when entering the Engineering room if new Taron shop items are available.
DEMI and Blythe have each received new “About Recent Events” chats after Fow-chan is recruited. Be sure to play them before starting the next mission.
Audio
Two new audiotapes for Taron have been added! Check out “Plug It In” and “Tamed” at the computer in the Captain’s Quarters.
Additional Taron VO has been added to Sova Tape 2 and Elaisha Tape 4.
Adjusted and added sound effects for older Pandora scenes (Lily’s Checkmate, Throated, Recruitment, DEMI’s Wrong Timeline, Ravenous, Overloaded, Sova’s Why Not)
Additional VO has been added to the “Cultist” enemy type in Grid Combat.
Added SFX to “Supreme Interspecies” Grid Combat mission.
Bug Fixes
Pandora
Fixed Fortune Pandora scene “Slimy” where the tentacle disappeared for a few frames every time it looped.
Outfits
Fixed issue with DEMI Ascended, Teal and NeonGreen outfit missing FUTA penis material recolor.
Dialogue Sections
Fixed issue where Killi’s hair was not loading proper textures when using any other outfit other than the default one.
Onboard Mary Celeste
Eldritch Trials callout now hides after at least 1 wave is completed from the trials.
Taron Shop now updates callout to display when new items are available going forward. Additionally, a bag icon is now visible when hovering over Engineering.
Audio
Fixed issue where Fow-chan VO audio would continue playing until finished when screen paused or during loading screen.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improved Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress.
Audio
Taron has 3 audiotapes that are not yet in the game.
Outfits
There are clipping issues in DIS and Pandora with the new outfits. These will be patched at a later date.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
v1.1.1
Tweaks
UI
When gifting items, the total number of a giftable item now displays on the top left corner of the item’s icon.
Shortened Fow-chan’s description on the Squad UI.
Grid Combat
Capped max numerical preview text during damage or heal to 9999.
Updated Fow-chan’s passive “Twisted Grip” description to match ability.
Pandora
During Fow-chan’s recruitment scene when playing quest, updated Replay Scene background to match the Recruitment Scene background. Previously there was a black background.
Updated Fow-chan’s “The Reckoning” tag to Solo category.
Bug Fixes
Grid Combat
Fixed issue during Eldritch Trials where the wave number displayed on lower center UI read 00 when reaching wave 100.
Fixed issue where Fow-chan was not gaining XP from random scenario missions in Grid Combat, was only working in the Eldritch Trials and Space Combat random scenarios.
Fixed missing Fow-chan DEVA portraits when viewing character info and the character queue.
UI
Fixed text on the Credits button when on the main menu, it was displaying Exit.
Fixed issue where Fow-chan’s carousel video was missing from the Main Menu.
Expanded scrolling marquee when viewing the Audio Player. Some text was getting cut off.**
Pandora
Fixed issue with Ela’s scene Plug It where the lens flare was obstructing most of the screen when viewed with the NSuit outfit.
Fixed requirements for Fow-chan’s scene “Vile Familiars”. The scene was missing mantic Itchy as a requirement.
Gallery
Fixed issue where Fow-chan’s hair was clipping through her arm when loading the pose “Diabolical Vanity”.
Fixed issue where Gallery images that display on Captain’s computer are no longer visible when returning from taking another photo in the gallery. This will only update images going forward.
Audio
Fixed issue with track “Unassco” in the Jukebox not playing and instantly skipping to the next track.
Known Issues (Does not include all issues)
UI
Some UI elements are currently loading at low resolution.
Some SFX on buttons are missing.
Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch.
Navigation
There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Improved Gamepad Support.
Grid Combat
Some boss fights may still need tuning based on sponginess and player feedback.
Blythe’s “W” attack will receive a VFX overhaul.
Damage preview is not accurate in some cases.
Pandora
The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
Some lighting issues persist on certain Pandora scenes at settings lower than the max. Dialogue Sections
A few visual novel scenes still need additional revamping.
Erark’s hologram cuts off at the elbows.
Some physics issues persist on characters like Celestina and Huntress. Audio
Taron’s audiotapes are not yet in the game.
Outfits
There are clipping issues with the new outfits.
Performance
Reports of crashes during the dialogue sections of the game.
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
v1.1.0
Fow-chan Has Arrived
Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.)
Eldritch Trials “Endless Mode”
After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.
Nude DEMI
Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron.
Officer Uniform Outfits
For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!
Pandora
- Lily received an additional scene.
- Fow-chan scenes are now unlockable.
- Visual Novel
- Several side quests earlier in the game have received new backgrounds during dialogue sections.
- Fixed issue with hologram during “Imminent Interspecies” section.
- Visual rework for “Mary Celeste on Ice“ section.
- Onboard Mary Celeste
- Reduced cooldown on VO banter when interacting with characters in the Gallery.
- New rewards for Fow-chan, such as pin-ups and audiotapes, can be unlocked and viewed in the Captain’s Quarters computer
- Previous “About Recent Events” dialogues will be unavailable upon starting Fow-chan’s main quest.
- Grid Combat
- A SFX now plays when clicking the defend button.
- Added extra SFX to Itchy’s Ultimate.
- Improved text alignment on the bottom center UI panel.
- Space Combat
- Speed and Extra Damage Pickups now display a more prominent visual effect when active around the ship.
- Navigation
- Fixed typo found on the Woop-Woop anomaly.
- Bug Fixes
- Grid Combat
- Fixed issue related to DEVA mode upon deactivating, the characters secondary Ultimate would get removed.
- Fixed issue where the Imperium Shocktrooper’s helmet would render unintended visual effects.
- Space Combat
- Fixed issue where the secondary weapon on the F3N1X would no longer fire.
- Fixed issue with Pirate capital ship consistently backing away.
- Known Issues (Does not include all issues)
- UI
- Some UI elements are currently loading at low resolution.
- Some SFX on buttons are missing.
- Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
- When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
- Navigation
- There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
- Space Combat
- Some boss fights may still need tuning based on sponginess and player feedback.
- Improved Gamepad Support.
- Grid Combat
- Some boss fights may still need tuning based on sponginess and player feedback.
- Blythe’s “W” attack will receive a VFX overhaul.
- Damage preview is not accurate in some cases.
- Pandora
- Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
- The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
- Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
- Some lighting issues persist on certain Pandora scenes at settings lower than the max.
- Lily’s new scene is missing its Pandora card image.
- Dialogue Sections
- A few visual novel scenes still need additional revamping.
- Erark’s hologram cuts off at the elbows.
- Some physics issues persist on characters like Celestina and Huntress.
- Gallery
- Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster.
- Audio
- Taron’s audiotapes are not yet in the game.
- Outfits
- There are clipping issues with the new outfits.
- Achievements
- Fow-chan’s recruitment and max level achievements will not unlock, these will be added in the next patch.
- Performance
- Reports of crashes during the dialogue sections of the game.
- Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
- Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
- Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
- NOTES
- If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
v0.9
New Features
DEVOTION QUESTS
The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON
Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA
Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS
Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA
Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE
Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.
Tweaks
Tweaked visual aesthetic of the F3N1X primary weapon for readability.
Bug Fixes
Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played
Optimizations
Low textures loading during F3N1X cockpit in-game cutscenes.
Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.
v0.8.4
New Features
DEVOTION QUEST – KILLI
If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE
If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.
Tweaks
Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.
Bug Fixes
Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.
Known Issues (Does not include all issues)
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Grid Combat equipables are currently disabled during devotion quest.
v0.8.2
New Features
DEVOTION QUEST – DEMI
The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY
If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0
Bug Fixes
Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.
Known Issues (Does not include all issues)
Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
v0.8
NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements
Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
Reduced Raenos Mercenary’s initiative in Grid Combat.
Yahgot’s anti-stun passive now working in Grid Combat.
Yahgot now has skill icons in Grid Combat.
Added a UI SFX when the alert speech bubble pops up on screen.
Bug Fixes
Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.
Known Issues (Does not include all issues)
VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
Some instances of speech bubble VO still playing during the end mission screen.
Not all anomalies in Navigation update visually after a specific event takes place. WIP.
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Completion percentage counters in Navigation are a WIP and may have some inconsistencies.
Notes
Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.6.0
NEW WAIFU – FORTUNE
The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!
NEW NEBULA – GRIFFIN
All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.
NEW MANTICS – ITCHY & CICALO
Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.
NEW FACTION – THE REQUITAL
General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.
NEW SIDEQUESTS
Help even more wacky characters in the Griffin nebula with various sidequests.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.
Tweaks and Improvements
Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
Optimizations to PANDORA scenes.
The PANDORA cards scroll-box now resets to the top when switching between characters.
Reduced emissive brightness on Scoundrel faction ships in Space Combat.
Improvements to DEVA mode logic and balance.
Grid combat balancing changes.
Health packs now scale with selected character progression in Grid Combat.
Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
Imperium unit Golem now has the mechanical trait.
Scoundrel unit Artillery Drone now has the mechanical trait.
Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
Gallery physics improvements.
Bug Fixes
Fixed issue where pausing the game and resuming during Sova’s drinking minigame would make the mouse cursor disappear.
Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn’t, causing them to be placed on the next tile invisible in Grid Combat.
Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.
Known Issues (Does not include all issues)
Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
Character upgrades based on level are not fully implemented for all characters.
While Fortune is in DEVA mode, the icons clip into the border.
Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
More groundwork has been laid for the eventual implementation of the Devotion system
Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.
v0.5.0
CONCLUSION OF THE SOVA ARC
Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.
NEW SOVA NSFW SCENES
New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.
NEW NEBULA – YETI
All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.
NEW UI ADDITIONS
More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.
NEW EQUIPPABLES SYSTEM
We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!
DEVA MODE FOR REST OF CREW
DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.
NEW MANTICS – PERVEDILLO & LAMARSE
Two additional mantics have been added for players to discover and recruit to the team.
MORE MUSIC TRACKS
A few new songs have been added to Grid Combat gameplay.
Tweaks
Improvements to the lip flap system during dialogue sequences.
Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
Added character level visibility on the character selection screen during Grid/Space Combat.
Reduced the amount of asteroids in Huntress Fight 2 second phase.
Added wave data to random scenarios in Space Combat.
Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
Replaced previous controls prompt with help box in Navigation.
Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
Added Socialite status effect/icon “Bitch Please”.
Texture memory optimization pass.
Bug Fixes
Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
Fixed issue where there was invisible blocking from lancer attacks.
Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
Fixed several issues with clipping on some PANDORA scenes.
Fixed several issues with lighting on some PANDORA scenes.
Fixed several issues with animations on some PANDORA scenes.
Fixed several issues with texture & post processing on some PANDORA scenes.
Fixed several issues with focus and framing on some PANDORA scenes.
Fixed several reported physics issues during dialogue sequences.
Fixed several inconsistencies with the text during dialogue sequences.
Known Issues (Does not include all issues)
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Notes
Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.
v0.4.5
NEW FOREPLAY RECRUITMENT SCENES
Foreplay cinematics have been added to precede each waifu’s recruitment scenes. DEMI, Lily, Ela, Killi, and Taron all received cinematics.
NEW LIP FLAP SYSTEM
During dialogue scenes, all characters’ mouths now move if they are talking. Some characters are still a work in progress and may not move perfectly in line with the dialogue.
NEW STORYLINE – GRAND CHAMPION
Meet Princess Sovalin Maliana and get started on her journey towards becoming Prodigium’s greatest cage-fighter.
NEW NEBULA – YETI
5 Systems will be available to explore in this story update, all located in the brand new Yeti nebula.
NEW UI
The Quest Log UI has received an update that provides additional filtering. You will be prompted with a very brief tutorial when opening the Quest Log for the first time from the Bridge onboard the Mary Celeste.
The Mary Celeste UI also received an update. When hovering the room buttons, an icon representing each activity in the room will be displayed for more player feedback.
NEW SUBTITLES FOR CINEMATICS
Subtitles are now available when watching cinematics in game. You can toggle this option on or off from the Settings menu under the Gameplay tab.
NEW MINIGAME
During Sova’s story, we’ve added a new WIP minigame. This is an experimental rhythm-based experience.
NEW MANTIC – REKALL
We’ve added a new support melee mantic for players to discover and recruit to the team.
Tweaks
Main story missions and side-quest missions are no longer replayable from the replayable mission screen, only random scenarios can be replayed.
Added new status effect icons in Grid Combat.
Added status effect icons to the details panel in Grid Combat.
Updated Kloi Warden portrait icon in Grid Combat.
Added new portrait icons during the character selection screen and speech bubble prompts during Space Combat gameplay.
Added more variants to Taron’s special attack VO line in Space Combat.
Removed the news desk from the news studio during dialogue sections.
Removed scroll-box slider on speech bubbles and increased space to fit text.
Nudged Speech Bubble prompt over in Navigation to provide more room for anomaly text to be read when interacting with an event.
Added new activity icons to UI while onboard the Mary Celeste.
Optimizations to several grid combat maps
Overhauled several Grid Combat maps visually
Bug Fixes
Fixed issue where enemies sometimes faced the wall in Azzorion’s fight in Grid Combat.
Fixed issue where Azzorion looked the wrong way during attacks in Grid Combat
Fixed issue with Azzorion’s icon changing to a mine when dropping a mine in Grid Combat.
Fixed issue where DEVA transformation SFX was not associated with SFX volume channel.
Fixed inconsistency with Jawz ultimate heal ability not applying to all targets in Grid Combat.
Fixed issue where Napholeon & Producer shield caused units inside to appear as silhouettes in Grid Combat.
Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the imperium faction.
Fixed clipping issue with Killi and Taron PANDORA scene.
Fixed issue where Taron’s thong on the trophy wall was casting shadow incorrectly.
Fixed issue with Captains texture causing the star tattoo on his back to not render correctly.
Fixed several typos reported.
Fixed weightpaint-related issues in some of Elaisha’s Dialogue Scene idles.
Known Issues (Does not include all issues)
Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
Low texture resolution rendering for some users during dialogue sequences throughout the game.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Reports of performance issues on some Space Combat random scenario maps.
Animation in You’re Mine Now scene needs finalizing.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several older Pandora scenes. These will be fixed in 0.5.
Killi’s tailband is still missing, it will be fixed properly in 0.5
Notes
Sova will not be available to gift items in the Bar in this release, this will be added during the second update (0.5) of Sova’s chapter, along with her Gallery, Foreplay, and Pandora scenes.
v0.4.1
Tweaks
DEVA activation tutorial is now always available if DEVA mode can be activated.
Updated life bars & adrenaline markers over characters’ heads in Grid Combat.
Added fade animation when switching outfits on PANDORA’s selection screen.
Added separators between different stats when viewing mantic/waifu stats on the Mary Celeste.
Updated DEMI’s red outfit name to Code Red.
Replaced Temple of Defilement anomaly with a planet in navigation.
Bug Fixes
Fixed an issue causing a small gap to appear below and to the sides of the new Grid Combat UI.
Fixed an issue when item names were too long in the inventory.
Fixed inconsistencies on PANDORA cards where the border color did not match the tag Premium/Space whale and vice versa.
Fixed several typos.
Fixed an issue where some trophies didn’t have descriptions.
Fixed issue with hovering tool-tip text getting covered by the Subverse cursor. The UI for this tool-tip was also updated.
Fixed issue where EMP would not fire on Dallick’s mission if his station was not in view for a period of time.
Fixed issue where changing outfits on PANDORA character selection screen caused low res textures to be displayed on selected outfit until user clicked the Launch Pandora button. Initial pop-in may be seen but should not hang with low textures.
Fixed an issue where on turn passives and status effects would activate again when using wait.
Ela’s Explosive Arrow and Killi’s Vanneran Rage now properly hit barrels.
Status effects are no longer applied before damage is dealt, this was causing preview damage issues with Ela.
Fixed issue where there was an unlit active tile on one of the desert maps in Grid Combat.
Added missing Act 3 Transition cinematic.
Fixed several warnings throughout the project that can potentially cause some noticeable slow down on some machines when loading areas for the first time.
Known Issues (Does not include all issues)
Exclamation marker is still visible after completing one section of a quest that spans more than one anomaly.
Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
Enemies can pass through walls in Grid Combat on one of the boat maps.
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Animation in You’re Mine Now scene needs finalizing.
Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several Pandora scenes. These will be fixed in 0.5.
v0.4.0
New Features
NEW WAIFU – TARON KRAASK
The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!
NEW NEBULA – KRAKEN
Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.
NEW UI
We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.
NEW GRID COMBAT EVENT
A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!
NEW – RED DEMI OUTFIT
As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.
NEW – EXPERIMENTAL NSFW SCENE
One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!
NEW FACTION – THE IMPERIUM
Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.
NEW SPACE COMBAT MODES
We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them
NEW SPACE UPGRADES
Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.
NEW PANDORA SCENES
New Pandora scenes have been added for all existing waifus as well as Taron.
NEW ONBOARD DIALOGUES
Be sure to talk to your crewmates on the ship, they may have new things to talk about!
GENERAL
The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.
Tweaks
Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
Added warpgate offscreen indicator in Navigation.
Added a new cursor in Navigation.
Anomaly screen redesigned in Navigation.
Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
Added SFX when opening the inventory when on board the Mary Celeste.
Added SFX on several items when poking interactable objects on board the Mary Celeste.
Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
PANDORA Card image updates.
Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
Added icons to distinguish between grid & space combat when replaying missions.
Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
Updated Speech Bubble prompt UI design.
Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
Removed character level from character selection screen when entering the gifting sequence.
Added a new enter screen when entering PANDORA and Gallery.
Added new bobblehead icons.
Added background icon preview when purchasing backgrounds in the Gallery.
Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
Rebalanced Space Combat random scenario waves across the Hydra system.
Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
Reduced Ela’s DPS slightly in Space Combat.
Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
Hovering over incoming waves now shows their deployment area in Grid Combat.
Fixed several issues when replaying story & tutorial missions in Grid Combat.
Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.
Bug Fixes
Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
Numerous audio related fixes related to grid combat.
Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
Fixed potential crash on Grid Combat Kurkle anomaly mission.
Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
Fixed issue where text could overlap when viewing the Trophies menu UI.
Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
Fixed animation blending in Robotic Supremacy PANDORA scene
Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
Fixed issue where some planets’ rings were rendered without color.
Fixed typo on Tiny Invader PANDORA card description.
Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
Fixed several smaller issues in Grid Combat related to the maps.
Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
Fixed descriptions for Hydra nebula CODEX entry.
Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
Fixed typo on anomaly label Bastion of Ignominious Exile.
Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
Fixed issue in Space Combat where the Pirates’ mortar ship would have lingering mortars in mid-air if destroyed.
Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
Fixed tool-tip description when hovering “Use Background Images”.
Known Issues (Does not include all issues)
Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
On rare occasions, an unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Hovering tool-tip text is covered by Subverse cursor.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Animation in You’re Mine Now scene needs finalizing.
Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
Elaisha does more damage than what the preview damage UI element states in Grid Combat.
Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
Animation clipping on several Pandora scenes. These will be fixed in 0.5.
Notes
More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.
v0.3.0
New Features
Added Elaisha’s main quest story block. (Includes new mantics, new navigation area, more missions including level 2 difficulty scenarios, the Kloi enemy faction and more PANDORA scenes).
Added 3 Strike Rule (If a player fails a mission or checkpoint 3 times, they will be provided the option to skip the mission).
Added option to enable “Use Background Images” under the graphics tab during dialogue sequences to assist with performance.
Added some camera movement and zooming control options to PANDORA scenes.
Added PANDORA scene descriptions.
Added Archives so that users can replay previous dialogue story sequences from the Captain’s Quarters.
Added Zanderson Dooper TV Segments. These can be listened to by clicking on the screens found in the Laboratory or Engineering room onboard the Mary Celeste.
Added directional damage to Grid Combat.
Added additional environmental hazards (exploding barrels) to Grid Combat.
Added persistent radial HUD to Space Combat under gameplay control settings.
Added Elaisha Sorn to the Gallery mode.
Tweaks
Updated the recruitment scene “Skip” button to read “Exit Scene” instead.
Update to UI that provides more information on what Tier Mission/Event is available after interacting with an anomaly. 3 small tabs will be visible above the planet name label. Current scheme: green tab = tier completed, yellow tab = available, black tab = not available.
Changed “planets scanned” to “anomalies scanned” in Navigation.
Included resources UI to Navigation Screen.
Characters now display their level on the character select screen.
Added a pulsing glow to the “skip” prompt to help notify players.
Updated autoplay button in PANDORA to highlight when enabled.
Updated recruitment scene “Skip” button to read “Exit Scene” instead.
Changed the “Continue” button’s label to “Skip” to avoid confusion during recruitment scenes.
Updated recruitment scenes “Next” button to read “Play Scene” and once scene completes, it will read “Replay Scene”.
Removed autoplay button during idle pose when transitioning to recruitment scenes from a dialogue section.
Updated PANDORA cards to display large when hovered.
Updated PANDORA card art, which includes scene descriptions.
Added additional PANDORA categories, Tentacles & FUTA.
Relocated where the pooter points are displayed on the PANDORA card selection screen.
Optimized PANDORA light shaft material.
Slight buff to Lily’s sniper in Space Combat.
Increased Keisterstations Health in Space Combat.
Added descriptions for waifu Space Combat weapons and stats to character selection screen.
Created a Gallery input tab within the control’s settings menu.
Various buffs to friendly melee character’s HP in grid combat.
Bug Fixes
Fixed issue where PANDORA autoplay would carryover between selecting different scenes.
Fixed issue where text sizes on end screen resources would adjust size if skip was pressed.
Fixed issue where waifu stats were showing up in the locker room before unlocked.
Fixed issue with table hover on board Mary Celeste in the bar area.
Fixed soft lock issue involving Peter Penetrator in Grid Combat.
Fixed issue where Killi could be countered by ranged units in Grid Combat.
Fixed issue when targeting near an ally character could cause a crash in Grid Combat.
Fixed issue where melee type enemies would move around the map instead of rushing when too far away from the target in Grid Combat.
Fixed issue where if an enemy character moved to a cell containing health drops could cause them to disappear in Grid Combat.
Fixed issue where pickups could be picked up by enemies if they were deployed during the player’s turn in Grid Combat.
Fixed several typos throughout CODEX and navigation system.
Fixed issue where Gallery album in Captains Quarters wall could be clicked post clicking another interactable in the room even if the Gallery tutorial was not completed.
Fixed issue where the last cinematic frame played could be seen on the next cinematic playing on start.
Fixed issue where zoom animation can be spammed by pressing left click when returning to the jump-gate in Navigation.
Fixed issue where an enemy character could move to an out of bounds tile on Tauri’s Crown Grid Combat mission.
Fixed issue where attacks that stun still get countered.
Fixed issue where tutorial info box shows Dromstik as ranged energy in Grid Combat.
Fixed issue where opening the conversation log as a video begins playing causes the UI to disappear.
Fixed issue when clicking “Next” on recruitment scenes would not update name to “Recruitment” unless button was clicked again.
Fixed issue where windows scaling arrow displayed instead of Subverse mouse arrow when using the cum slider.
Fixed issue where text size on mission complete screen would be inconsistent when skipping.
Fixed various issues with skipping and fast-forwarding in the dialogue system.
Known Issues (Does not include all issues)
Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
Clicking the Help button in DIS remove the help text but you can’t re-enable it sometimes
Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body.
Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
On rare occasions, unintentional song plays during some areas of the game.
On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
Hovering tool-tip text is covered by Subverse cursor.
Hovering tool-tip text for “Use Background Images” has the incorrect description.
Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
Lily’s toes in the Full Throttle scene need tweaking.
Animation blending in You’re Mine now scene needs finalizing.
Cinematics Subtitles disabled for this release.
Notes
For new play throughs starting with version 0.3.0, some PANDORA scenes will remain locked until a certain character is acquired such as a Waifu or Mantic. Note that scenes with mantics that are not in the game as playable characters at this time will still be available to purchase with Pooter Points until the next version of the game includes said mantic.
Less than a handful of PANDORA scenes have camera controls disabled as these scenes have an animated camera in place.
v0.1.3
New Features
Added version to the Main Menu.
Added ability to toggle between 4K and HD videos to avoid cutscene stuttering on some machines.
Added ability to change AA methods.
Added real-time shadows to Grid Combat Characters on Epic Settings.
Added locks to locked Nebulae.
Added call out when players have new trophies.
Bug Fixes
Improved loading times.
Fixed bug where Tibold’s fight would lock if he was killed before all of the waves were deployed.
Fixed bug where Tauri had a predefined loadout.
Tweaked Lily’s and Killi’s toe weights.
Fixed MC Bridge graphical glitches on low graphical settings.
Optimized characters for MC rooms for faster loading.
Optimized Hangar and Bar levels and sub-levels for faster loading.
Fixed PANDORA animation desync glitch.
Fixed issue where dialogue autoplay kept getting disabled by the forward button.
Fixed issue where opening the dialogue log and pressing forward or autoplay would kill the UI.
Fixed issue where being in the dialogue log while autoplay is supposed to trigger neither disables autoplay, nor continues the dialogue; now it continues dialogue when closing log.
Fixed Lily Recruitment Premium PANDORA scene crash.
Fixed DEMI not having eyes in the Bridge room.
Fixed Typo in Zanderson dialogue line.
Fixed typo in item description.
Fixed Typo in Grid Combat detail panel description.
Fixed Captain’s skin tone not changing in KilliAfter1.
Disabled bloom and shadows on lowest settings.
Unpackaged videos from main content file to reduce cutscene reading times.
Fixed bug where one of Killi’s treasure hunt speeches would disappear, causing the game to appear soft locked.
Fixed issue where characters couldn’t be targetted when on the bottom of the screen.
Fixed issue where Waifus would appear to level up indefinetly during the loot screen.
Fixed issue where PANDORA and Quest Log tutorials’ dialogue window could not be clicked causing it to appear soft locked.
Fixed issue where Grid Combat player characters could move twice if they waited.
Improved way Key Bindings work.
Increased size of some UI elements to improve readibility.
Fixed issue where mission cards were updated before missions would start.
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