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Story elements that make you STOP playing a game?

  • Thread starter Thread starter herot32
  • Start date Start date
  • Replies Replies 145
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Huge Harems, a lot of the time the characters don't get enough individual development (Looking at you, Grandma's House) and they just become hard to keep straight, they can disappear for a while from the story and when they come back I have a hard time remembering who they are, I definitely prefer games with between 5 - 10 LI's instead of 20+
 
I'm here to add another one to the list after playing something recently...

Horny and stupid protagonists.

They try to make humor with a protagonist who is always horny and tells bad joke after bad joke always based on the fact that he is horny, taking away any kind of seriousness from what is happening. The worst thing is that it is something constant, each dialogue of the character is something related to him being horny and it takes you out of the immersion.
 
Probably having a loud music and shiity soundtrack using all over
 
A few games killed the mood for me with extreme misogyny. I mean, I get it, you wanna be dominant and have the females be subby, but that's no reason to make the MC into a giant douche canoe. If the MC starts acting like a hyper-abusive piece of shit, I'm gonna have a hard time tolerating the game.
 
When it's obvious the creator is just making up scenarios on the fly without having any long term thinking (assuming a longer game).
 
- MC raping others
- lack of choice
- kind of a mix of the two, being forced by the game to do shitty stuff, specially when you banged over the head after for it
 
I like games that have scenes often. I don't mind read the story of it but sometimes they lack depth at least a scene keeps my attention going
 
Honestly, if the story isn't interesting, I just click along (in kinetic novels) to get to the porn parts. So a bad story doesn't necessarily make me quit the game, just not really play it. But a good story can help that I keep playing a bad game. For example, I can tolerate sandbox, if it's coupled with a good, engaging story. But sandbox with a bad story, no.

So, in short. For kinetic novels the story is irrelevant, since you can click it away. But for sandbox, a good story is the only raison d'être.
 
What makes me stop a game, when a girl is teased throughout the game and then nothing happens. That makes me never want to play anything from that dev again.
 
Honestly, its just if the story keeps dragging on. Also if i can at least make the dialog go by faster.
I dont even have to be able to out right skip it, i just want it to go by faster if theres a lot of writing in the game
 
well finding a ring in the attic that give you the shitty ability to fuck anyone
 
I can't stand when all of the characters are indistinguishable from each other. Not having some traits, quirks, mannerisms, etc. outlined and followed to differentiate characters really stands out to me and just reeks of lazy writing and causes to me to close and uninstall.
 
When the game gets verbose, like when a game uses way too many words to describe the scene, just show it to me instead pls, or when a game just takes you on an hour-long exposition dump
 
I'm not talking about NTR or gay or some fetish thing.

I'm talking about things like the below for me:

* Really, really, really bad writing. This is most noticeable when guys start writing a story like they think they're Quentin Tarantino. "You're a Mafia kingpin who needs to kill the other Mafia guy. Also you fuck your own kids." There are good examples of this stuff, like the stuff in The Guardian and similar games, but there's also a LOT of really bad ones out there where people just think "hey, I like porn, I like Guy Ritchie movies, what if I could just write a story like that?"

* Nothing happening. Just...nothing happens. At all. Ever. Long, elaborate interpersonal relationship stuff and discussions, but then...nothing. Especially noticeable when paired with the first one - bad writing - because there's nothing worse than listen to a dev talk to themselves through two characters for 5,000 words and then have nothing happen.

* Terrible humor. It's one thing if it's supposed to be a bad joke, that's fine. But humor is HARD to do well, and when you try and make something legitimately funny but fall short, it's painful.

* Characters singing & dancing to songs with the lyrics written out. It's kinda cringe. This is especially bad when a character is into music that they would not legitimately be into. Like "oh you're a 17 year old Korean girl from Portland? Surely you sing along to Def Leppard songs in the car. You're a balding 60 year old white banker? Your karaoke song is Kendrick Lamar, of course." It's just....it's painful.
The only thing that makes me stop playing a game is if the game crashes. i can deal with bad gameplay bad sound bad story bad characterization, plotholes, things not making sense etc., im extremely easy to please and play a large variety of games. HOWEVER the only games i will play until completion or until end credits are games that hold my attention which is very rare. 99% of all games i play are unfinished and i randomly come back to the play for a bit and jump around but i never really "stop" playing them.
 
When the story makes no sense, when the grammar sucks, when they randomly introduce a religious cult or supernatural power or other bullshittery. By Christ, no heathen corrupt satanic powers will stand between me and my desire towards wenches of a particular variety.
 
Blueballing/all teasing no action. Stuff that ends in "job" counts as "teasing."
 
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