1/3
3 Years of Service
- Allow others to update?
- yes
- Developer Name
- ColonelYobo
- Developer Links
- Version
- 0.2.1
- Latest Update
- Dec 28, 2024
- Release Date
- Jul 1, 2022
- Language
- English
- OS
- Windows
- Linux
- MacOS

Overview:
Living a quiet life with her partner in the hamlet town of Juniper Falls, Yshel; a hapless vendiri of noble birth, is training to join the esteemed ranks of the Vesnian Royal Guard.
Five years into her seven year tenure, her increasingly lackluster performance record earns her a shift of unconventional disciplinary action; one that will take her on a journey across the southern provinces, marred by enigmatic circumstances and intrigue!
3dcg, adventure, animated, big ass, big tits, fantasy, female protagonist, lesbian, management, monster girl, point & click, sandbox, teasing,
1. - Extract and run.
v0.2.1
Special Delivery v0.2.1 Patch Notes:
Story:
- The start of chapter 2 has been added, up to and including the departure scene from Es'Anisthia.
Gameplay:
- The outfit system for chapter 2 is now implemented, and allows Yshel to switch outfits at-will whenever the status screen is accessible. Outfits carry their own look for sprites, and also possess unique tags which will alter encounters accordingly. (Whilst fully functional, the first interaction with this system will only happen in the next update. v0.2.1 does not progress the story to a point where the status screen becomes available.)
- The Sena encounter from chapter 1 now unlocks properly irregardless of choices made when first meeting her at the docks.
Extras:
- The characters section of the codex has been updated with 2 new entries, though these are not yet unlockable!
- Codex turntables for Yshel, Crelli, Ishura, and Des have been updated to the new staged format.
- New renders for chapter 2 have been implemented into the gallery, though the new scenes with Ish are presently left out, as are the new sprites. I'm going to be doing a big clean-up of the gallery code soon, since non-1080p content is very messily implemented right now. Ish's new renders will go in after that is done <3
Audio:
- The docks music in Juniper has been swapped out for a new track for licensing reasons.
Visuals:
- Crelli's sprite library has been updated using her improved model.
- Des' sprite library has been updated using her improved model.
- Sprites from chapter 2 and onward now make use of Colour Matrixes to better blend them into appropriate scenes.
- Chapter title notifications have undergone a slight design cleanup.
- Yshel has had 3 new sprites added to her libraries.
- Some of Yshel's sprites have been altered very slightly to improve pose readability and quality.
Bug Fixes:
- Once again, more typo's and punctual mistakes have been addressed.
- Re-iterated several loop functions to prevent possible traceback errors with rollback.
- A small image mix-up has been addressed for the chapter 1 button in the replay section of the gallery.
Under the hood:
- Several old or dis-used assets have been removed from the game directory to cut down on bloat.
- Several music tracks have been relabelled for better clarity on the development side.
##############################################################################
Addendum:
Whilst this update isn't overly long from end-to-end, it is quite wide, so to speak. There are a lot of branching variables from chapter 1, and I've tried to account for as many of them as possible to create believability in the narrative. Depending on prior choices made, some scenes can play out quite differently, and it's creating all these extra possibilities that draws out the development time the most. In the updates to follow, there will not be so many immediate branching outcomes, which should help things come together a little bit faster <3
v0.2.0
N/A
v0.1d
N/A
v0.1c
N/A
v0.1b
Initial release
Special Delivery v0.2.1 Patch Notes:
Story:
- The start of chapter 2 has been added, up to and including the departure scene from Es'Anisthia.
Gameplay:
- The outfit system for chapter 2 is now implemented, and allows Yshel to switch outfits at-will whenever the status screen is accessible. Outfits carry their own look for sprites, and also possess unique tags which will alter encounters accordingly. (Whilst fully functional, the first interaction with this system will only happen in the next update. v0.2.1 does not progress the story to a point where the status screen becomes available.)
- The Sena encounter from chapter 1 now unlocks properly irregardless of choices made when first meeting her at the docks.
Extras:
- The characters section of the codex has been updated with 2 new entries, though these are not yet unlockable!
- Codex turntables for Yshel, Crelli, Ishura, and Des have been updated to the new staged format.
- New renders for chapter 2 have been implemented into the gallery, though the new scenes with Ish are presently left out, as are the new sprites. I'm going to be doing a big clean-up of the gallery code soon, since non-1080p content is very messily implemented right now. Ish's new renders will go in after that is done <3
Audio:
- The docks music in Juniper has been swapped out for a new track for licensing reasons.
Visuals:
- Crelli's sprite library has been updated using her improved model.
- Des' sprite library has been updated using her improved model.
- Sprites from chapter 2 and onward now make use of Colour Matrixes to better blend them into appropriate scenes.
- Chapter title notifications have undergone a slight design cleanup.
- Yshel has had 3 new sprites added to her libraries.
- Some of Yshel's sprites have been altered very slightly to improve pose readability and quality.
Bug Fixes:
- Once again, more typo's and punctual mistakes have been addressed.
- Re-iterated several loop functions to prevent possible traceback errors with rollback.
- A small image mix-up has been addressed for the chapter 1 button in the replay section of the gallery.
Under the hood:
- Several old or dis-used assets have been removed from the game directory to cut down on bloat.
- Several music tracks have been relabelled for better clarity on the development side.
##############################################################################
Addendum:
Whilst this update isn't overly long from end-to-end, it is quite wide, so to speak. There are a lot of branching variables from chapter 1, and I've tried to account for as many of them as possible to create believability in the narrative. Depending on prior choices made, some scenes can play out quite differently, and it's creating all these extra possibilities that draws out the development time the most. In the updates to follow, there will not be so many immediate branching outcomes, which should help things come together a little bit faster <3
v0.2.0
N/A
v0.1d
N/A
v0.1c
N/A
v0.1b
Initial release
Hello! I'm Yobo, a junior 3D generalist and rookie game developer!
Since 2014 I've been involved in art-centric online communities built around creative expression and fun. For most of my adult life I've been an avid 3D enthusiast, and have mostly centred my work around characters and scenes from video games. However, those days are perhaps behind me, and I've since graduated to working on and developing my own intellectual property, as well as my own video games!
Most of what I do nowadays is focused on my own cast of original characters and the Aslithe IP; my first comprehensive fictional universe! Since 2021, I've been developing my first video game set in the Aslithe continuity, that being...
Special Delivery!
Special Delivery is my first delve into games development, and my first major attempt to shine a light on the world of Aslithe!
Though the game is free, early release builds and beta testing will be available to my supporters until full releases are finalized. So if you want to be the first to experience the initial chapter of Yshel's journey, be sure to join up! And remember: the more support I have on here, the more time I can focus into SD to bring it to light quicker!
Since 2014 I've been involved in art-centric online communities built around creative expression and fun. For most of my adult life I've been an avid 3D enthusiast, and have mostly centred my work around characters and scenes from video games. However, those days are perhaps behind me, and I've since graduated to working on and developing my own intellectual property, as well as my own video games!
Most of what I do nowadays is focused on my own cast of original characters and the Aslithe IP; my first comprehensive fictional universe! Since 2021, I've been developing my first video game set in the Aslithe continuity, that being...
Special Delivery!
Special Delivery is my first delve into games development, and my first major attempt to shine a light on the world of Aslithe!
Though the game is free, early release builds and beta testing will be available to my supporters until full releases are finalized. So if you want to be the first to experience the initial chapter of Yshel's journey, be sure to join up! And remember: the more support I have on here, the more time I can focus into SD to bring it to light quicker!
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