HuiEtyud
SomethingWitty.jpg
Staff member
Registered
Lewd
Moderator
Game Uploader
Prestige 1
Prestige 2
Prestige 3
Prestige 4
Prestige 5
1/3
4 Years of Service
- Allow others to update?
- yes
- Developer Name
- Grove Dev
- Developer Links
- Version
- 1.1.0
- Latest Update
- Jul 19, 2026
- Release Date
- Aug 16, 2025
- Language
- English
- OS
- Windows

Overview:
'Snake:Byte' is an NSFW F/F/M centric, maze-like action game, pitting you against a shady corporation. Hack and "Intrude" into their virtual regions, steal valuable Bytes and Data Logs, all whilst avoiding security programs and other unsavoury entities eager to claim you for themselves.
2D game, 2DCG, Anal sex, Animated, BDSM, Female Protagonist, Furry, Lactation, Lesbian, Masturbation, Multiple endings, Rpg, Sci-fi, Sex toys, Vaginal sex
Extract and run
- v1.1.0
- Added special cosmetic rewards for completing the game on NORMAL and HARD modes.
- Completing the game on HARD will unlock NORMAL rewards as well.
- NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
- Added a 'Free-Play' mode for completing the game and achieving the 'ESCAPE' ending. Access this via starting a new game.
- NOTE! You will have to complete the game again in order to unlock this mode due to missing game completion persistent switches. Defeating IZ on an older save should work.
- Added new 'Game-Over' scenes to all three HIGH-SEC enemies (GHO5T, KWK, Huntress).
- Added marking text visuals to player portrait for better clarity as to what has been applied.
- Added targeting / range guide for MARS and KVS suits.
- Added event spawn location resetter to prevent enemies from being stuck in an incorrect walk route due to route resetting after the player respawns, but without a reset in enemy positioning.
- Added a Byte Penalty system in Hard Mode if players revisit prior regions when a newer one is available.
- 40% of collected bytes are deducted when you exit the intrusion.
- Updated CORE-equip UI and enabled selection of previous CORE versions.
- Updated difficulty selection screen.
- Intro title-card can now be skipped upon pressing 'INTERACT'.
- Adjusted visuals of TY'R core to better reflect marking / effects beneath.
- Adjusted GHO5T's speed to be faster in Hard Mode.
- Adjusted marking removal no-funding text to require an input to continue.
- Adjusted TYR suit to use correct breast colour if also affected by C.FRAME marking.
- Simplified unlock condition for SNAVL note section of the CODEX. Getting caught by an enemy will grant players the CODEX entry.
- Adjusted marking system to now apply markings of all enemies that you've been attacked by once in a single Intrusion if kicked out.
- This will allow, at a base HP of 99, for a total of 3 markings to be applied if you are forced out of an intrusion.
- Removed remaining visual indicators of KWK underground spawns in Region 02.
- Removed description line in TY'R core mentioning it not preventing markings from being applied (it does).
- Fixed player-chosen ending 01 from repeating redundant dialogue.
- Fixed Bounties not appearing on the interfacer chair on the morning of their unlock.
- Fixed enemy scenes in the gallery not correctly ignoring markings if already applied on the player.
- For scenes where there aren't supposed to be any markings applied.
- Fixed flashing portrait images in Marking Removal service window when the player doesn't have enough bytes.
- Fixed SYPHONER defeat not granting you the SYPHONER marking.
- it should still grant you the Breast + / ++ marking.
- Fixed enemies in BOUNTY REGIONS not being affected by player projectiles such as from the KVS suit.
- This was because BOUNTY REGION enemies were missing projectile-hit tags.
- Fixed bug where defeating enemies would prevent the player from also collecting a log if the respective CODEX entry was filled.
- Fixed bug where removing SYPHONER / A.FRAME markings caused breast size / thigh size to also go down by one.
- Fixed 'Cooldown' visual text being stuck on the screen if teleporting whilst using the BOOST core.
- Caused by ability activation and cooldown-timer overlap, causing the cooldown amount to be stuck at 1 instead of 0.
- Fixed vac-wall enemies forcing a return to spawn TP when the charm suit is equipped.
- This caused other enemies to force a TP under similar circumstances as the TP-Spawn switch was not reset.
- Fixed WorkSPY enemies not being affected by BOOST attacks.
- This was due to the events not having 'player touch' interactions enabled. Note, touching the WorkSpy units will now trigger a capture.
- Fixed WorkSPY enemies causing an infinite loop when defeated by a KVS PUNCH.
- Missing self-switch activation in the hit event.
- Fixed instances of player being stuck in their cloak visual after defeating the BASILISK.
- Various formatting fixes.
15+ Enemies, each with their own lewd scenes
3 expanding Levels, each with their own Boss
Three Endings to achieve, an enemy Codex to complete, and a Gallery that's unlocked as you play!
Features themes involving: Technophilia, Latex/Rubber, BDSM, Hypnosis, Drones and light petrification.
--- This is the first of our 'MiniProjects': Smaller-scaled games that are born from internal test builds that we believed had some merit to expand upon. Typically built in tandem with the current main project (GROVE), features and learnings will be directly taken from this project and inserted into others!---CONTROLS:
Movement = WASD
Interact = E
Advance Text = Space / E
Use Ability = Shift / Q
-
Open Menu = ESC.
Menu Selections = WASD
Confirm Menu Selections = Enter
Cancel Menu Selection = X
Cycle Menu Tab = Z / C
3 expanding Levels, each with their own Boss
Three Endings to achieve, an enemy Codex to complete, and a Gallery that's unlocked as you play!
Features themes involving: Technophilia, Latex/Rubber, BDSM, Hypnosis, Drones and light petrification.
--- This is the first of our 'MiniProjects': Smaller-scaled games that are born from internal test builds that we believed had some merit to expand upon. Typically built in tandem with the current main project (GROVE), features and learnings will be directly taken from this project and inserted into others!---CONTROLS:
Movement = WASD
Interact = E
Advance Text = Space / E
Use Ability = Shift / Q
-
Open Menu = ESC.
Menu Selections = WASD
Confirm Menu Selections = Enter
Cancel Menu Selection = X
Cycle Menu Tab = Z / C




