1/3
4 Years of Service
2D Game, 2DCG, Anal sex, Animated, Bestiality, Big ass, Big tits, Female protagonist, Groping, Group sex, Lesbian, Loli, Masturbation, Monster girl, Oral sex, Pregnancy, Rpg, Sandbox, Sexual harassment, Shota, Titfuck, Vaginal sex
1. Extract and run
v0.33
Corrections:
Corrections:
- Corrected several occurencies where Ayame's dialogues were still showing up in Yuki's scenario.
- Corrected the fact that Lady would get blocked during her stroll in the forest.
- Corrected the fact that animals in the Kuroiwa farm could leave their pen.
- Corrected the fact that pregnancy wouldn't show up on Yuki's body during the second spanking scene's dogeza with Keizo.
- Corrected the fact that the bus in the Junkyard was not only showing Ayame dialogue but preventing the player to access the other side (which should have been the case.)
- Added a missing line on the barn's door of the Kuroiwa farm.
- Corrected the fact that you didn't have Keizo's bat in your inventory once it's signed (even if it's for a short period of time there IS an icon and an item for it)
- Corrected the fact that a few scenes didn't increase properly the sexual stats.
Art Additions:
- 41 new H images have been added to the game
- 7 new H scenes has been added to the game.
- 2 new pixel H scenes have been added to the game.
- An already existing scene has been expanded (Kuroiwa white horse 2nd scene). It now goes further if you have the WS skill unlocked.
- 1 new pixel animation has been added to the game.
- 5 new icons have been added to the game.
- Transparency Mode has been added to the game. You can switch it ON/OFF in the gallery. When turned ON, scenes where it is effective will have the corresponding element turned into a black transparent shape so you can see what's behind (it doesn't mean scenes with black shapes as a base will have a fully fledged drawn element if deactivated, though.)
- 4 New BGMs (including 3 H scenes BGMs) have been added to the game.
- The Spanking Mini-game now has a properly designed menu.
Art Update:
- The Perversion tree has been updated with some polish (and a proper title)
- The inventory has been updated with some visual polish as well.
- The farmers pixel sex animation has been properly aligned against the boxes.
Gameplay Additions:
- The second tier of the Skill is now unlockable (you can get enough PP to unlock it.) The main focus is the watersport skill, since it's all WIP, many other skills are useless for now.
- The NPC Status screen has been implemented in the game. When you've unlocked the necessary conditions (usually befriending said NPC) its page will unlock in the status submenu. From here you'll be able to equip/unequip them accessories like you can do with Yuki (provided you have the correct skill unlocked.)
- Emiri's NPC status is now unlockable after befriending her (after visiting the Kuroiwas). If your save is AFTER that moment, you can trigger the necessary switches by clicking on the TV on Yuki's bedroom.
- A new Soul Mate player has been added to the game (in Doctor Oda's cabinet.) He holds a new card: Naomi. However, the card won when you win is chosen randomly.
- The Spanking mini-game now has a real menu with a sub-menu for best times as well as a sub-menu for rewards.
- The Memory Tree now has its own menu as well and the way memories are handled have been recoded.
- The gallery now contains a trigger allowing the player to switch silhouette mode ON/OFF. When activated, scenes where it's implement will switch with a silhouette version of the male rather than the full drawn version of it (usually when it's hiding too much of the picture.) For now, only the stray dog in the hideout has this feature.
Gameplay Modifications:
- The Skill tree has been updated with some skills adaptation/removal/addition but will see other changes in future updates.
- Tweaked a bit some Skill unlocking values (notably in terms of Obscene Matter).
- Updated the "Unlocked scenes total"
- Removed the warning saying the Rottweiller is the only animal you can get pregnant from.
v0.31
Corrections:
- Corrected the fact that the Yuki/Ayame/Horse scene in the gallery would lead to the Yuki/Maitake one.
- Corrected all the white question mark for the main story gallery.
- Corrected the fact that some choices in the gallery were still showing transparent backgrounds.
- Corrected the fact that the entrance to Yuki's gallery wasn't at the right spot.
- Corrected the text color for hints and scene name in the main story gallery.
- Corrected the fact that the lights of the train passage would sparkle constantly for no reason.
- Corrected a bug that wouldn't give the right outcome if the player lost to the card player hobo after wining first.
- Corrected the fact that clicking on the chickes would show Ayame's lines instead of Yuki's.
- Corrected the fact that the cow and the goat in the Kurita farm weren't clickable.
- Corrected the fact the pleasure bar of the spanking mini-game would go out of frame if reached a score of 11 instead of 10.
- Corrected the dialogue with the shinto priest about memory shards/pearl because it was using an old vocabulary and not the proper name of items.
Art Addition:
- 8 new H scenes has been added to the game.
- 2 new base images have been added to the game.
- 63 new H pics has been added to the game.
- 70 new NCP Faceset shapes have been added to the game.
Art Update:
- A very thin gray line has been added to the outline of NPCs' facesets. It's not visible when there's a map behind but if they pop out inside a black area in smaller map, the outline of the faceset will be visible, allowing to see the NPC shape.
- Added the cold dawn effect of the map before Yuki/Ayame/Horse to the scene images themselves.
- ALL NPCs in Yuki's scenario now have a faceset. Some will probably change in the future to fit more their pixel version but they need to be drawn first.
Gameplay Addition:
- The spanking mini-game has been added to the game. It's still in construction and will be improved in future updates. For now, it features the following elements:
- 3 difficulty modes (Easy, Normal and Hard.)
- Anaëlle hand (Normal mode) is unlocked by default. You need to buy the necessary items to unlock other difficulty modes.
- You can't play a harder difficulty mode without winning easier mode first (for story coherence)
- The first win on each difficulty grants Yuki 5 perversion points (meaning you can earn up to 15 perversion points through the mini-game)
- Consecutive wins still grant 1 perversion point.
Gameplay Modification:
- Matsuri and Reina's facesets have been added to the conversation where Matsuri explains the legend.
- The skill Tree has been reordered a bit and updated (there's still room for changes). The most notable change is that the skill "Rough Play" can now be unlocked in the first tier rather than the second.
- The lines of the textbox have been adapted to the size of each faceset of the game (168 facesets)
v0.3
55 new H pics, 12 H scenes, 64 (!!) new pixel characters, 4 new pixel animations, 4 new facesets, 19 new icons, 20 new maps, a whole new interface/UI (still WIP), a mini-game (unfortunately it's only playable once scenario-wise for now), the accessory system, the skill tree system, the new status screen...
v0.2
- A trophy system
- A new title screen and buttons
- Custom menu SFX
- Backgrounds added to all scenes without one
- A new font
- A size increase and small rework of cut-ins
- A new status menu
- A gallery mode with hints
- A tutorial for shortcuts and Soul Mate
- The possibility to switch between Yuki and Ayame
- The whole figurine talk with Riki, Tetsu and Kentaro,
- Interactive elements on maps
- A proper flashlight system in the mine...
v0.1
Initial Release
Corrections:
- Corrected Anaëlle’s dialogue when unlocking the belt.
- Corrected a bug that would prevent the player from earning PP during the spanking mini-game if some skills were activated.
- Corrected the fact that the player would freeze if you lost during the spanking mini-game.
- Corrected an offset on Anaëlle’s pixel character.
- Corrected the fact that the suitcase in the factory’s basement didn’t show an exclamation point.
- Corrected the fact it was technically possible to get stuck if advanced too far in Emiri’s quest while not having progressed at all in Keizo’s (Police Officer scene could show during Emiri’s memory scene or during a Lady Stroll)
- Corrected the fact you could teleport yourself inside Aoi’s appartment, breaking the game and getting possibly stuck forever (There is now a message preventing you from using your phone if you’re in the middle of an Emiri job)
- Corrected the fact that the farm music would keep playing during the night Yuki masturbates.
- Corrected the fact that the animals in the Kurita farm could go over the background elements during the main story.
- Corrected the fact that Matsuri’s ears were broken during the final cutscene (and made the glasses disappear as well.)
- Corrected the fact that Bunichi could stay in the barn or in the farm forever if he wasn’t clicked on during Saturday Evening.
- Corrected the fact that the Dogo Argentino in the Hideout would appear twice after his third scene.
- Corrected the fact that places with two tiles (notably the Kuroiwa farm) could appear if you clicked on a specific tile with the mouse or on space while said tile.
- Corrected some pathing problems in the Sunagawa barn.
- Corrected the fact that the accessories wouldn’t reflect on Emiri’s scene.
- Corrected the fact you’d get a black screen at the end of rewatching the Yuki/Farrier 1 scene in the Gallery.
- Corrected the fact the game would freeze if you lost during the spanking mini-game.
- 53 new H images have been added to the game.
- 1 new base image has been added to the game.
- 11 new H scenes have been added to the game.
- A new BGM has been added to the game.
- Two new Jingle has been added to the game.
- 7 new sound effects has been added to the game.
- Updated Yuki’s images during the spanking mini-game (her buttcheeks are now properly closed.)
- The spanking mini-game now has its proper music.
- The spanking mini-game’s menu has been updated to be properly finished (frames at the right height, values inside aligned to the frames, game modes shown.)
- The currencies are shown in the inventory with their respective colors.
- Keizo’s sake bottle breaking now makes a proper glass breaking sound.
- There is now a proper jingle when you befriend an NPC and a proper losing jingle when you fail the spanking mini-game.
- Punches SFX when Keizo gets beat up have been changed with custom sounds (less flashy but more realistic.)
- There is now a proper UI when selecting the nutrient to feed the horse (it was transparent before.)
- The spanking mini-game is now complete.
- Emiri’s scenario is progressing! After spending two days taking care of Lady, she’ll contact you.
- Yuki’s second job has been implemented. It stops at the moment scenes should be inserted because these aren’t ready yet.
- The Soul Mate otaku player is now available during Yuki’s scenario if missed during the main story. He can either give 5 cards if it’s the first time you talk to him, or give you dupes if you have less than 5 cards.
- Added a few bubbles here and there when needed.
- Kuro’s new scene is the first loopable one to get pregnant. You can use him whenever needed to get pregnant (but you’ll get the bonus stats only the first time.)
- The unique items in Anaëlle’s shop are now properly unique (unavailable once bought.)
- Corrected different things that weren’t properly set up with the wounded horse (wrong conditions, text and color).
- It is now impossible to open the menu during the spanking mini-game to avoid problems.
Corrections:
- Corrected several occurencies where Ayame's dialogues were still showing up in Yuki's scenario.
- Corrected the fact that Lady would get blocked during her stroll in the forest.
- Corrected the fact that animals in the Kuroiwa farm could leave their pen.
- Corrected the fact that pregnancy wouldn't show up on Yuki's body during the second spanking scene's dogeza with Keizo.
- Corrected the fact that the bus in the Junkyard was not only showing Ayame dialogue but preventing the player to access the other side (which should have been the case.)
- Added a missing line on the barn's door of the Kuroiwa farm.
- Corrected the fact that you didn't have Keizo's bat in your inventory once it's signed (even if it's for a short period of time there IS an icon and an item for it)
- Corrected the fact that a few scenes didn't increase properly the sexual stats.
Art Additions:
- 41 new H images have been added to the game
- 7 new H scenes has been added to the game.
- 2 new pixel H scenes have been added to the game.
- An already existing scene has been expanded (Kuroiwa white horse 2nd scene). It now goes further if you have the WS skill unlocked.
- 1 new pixel animation has been added to the game.
- 5 new icons have been added to the game.
- Transparency Mode has been added to the game. You can switch it ON/OFF in the gallery. When turned ON, scenes where it is effective will have the corresponding element turned into a black transparent shape so you can see what's behind (it doesn't mean scenes with black shapes as a base will have a fully fledged drawn element if deactivated, though.)
- 4 New BGMs (including 3 H scenes BGMs) have been added to the game.
- The Spanking Mini-game now has a properly designed menu.
Art Update:
- The Perversion tree has been updated with some polish (and a proper title)
- The inventory has been updated with some visual polish as well.
- The farmers pixel sex animation has been properly aligned against the boxes.
Gameplay Additions:
- The second tier of the Skill is now unlockable (you can get enough PP to unlock it.) The main focus is the watersport skill, since it's all WIP, many other skills are useless for now.
- The NPC Status screen has been implemented in the game. When you've unlocked the necessary conditions (usually befriending said NPC) its page will unlock in the status submenu. From here you'll be able to equip/unequip them accessories like you can do with Yuki (provided you have the correct skill unlocked.)
- Emiri's NPC status is now unlockable after befriending her (after visiting the Kuroiwas). If your save is AFTER that moment, you can trigger the necessary switches by clicking on the TV on Yuki's bedroom.
- A new Soul Mate player has been added to the game (in Doctor Oda's cabinet.) He holds a new card: Naomi. However, the card won when you win is chosen randomly.
- The Spanking mini-game now has a real menu with a sub-menu for best times as well as a sub-menu for rewards.
- The Memory Tree now has its own menu as well and the way memories are handled have been recoded.
- The gallery now contains a trigger allowing the player to switch silhouette mode ON/OFF. When activated, scenes where it's implement will switch with a silhouette version of the male rather than the full drawn version of it (usually when it's hiding too much of the picture.) For now, only the stray dog in the hideout has this feature.
Gameplay Modifications:
- The Skill tree has been updated with some skills adaptation/removal/addition but will see other changes in future updates.
- Tweaked a bit some Skill unlocking values (notably in terms of Obscene Matter).
- Updated the "Unlocked scenes total"
- Removed the warning saying the Rottweiller is the only animal you can get pregnant from.
v0.31
Corrections:
- Corrected the fact that the Yuki/Ayame/Horse scene in the gallery would lead to the Yuki/Maitake one.
- Corrected all the white question mark for the main story gallery.
- Corrected the fact that some choices in the gallery were still showing transparent backgrounds.
- Corrected the fact that the entrance to Yuki's gallery wasn't at the right spot.
- Corrected the text color for hints and scene name in the main story gallery.
- Corrected the fact that the lights of the train passage would sparkle constantly for no reason.
- Corrected a bug that wouldn't give the right outcome if the player lost to the card player hobo after wining first.
- Corrected the fact that clicking on the chickes would show Ayame's lines instead of Yuki's.
- Corrected the fact that the cow and the goat in the Kurita farm weren't clickable.
- Corrected the fact the pleasure bar of the spanking mini-game would go out of frame if reached a score of 11 instead of 10.
- Corrected the dialogue with the shinto priest about memory shards/pearl because it was using an old vocabulary and not the proper name of items.
Art Addition:
- 8 new H scenes has been added to the game.
- 2 new base images have been added to the game.
- 63 new H pics has been added to the game.
- 70 new NCP Faceset shapes have been added to the game.
Art Update:
- A very thin gray line has been added to the outline of NPCs' facesets. It's not visible when there's a map behind but if they pop out inside a black area in smaller map, the outline of the faceset will be visible, allowing to see the NPC shape.
- Added the cold dawn effect of the map before Yuki/Ayame/Horse to the scene images themselves.
- ALL NPCs in Yuki's scenario now have a faceset. Some will probably change in the future to fit more their pixel version but they need to be drawn first.
Gameplay Addition:
- The spanking mini-game has been added to the game. It's still in construction and will be improved in future updates. For now, it features the following elements:
- 3 difficulty modes (Easy, Normal and Hard.)
- Anaëlle hand (Normal mode) is unlocked by default. You need to buy the necessary items to unlock other difficulty modes.
- You can't play a harder difficulty mode without winning easier mode first (for story coherence)
- The first win on each difficulty grants Yuki 5 perversion points (meaning you can earn up to 15 perversion points through the mini-game)
- Consecutive wins still grant 1 perversion point.
Gameplay Modification:
- Matsuri and Reina's facesets have been added to the conversation where Matsuri explains the legend.
- The skill Tree has been reordered a bit and updated (there's still room for changes). The most notable change is that the skill "Rough Play" can now be unlocked in the first tier rather than the second.
- The lines of the textbox have been adapted to the size of each faceset of the game (168 facesets)
v0.3
55 new H pics, 12 H scenes, 64 (!!) new pixel characters, 4 new pixel animations, 4 new facesets, 19 new icons, 20 new maps, a whole new interface/UI (still WIP), a mini-game (unfortunately it's only playable once scenario-wise for now), the accessory system, the skill tree system, the new status screen...
v0.2
- A trophy system
- A new title screen and buttons
- Custom menu SFX
- Backgrounds added to all scenes without one
- A new font
- A size increase and small rework of cut-ins
- A new status menu
- A gallery mode with hints
- A tutorial for shortcuts and Soul Mate
- The possibility to switch between Yuki and Ayame
- The whole figurine talk with Riki, Tetsu and Kentaro,
- Interactive elements on maps
- A proper flashlight system in the mine...
v0.1
Initial Release
It's finally ready! And it took me exactly 4 months (I started working on it on Monday 22nd January). The preparation work started much earlier of course, back when I was still working on TH2, but still 
So, I'd like to be rather quick in my post so I'll divide it in two: what you'll find and what's to expect in the June update.
I'll first go with the content of this update: the whole main story playable (tidbits missing notably the whole thing with Riki, Tetsu, Kentaro and the Ayame figurine), 6 H scenes + 5 cut-in H scenes (sorts of mini-H content) + 1 Non-H scene, lots of new music and a couple borrowed to SoVO for cohesion purpose (if you don't play with the sound, please do, the game doesn't have H sounds, and I really do my best to have good music with the setting :x), Soul Mate: the card game completely implemented (even if there are still things to improve), 14 facesets for all the main characters, lots of maps etc... (you don't care about the rest anyway XD)
There is no Changelog of course. These start being done at the second version.
When I'm writing those lines, I've just finished testing the whole game and to be totally honest, I think it's easily the game where I'm the most satisfied by the H scenes. Not in terms of writing (you'll be judge but I can hardly judge myself) but in terms of look. The coloring is GREAT and the liquids are great as well. I'm glad we lost so much time with Peak to come up with a proper design for wetness, cum, smegma... The result is just awesome. I hope you'll enjoy it as much as I do. As for the story, I hope you'll like the things that will change. Just like with SoVO I kept things similar and completely removed elements I disliked. So yes, in terms of pure story-telling, things that have been removed were removed solely because I didn't like them, not because I cut corners. Two examples coming to mind: Yuki's dream and Reiko's hypnosis. Both those scenes had been implemented because of constraints I had back in the days. I don't have them anymore so they're really unfitting, hence why everything revolving around that content has been removed. Some of you might be sad to see that, but wait until I've given birth to everything I want to show in the game, and you'll probably reconsider
So yes, the current H content is "tame" (it's not really, it looks tame because it's all happy but don't worry, most scenes are still naughty
) but I'm sure the pics will compensate for those who want more.
And then, there's June update.
If you didn't read the previous post I'm planning an extra update in June before working on the post-game content because there are too many things that we couldn't implement because of time constraints. Knowing that this June update was a thing kinda made me rush a bit the last two playable periods of the game (notably in terms of NPC, it'll feel a bit empty :x), but it's a first version after all. Among the things that aren't in the game but will be added for the June update are the missing H scenes (3 if everything goes well), trophies, a proper gallery, a proper faceset for some characters, small side scenario elements (like the one I mentioned above), improvement of Soul Mate and small elements to tweak or add to have a proper full main scenario finished and be able to move on to the post-game content.
Needless to say that I haven't released a new game like this for a while (more than two years) so do not hesitate to share your opinion. Even if it's negative, as long as there are arguments (unlike what some of the troglodytes at F95 are producing) I'm totally fine. Feedback is very important. Of course bug reports are as well, so feel free to bombard me with those.
I'm going to take a day or two off (don't worry I'll still be around to correct bugs), and after that I'll take several days to work on everything else I've delayed to speed up this release. The artists will keep on working on the game so I should be able to go back to it very quickly and prepare the June release.
That's all for the talking, here are the links. I remind you that RPG Maker MZ does NOT export games for Linux but I'm sure there are tons of way to play Windows RPG Maker games on Linux.
So, I'd like to be rather quick in my post so I'll divide it in two: what you'll find and what's to expect in the June update.
I'll first go with the content of this update: the whole main story playable (tidbits missing notably the whole thing with Riki, Tetsu, Kentaro and the Ayame figurine), 6 H scenes + 5 cut-in H scenes (sorts of mini-H content) + 1 Non-H scene, lots of new music and a couple borrowed to SoVO for cohesion purpose (if you don't play with the sound, please do, the game doesn't have H sounds, and I really do my best to have good music with the setting :x), Soul Mate: the card game completely implemented (even if there are still things to improve), 14 facesets for all the main characters, lots of maps etc... (you don't care about the rest anyway XD)
There is no Changelog of course. These start being done at the second version.
When I'm writing those lines, I've just finished testing the whole game and to be totally honest, I think it's easily the game where I'm the most satisfied by the H scenes. Not in terms of writing (you'll be judge but I can hardly judge myself) but in terms of look. The coloring is GREAT and the liquids are great as well. I'm glad we lost so much time with Peak to come up with a proper design for wetness, cum, smegma... The result is just awesome. I hope you'll enjoy it as much as I do. As for the story, I hope you'll like the things that will change. Just like with SoVO I kept things similar and completely removed elements I disliked. So yes, in terms of pure story-telling, things that have been removed were removed solely because I didn't like them, not because I cut corners. Two examples coming to mind: Yuki's dream and Reiko's hypnosis. Both those scenes had been implemented because of constraints I had back in the days. I don't have them anymore so they're really unfitting, hence why everything revolving around that content has been removed. Some of you might be sad to see that, but wait until I've given birth to everything I want to show in the game, and you'll probably reconsider
So yes, the current H content is "tame" (it's not really, it looks tame because it's all happy but don't worry, most scenes are still naughty
And then, there's June update.
If you didn't read the previous post I'm planning an extra update in June before working on the post-game content because there are too many things that we couldn't implement because of time constraints. Knowing that this June update was a thing kinda made me rush a bit the last two playable periods of the game (notably in terms of NPC, it'll feel a bit empty :x), but it's a first version after all. Among the things that aren't in the game but will be added for the June update are the missing H scenes (3 if everything goes well), trophies, a proper gallery, a proper faceset for some characters, small side scenario elements (like the one I mentioned above), improvement of Soul Mate and small elements to tweak or add to have a proper full main scenario finished and be able to move on to the post-game content.
Needless to say that I haven't released a new game like this for a while (more than two years) so do not hesitate to share your opinion. Even if it's negative, as long as there are arguments (unlike what some of the troglodytes at F95 are producing) I'm totally fine. Feedback is very important. Of course bug reports are as well, so feel free to bombard me with those.
I'm going to take a day or two off (don't worry I'll still be around to correct bugs), and after that I'll take several days to work on everything else I've delayed to speed up this release. The artists will keep on working on the game so I should be able to go back to it very quickly and prepare the June release.
That's all for the talking, here are the links. I remind you that RPG Maker MZ does NOT export games for Linux but I'm sure there are tons of way to play Windows RPG Maker games on Linux.
Last edited by a moderator:








