Single playthrough or branching paths?

RandMierdin

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I want to see everything in one playthrough. I don't want to have to replay over and over to find everything.
 

thatoneuser

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Single playthrough unless we are talking same love interests but different kind of path (ie; one love path, the other dark) which changes the scenes / story somewhat. I really dislike having to do multiple playthroughs (and usually I won't) just to get a certain character scene or shit like that. But generally speaking I'll take single playthrough any day whilst multiple paths / outcomes (especially endings..) is really a turn off. I rather have the dev focus on one path and work it out first, this also avoids let downs where people don't like the "real" ending or some shit.
 

MOCO9559

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I prefer branching if it makes the story better. Sometimes missing content can be annoying if you have to spend a lot of time getting back to that point on a different playthrough, but with tactical saving this can be avoided quite often.
 
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cde

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I like branching paths if I don't have to grind the same content again
 

Diwarfere

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Branching paths definitely. I'd also love it if there was an evil and non-evil route to take
 

mikenuts666

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One playthrough. I don't want to miss out on scenes and there's not much chance I'll replay it just for branching paths, this is why I mainly play harem games
 

nuclearbomb

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Would say branching paths now as most of the games I follow nowadays take a while to come out with new updates. So it happens from time to time that I replay the games and try other combinations of choices. Leading to new love interests opening up and old ones closing, for me its been fun and adds a lot to the replay ability. Usually have one main path I follow and then try other combinations later.
 

mchlladams638

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I tend to prefer single playthrough more. Branching can be good if the gameplay is solid & the choices offer different/unique experiences. The other outlier here are the sandbox games (like Headmaster or Summertime Saga) that has an explorable world to unlock interactions.
 

Faceless One

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Branching paths are definitely better, you can have a story with more focus and form a deeper connection to the central character(s). Plus I personally am not interested in the harem trope, so I'd rather see those deeper, more intimate connections. Though it must be said that for them to be done right requires a lost more development time, so I get why so many games don't do them.

If you are talking about some game that just about the sex, then a single path works just fine, I guess, not like I would be interested in such a game anyway.
 

Enot1964

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Branching paths. I like the games, not KN. The literary quality of kinetic novels is so low that it's better to just read a book (even a mediocre one). And just, at the very least, download some pornographic movies.
 
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