HuiEtyud
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3 Years of Service
- Allow others to update?
- yes
- Developer Name
- Novus Operandi Game Design
- Developer Links
- Version
- v1.5.7
- Latest Update
- Jun 26, 2026
- Release Date
- Aug 16, 2022
- Language
- English
- OS
- Windows

Overview:
A text-based, adult game with sci-fi & RPG elements!
Your father's just been murdered. He was the God of Time.
Now, it's your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers.
Build your forces.
Expand & upgrade your citadel.
And survive the enemies that seek your death!
RPG, adventure, fantasy, male protagonist, simulation, management, monster, sci-fi, text based, turn based combat,
Extract and run
v1.4.9-v1.5.7
v1.5.7
Spoiler
New Feature: Sell Followers’ Contracts on the Offworld Market
A new form of dismissal is available which allows the player to sell a follower’s contract of service on the offworld markets. The follower then goes to the highest bidder, never to return, while the player finds themselves well-compensated in silver.
A new side-story event can now randomly occur, in which a wealthy offworld patron offers to buy one of your followers. The offworld-assigned follower performed a service for them, and the patron was so impressed, they wish to make the arrangement more permanent. So, how will you respond?
A new set of bondage-themed tattoos are now available at the in-game Tattoo Shop, which can be purchased for any follower. (Not available during initial character creation).
The special recruitment events have been updated which allow the player to rescue lost family members from abusive masters offworld.
When choosing to Inspect a follower, new choices are now available.
v1.5.6
Spoiler
New Feature: Fully Customize Your First Follower
A brand-new Character Creator toolset has been added to the game which allows you to fully customize your first follower. This 3-screen interface can be optionally launched as part of the modified main story introduction, or even launched when starting a new game with the main story disabled as well. (But don’t worry: for those who still wish to start the game with Brianna Morgyn, the original first follower, her character values will serve as the default starting point when choosing to customize.)
v1.5.5
Spoiler
Outposts Overhaul!
Outposts have been significantly updated. They’ve been completely divorced from the dismissal mechanic of the game, reclassed as temporary remote assignments, and now have exciting new features.
In addition to their underlying personality type, followers can now have a series of personal traits, to further define them as individuals. Each follower will now have from 1 to 3 personal traits, assigned from a pool of possibilities.
v1.5.4
Spoiler
New Feature: Sex Drives for Followers!
Due to popular demand, your wives and girlfriends are no longer “totally cool” with you having multiple partners (at least, not without further action). Romantic rivalries can now develop between your significant others, complete with multiple ways for handling that situation when it occurs.
Improvements have been made to the recently-introduced recruitment event which takes place in the offworld slave markets. Now, rescuing potential recruits from these dire straits is more optimized and feature-rich.
v1.5.3
Spoiler
New Historical Figures to Recruit!
New historical figures can now appear for recruitment in the settlement. And while some creative license was employed to make these figures available (and appropriate to the setting of the game), whenever possible, I tried to stick closely to historical accounts.
New ethnicities are now available to recruit from dire straits throughout history.
v1.5.2
Spoiler
New Feature: Pregnancy!
You can now decide whether or not a follower remains chaste while on assignments. In the Manage interface, directly beneath where duty assignments are set, a new check-button has been placed labeled ‘Stays Chaste on Assignments’. If checked, the follower will no longer engage in sexual acts while offworld in your service.
A new off-duty assignment is now available to followers who are pregnant and in their 2nd or 3rd trimesters. Maternity Leave allows them to rest & recuperate while still earning a small amount of coin.
A new narrative event has been added which details what happens when a follower gives birth. The player is able to visit them in the infirmary, see the mother and her offspring, and make important decisions that affect their future. After all, the settlement is too dangerous a place to raise children, so what happens to them once they’re born?
When female offspring are sent for accelerated aging, this event details what happens upon their eventual return. Once they reach full physical maturity, Eva informs the player of their readiness and has them delivered via portal to greet the player. The player then has the chance to look them over, get a sense for who they are, and make a choice as to whether or not they’ll be allowed to join.
You can now manage the fertility of your followers. A new menu of choices has been added to the Manage interface for each follower, launchable from a new Fertility button. (Requires a moderate level of Devotion or Submission to access.)
v1.5.1
Spoiler
New Feature: Natural Aging for Followers + Birthday Cake!
Your followers can now age naturally over time, and you can watch them change as they reach certain milestones in their maturity. Plus, there’s birthday cake!
A new recruitment opportunity is now available which takes place in the shady slave markets of the offworld colonies. Unlike the time-travel opportunities which have you rescuing women from their fated deaths in Earth’s history, this event takes place in modern times and gives you the chance to intervene when a woman is being sold as chattel to the highest bidder.
A new, brief narrative event has been added which only girlfriends and wives will present to the player. They come to you after they’ve had a very hard day, and ask to be held. You have the choice to Embrace Them (resulting in increased Love) or give them an excuse and Decline (resulting in decreased Love). This is a non-sexual scene of intimacy between the player and a romantic partner. Multiple elements of this scene are randomized to increase variety on repeated occurrences.
New Bonuses Granted by Followers with Max. Devotion, Submission, or Love
New bonuses that affect the settlement now appear in the weekly Boons Report, if followers locally assigned (e.g. not assigned to an outpost) have maximum Devotion, Submission, or Love. And the effects of those bonuses are multiplied by the number of followers who possess those maxed out stats.
v1.5.0
Spoiler
New Feature: One-on-One Nude Punishments with Followers
A new interactive dialogue is available which allows the player to conduct one-on-one punishments of nude followers. This activity is only available for followers who possess a certain minimum of Submission, Devotion, or Love, and involves them voluntarily submitting for corrective action by the player. This dialogue can be accessed from the Inspection Menu, and is labeled Nude Punishment. (Followers who do not meet requirements for this dialogue will not display this option.)
v1.4.9
New Feature: Rule by Fear! (or Not)
Spoiler
New Feature: Sell Followers’ Contracts on the Offworld Market
A new form of dismissal is available which allows the player to sell a follower’s contract of service on the offworld markets. The follower then goes to the highest bidder, never to return, while the player finds themselves well-compensated in silver.
- Dismissal Options Button Changed. The label for this button has been changed from ‘Dismissal Options’ to ‘Dismiss or Sell Contract’.
- Prices of contracts based on full market evaluations. A simulated market evaluation is used to arrive at a price, which takes into account the follower’s various attributes, skills, and bonus qualities. The cost of each contract is entirely individual, and may fluctuate slightly as market conditions change.
- Choice to read the market evaluation. A choice is also available to read the full market evaluation of the contract in question. It details every factor which was taken into account, bonuses & penalties applied, and includes a mention of the skills that recruit possesses (if any).
- New bonuses added to evaluations. Is the follower a person of historical renown? Do they possess a measure of Celestial blood (e.g. half-sisters and cousins), or have they won a championship in Arena Victoria (and if so, how many). All of these factors and more are now accounted for, and will affect the price of their market evaluation.
- Existing bonuses updated & expanded. Existing market evaluation bonuses for muscular strength, beauty, health, devotion, submission, and skill levels have all been updated and expanded upon, to more accurately account for the various levels of attribute the follower might possess.
A new side-story event can now randomly occur, in which a wealthy offworld patron offers to buy one of your followers. The offworld-assigned follower performed a service for them, and the patron was so impressed, they wish to make the arrangement more permanent. So, how will you respond?
- What would be the follower’s fate? You can inquire as to what the follower’s fate would be should you accept the offered silver. The patron’s response can reflect one of 20+ possible fates, which are chosen based on various factors, such as the follower’s dominant skills, their physical fitness and attractiveness, current age, their suitability for childbearing, and whether or not they’re a champion of Arena Victoria.
- Choices to accept or decline the offer (with varying responses). If you accept the offer, you’ll receive payment in silver, and see your follower respond differently according to various factors (such as their levels of devotion, submission, love, or current relationship with the player). And if you decline the offer instead, they’ll respond with gratitude, as well as an increase in their currently fostered stat (i.e. devotion or submission).
- Choice to read market evaluation. See a readout of the full market evaluation used to arrive at the offered price.
A new set of bondage-themed tattoos are now available at the in-game Tattoo Shop, which can be purchased for any follower. (Not available during initial character creation).
- 8 new tattoos now available: Every area of the body receives a new tattoo option (some more than one) with a shared theme of elegant, knotwork chains and servitude; a decorative chain collar, bracelets, waist chain with ornate padlock, and even knotwork chain garters. Plus, two new tattoos for the shoulders or buttocks that display Latin script reading “devoted” or “submitted”, and two variants of a new back tattoo with crossed and bound fists.
The special recruitment events have been updated which allow the player to rescue lost family members from abusive masters offworld.
- The cost to liberate family is now based on market evaluations. Previously, the contract prices for these special recruits were randomly generated (from a fixed range), and then multiplied as the number of turns in the game elapsed. Now, however, a simulated market evaluation is used to arrive at the price (see above for details).
- New Choice: Read market evaluation. A new choice has been added to these events which allows the player to read the full market evaluation of the contract in question.
When choosing to Inspect a follower, new choices are now available.
- Feel Her Pregnant Belly. Flutters, kicks, rolls, or jabs? Maybe the baby’s taking a nap? Under certain conditions, you can now feel a follower’s pregnant belly and see if you detect movement. Various outcomes are possible depending on the current trimester of the pregnancy. (Armor must be removed, if worn, before option will appear.)
- Kiss Her. If the follower being inspected is a girlfriend or wife (and conditions of both health & willingness are met), you can now kiss her during inspections.
- You can now change your wife’s name after saying your vows. You can now immediately change your wife’s name after tying the knot, with a new option that appears during the marriage event.
- If closely related, you can now discuss the subject. A new dialogue choice has been added to the marriage event, which allows the MC to discuss the implications of their close familial relationship with their bride-to-be (if such a relationship is present).
- You can now skip the TTS reading of the top portion of every follower’s weekly report. Each follower’s duty assignment report is now divided into two, discreet sections (each with its own keyboard traversable bookmark & separate TTS readout); a top section (name, duty assignment, and factors that affect performance), and a bottom section that begins with the reading of their weekly activity. So, now players who wish to do so can skip the TTS reading of the top section of these reports to go down immediately to what changes have taken place during the last week. (As suggested by player feedback.)
- Manage Outposts Menu Updated. This menu has been updated to more clearly communicate the current upgrade tier possessed and the number of followers assigned to the outpost. This information is now displayed in two separate locations inside the menu; first, on the choice itself used for selecting the outpost, and second, on the menu displayed after the outpost has been selected.
- Minor Updates to Intro Story Event. Minor updates have been made to the game’s introductory story event, which include a new choice and scene. You can now choose to face the beast head-on rather than take your rescuer’s offered hand. How do you think that will turn out? You might be surprised.
- Corrected issue in Character Creator that would sometimes result in a customized follower being referred to as a ‘girl’, even though she’s over 20, or as a ‘woman’ even though she’s under 20.
v1.5.6
Spoiler
New Feature: Fully Customize Your First Follower
A brand-new Character Creator toolset has been added to the game which allows you to fully customize your first follower. This 3-screen interface can be optionally launched as part of the modified main story introduction, or even launched when starting a new game with the main story disabled as well. (But don’t worry: for those who still wish to start the game with Brianna Morgyn, the original first follower, her character values will serve as the default starting point when choosing to customize.)
- Customize Name & Appearance. You can now immediately customize the name, ethnicity, and age of your first follower, as well as any of her 17 cosmetic attributes, plus her virginity states, what title she’ll address you by, and what sort of tattoos she might have. (Some cosmetic options are limited for starting followers.)
- Customize Skills, Sexuality, Fertility, and Traits. You can also choose her personality type, select a primary and secondary starting skill (from those available to her personality), make selections regarding her sexuality and fertility, plus choose up to 3 optional traits that will shape her person (from 16 available).
- Randomize Builds. You can also automate the customization process by choosing to randomize all elements of her person, or create a random follower of any specific ethnicity type. You can also revert back to the default values you started with (i.e. Brianna Morgyn).
- Built with Accessibility in Mind. Like the majority of features in this game, the Character Creator toolset supports text-to-speech for the visually-impaired, and special consideration was taken to make it intuitive to navigate for such players. Special audio cues are embedded in certain functions to make their effects more apparent to visually-impaired players, such as a brief audible readout of all basic character attributes after choosing to generate a new, random character. Key bindings are also present: Pressing Alt + ‘c’ shifts focus to any of the Continue buttons on these screens, while pressing Alt + ‘x’ shifts focus to the Go Back buttons.
- Updates to Follower Management screen. The ‘Accept’ button under Follower Management has been renamed ‘Confirm’, and pressing Alt + ‘c’ now shifts focus to that newly-renamed Confirm button, while pressing Alt + ‘x’ shifts focus to the Cancel button instead. (As suggested by player feedback.)
- Key bindings added to Gene Lab, Outfit Shop, and Tattoo Shop screens. The various screens used for purchasing follower customization options have been updated to include the following keybindings: Alt + ‘c’ shifts focus to the Confirm or Purchase buttons, while Alt + ‘x’ shifts focus to the Cancel buttons. (As suggested by player feedback.)
- Updated TTS behavior of combobox widgets. Now, when top item in list is already selected and up arrow is pressed again, audible feedback will announce ‘top of list’ before re-iterating the selected item. Similar behavior will also occur when bottom item in list is already selected and down arrow is pressed again.
- Updated TTS behavior of checkbox widgets. Now, if a checkbox is disabled and one attempts to activate it by pressing the Enter key, an audible reminder of its disabled state will be issued.
- Fixed bug that could cause some offspring to return from accelerated aging with a hair length that’s inappropriate to their possessed hair style.
- Reduced malfunction chance (when zero weekly benefits are produced) for Missionary Outpost and Communal Farmstead (from 15% -> 10%).
- Increased priority level for Personal Trait Events (in which a follower’s personal traits are revealed and/or demonstrated), to increase the likelihood of their occurrence.
- Adjusted code used for selecting pairs of romantic rivals. Now, the rival targeted by the jealous lover will be more reliably random (though still within certain guidelines).
v1.5.5
Spoiler
Outposts Overhaul!
Outposts have been significantly updated. They’ve been completely divorced from the dismissal mechanic of the game, reclassed as temporary remote assignments, and now have exciting new features.
- New ‘Manage Outposts’ Button & Menu. No longer located under Dismissal Options in the follower management screen, you can now find all outpost-related choices under a dedicated Manage Outposts button on the main screen. This button launches a new, interactive dialogue in which the player can make several management choices. (The Manage Outposts button only becomes visible when at least one outpost has been unlocked.)
- Upgrading Outposts. Using energy & silver, you can now upgrade any outpost to higher tiers of effectiveness to increase its rewards. This works regardless of whether followers are assigned to the outpost or not, and the number of potential upgrade tiers is infinite. The weekly report has also been updated to display an outpost’s current upgrade tier with color-coded text, (Tiers 1-10 in yellow, 11-20 in green, 21-30 in bright green, and 30+ in purple).
- Sending & Recalling Followers. When a follower is sent to an outpost, it’s now classed as a ‘remote assignment’ rather than a full ‘dismissal’. They can be recalled just as easily as being sent, and romantic relationships are no longer affected by doing so. The more followers you send, the greater the effectiveness of the outpost, but sending followers is now entirely optional, easily reversible, and investing in outpost upgrades can achieve the same result.
In addition to their underlying personality type, followers can now have a series of personal traits, to further define them as individuals. Each follower will now have from 1 to 3 personal traits, assigned from a pool of possibilities.
- 16 New Possible Traits. Eight pairings of personal traits have been added, each of which is a mutually-exclusive pair (i.e. if one trait is possessed in the pair, the other cannot be), for a total of 16 possible traits. They are Disciplined or Relaxed, a Night Owl or Early Riser, Movie Obsessed or Book Obsessed, Messy or Organized, Forgetful or Detail Oriented, Superstitious or Skeptical, Inquisitive or Content with Life, and Adventurous Eater or Picky Eater.
- New, Brief Narrative Events to Display These Traits. New, brief narrative events have also been added which display the effects of these traits on a follower’s day-to-day life.
- LOOK CLOSER Updated to Display Known Traits. A follower’s personal traits are unknown by default, and only become known after one of the above events is encountered. Afterward, if you choose to ‘Look Closer’ during most dialogues, the traits you know about the follower will then be displayed.
- New Duty Assignment: General Labor. A new duty assignment is now available called General Labor. Similar in style to the recently-introduced Maternity Leave assignment, this duty allows followers of any personality type or skill level to work at crafting goods for sale in the offworld markets. Whatever skill is their current highest will be favored for the type of goods produced, and occasional skill increases (up to a certain limit) can also be gained. This is primarily intended to serve as a “bridge” assignment, giving followers a way to contribute when other suitable duties may not yet be available (such as Medic or Caretaker).
- Caretakers Now Craft Goods for Sale. Followers assigned to Caretaker duties will now craft goods for sale in the offworld markets, in addition to reducing the Energy Usage of the settlement.
- Medics Now Craft Goods for Sale (When Not Busy). Followers assigned to Medic duties will also now craft goods for sale, but only when they have spare time because no patients are currently assigned to them.
- Medic Benefits Increased. The percentage amount by which an on-duty Medic can influence the recovery of her patients (on positive outcomes) has been slightly increased.
- Maternity Leave Can Now Increase Skill. When followers on Maternity Leave are crafting goods appropriate to their skills, they will now continue to experience slight increases to those same skills, so long as those increases do not exceed a certain limit.
- Two New Winged Outfit Variants. Two new outfits have been added, which are cosmetic variants of existing designs. The first is a variation of the ‘white loincloth (topless) (wings, white)’ outfit, that instead comes with ‘ominous wings in purest ebony with dark crimson highlights’. The second is a variation of the more powerful ‘white loincloth (topless) (wings, light)’ outfit, that instead comes with ‘infernal wings made from blazing fire with sparks popping from their smoky span’. So, now your angels can look a little more demonic, if you like.
- Dating activity has been updated so that followers with a sex drive of level of ‘Nymphomania’ will have most other inhibitions overridden and be more willing to engage in romantic options.
- Sex dialogues have also been updated so that followers with a sex drive of level of ‘Nymphomania’ will have most other inhibitions overridden and be more willing to engage in penetrative choices (once their skill level is high enough).
- Skill increases (of varying amounts) will now result when competing rivals engage in contests of prowess.
- Mother / daughter relationships will now be recognized & mentioned in scene text when competing rivals share this familial connection.
- Followers not already assigned to Maternity Leave when they give birth will now be automatically switched to Maternity Leave upon giving birth, unless they are a Patient in the infirmary.
- Minimum turn number required for Missionary Outpost to unlock reduced from 25 turns to 15 turns, and minimum required for Farmstead Outpost to unlock from 60 turns to 50 turns.
- Code used for generating skill levels of new followers has been updated. Now, followers who would have previously generated with all zeroed-out skills will instead generate with very low skill values.
v1.5.4
Spoiler
New Feature: Sex Drives for Followers!
- Followers now have varying levels of strength in their sex drive. This can land anywhere on a seven-category scale, starting at asexuality (a complete disinterest in sex) and ending with nymphomania (obsession with sex). This level is determined by a mix of random chance + personality type.
- Sex drive now affects performance when assigned to sex work (i.e. courtship-associated duties while not remaining chaste). The stronger their sex drive, the better they’ll perform in these activities, and the weekly report has been updated to mention these effects.
- Sex drive now dictates how eager a follower is for sex in general. And the various sex-themed narrative events have been updated to reflect this. Now, a follower must possess a certain level of sex drive before she’ll approach the player to offer sex, and this level can vary depending on the event.
- Girlfriends & wives protected in update. After the update, pre-existing girlfriends and wives are guaranteed to possess a sex drive level of ‘average’ or higher, so as to prevent undesirable states.
- Followers can now be lesbian, bisexual, straight, or even undecided. And the strength of their underlying sex drive determines how powerful those sexual preferences are. A follower’s level of attraction for one gender or the other can now land anywhere on a seven-category scale, starting at ‘no interest’ and ending with ‘adores’. These sexual preferences are determined by a mix of random chance + personality type + underlying sex drive.
- Sex preferences now affect available romance options. A follower’s sexual preferences now influence whether they become infatuated with the player, how much their feelings for the player can be increased by orgasms, and whether or not they’ll be willing to become the player’s romantic partner.
- Attraction levels increased by orgasm. If a follower is at least “sexually curious” about a gender, being given orgasms by a member of that gender (under most conditions) will now increase their attraction level to partners of that gender in general.
- Girlfriends & wives protected in update. After the update, pre-existing girlfriends and wives are guaranteed to possess an attraction level for men that is ‘attracted’ or higher, so as to prevent undesirable states. (Their attraction level for women will remain procedurally-assigned.)
- ‘Look Closer’ now displays sexuality if known. The LOOK CLOSER choice in most dialogues has been updated to now display a follower’s strength of sex drive & their sexual preferences, but only if that information is presently known.
- By default, a follower’s sexuality is unknown. And when that’s the case, a message will instead be displayed communicating that fact.
- Sexuality can be revealed in several different ways. These include a special investigation action (see further below), a brief narrative event in which a girlfriend or wife reveals her sexual preferences to the player, and a report generated when a follower completes her Courtship training (if she is not presently staying chaste on assignments).
Due to popular demand, your wives and girlfriends are no longer “totally cool” with you having multiple partners (at least, not without further action). Romantic rivalries can now develop between your significant others, complete with multiple ways for handling that situation when it occurs.
- New Event: Rival Lovers Clash. Once you have two or more women in the settlement classed as ‘girlfriends’ or ‘wives’ (just dating someone doesn’t count), a new event can occur in which the player discovers two rival lovers arguing. One of your lovers is jealous, doesn’t think her rival is worthy of the honor bestowed on her, and wants nothing more than to prove her point. Multiple options are included for how to handle this event.
- Settle it peacefully. You can encourage your lovers to set their differences aside and accept each other as equals in your household. This will end their rivalry.
- Settle it with a fight! You can encourage your lovers to settle their differences with a contest of combat prowess. This will lead to a fight, in which the victor is determined by a mix of various factors, including random chance, current health, dominant stat level (devotion or submission), combat skill, and muscular strength.
- Settle it with sex! You can also encourage your lovers to settle their differences with a contest of sexual proficiency. This will lead to a sexual contest between them in which each tries to make the other climax first. The victor is determined by a mix of various factors, including random chance, current health, dominant stat level (devotion or submission), courtship skill, physical beauty, and strength of their sex drive.
- What happens next? You decide! After a victor and vanquished have been decided by either combat or sexual contest, you get to decide what happens next. The victor has their rival pinned on the ground and is awaiting your instructions.
- Give them mercy. You can have the victor give their rival mercy, and let them up without further actions, or...
- Dominate rival sexually. You can instead encourage the victor to dominate their rival sexually. If so, she’ll straddle the other woman’s face and ride her to a shuddering orgasm. (Choice availability is limited to victors who are at least “sexually curious” about women.)
- Spank & humiliate rival. Or you can encourage the victor to flip their rival over and spank their bare ass in the main hall until the other woman is a tear-streaked, shame-faced mess. (Choice availability is limited to victors of a sexual contest.)
- Mar rival’s beauty. If you (or the victor) is feeling particularly vindictive, you can also encourage the victor to mar their rival’s beauty. This will involve the victor pinning their rival and beating the other woman until her physical beauty is reduced by a single level. (Choice availability is limited to victors of a combat contest.)
- Kill rival. Yes, even this is on the table! If you’re in the mood for the ultimate sacrifice, you can encourage the victor to prove her love for you (as well as permanently remove her competition) by killing her rival. This will lead to a powerful scene in which the victor grimly takes the life of her helpless opponent with a knife you hand to her. (The number of rival lovers killed by a romantic partner will be tracked, and then reported during inspections.) (Choice availability is limited to victors with very high love and devotion or submission to the player.)
- But if they’re still alive? Then what?! Okay, so what if you didn’t “encourage” the rival’s demise? You get even more choices! You can choose to Keep Both Relationships & End Rivalry (with the vanquished now subordinate to the victor), you can choose to Continue the Rivalry (so fun like this can keep happening & the vanquished gets another shot to prove herself), or you can choose to End Your Relationship (right then & there) with the vanquished lover.
- Color-coded labels for romantic relationships added to weekly report, (e.g. ‘Your Romantic Interest {follower name}’, ‘Your Girlfriend {follower name}’ or ‘Your Wife {follower name}’), with pink used for romantic interests (just dating), bright green used for girlfriends (going steady & being intimate) and purple used for wives.
- Color-coded labels for romantic relationships added to follower filecards. These are very short to save on space, but use the same color coding as the weekly report. [R] for Romantic Interest, [G] for Girlfriend, and [W] for Wife. (For visually-impaired players, alt text will be read aloud instead, which will contain the full title of the romantic relationship.)
- The Coaching Menu has been re-branded as the Actions Menu. This was done to accommodate a wider range of possible action types for the player to perform, beyond the existing coaching choices.
- New Action: Investigate Sexuality. A weekly action which lets the player investigate the sexuality of a given follower. A brief, weekly report is produced in which the player (with Eva’s technological help) attempts to gather data about the underlying sex drive & sexual preferences of a follower.
- New Action: Increase / Decrease Sex Drive. (Only available when follower’s sexuality is known.) A weekly action which lets the player make attempts (with Eva’s technological help) to increase or decrease the strength of a follower’s libido. Successful increases or decreases to the level of sex drive can also result in a similar change taking place in the strength of a follower’s respective sexual preferences.
- New Action: Increase / Decrease Sexual Attraction (to men or women). A weekly action which lets the player make attempts (with Eva’s ever-helpful assistance) to steer a follower’s sexual attractions in one direction or another.
- Sex Orientation Changes Reported. If you choose to shape a follower’s sexual attractions in one direction or the other, and this results in a complete change of their sexual orientation (e.g. straight to bisexual or lesbian, or vice versa), that change will be noted when their sexual preferences are listed under the LOOK CLOSER choice (with their original vs new orientation mentioned).
- New Personal Action: Scanning for New Recruits (General). You can now select ‘A Personal Action’ from the Actions Menu, rather than selecting a follower, and then choose to focus on ‘scanning for new recruits (general)’. This allows the player to use their weekly action to guarantee a recruitment event after the weekly report closes. This will be a random recruitment event from the full variety of options available. (Note: The occurrence of major story events will take priority over the occurrence of this recruitment event.)
- New Personal Action: Scanning the Offworld Slave Markets. A new ‘Personal Action’ the player can undertake, which allows them to use their weekly action to guarantee a slave market recruitment event after the weekly report closes. (Note: The occurrence of major story events will take priority over the occurrence of this recruitment event.)
Improvements have been made to the recently-introduced recruitment event which takes place in the offworld slave markets. Now, rescuing potential recruits from these dire straits is more optimized and feature-rich.
- Prices of slaves are now based on market evaluations. Previously, the prices of these slaves were randomly generated (from a fixed range), and then multiplied as the number of turns in the game elapsed. Now, however, a simulated market evaluation is used, which takes into account their various attributes, skills, and bonus qualities. The price assigned to them is now entirely individual, and will no longer scale upward with time.
- New Choice: Read the market evaluation. A new choice has been added to this event which allows the player to read the full market evaluation of the recruit in question. It details every factor which was taken into account, bonuses & penalties assigned, and includes a mention of the skills they possess (if any).
- New Choice: Search for different recruit. A new choice has been added which is only available when this event is launched as the player’s weekly activity from the Actions Menu. It allows the player to continue scanning & search for a different recruit, if the one they find is not to their liking. This choice can be selected as many times as one likes.
- Arousal system updated to be more intelligent & selective. Basic foreplay actions in sex dialogues can no longer bring followers to orgasm. Now, most foreplay actions can only raise a follower to a ‘highly aroused’ state, and from there, more direct or intimate actions must be performed in order to bring a follower to orgasm.
- Arousal & love limits for disinterested or asexual followers. New limits have also been put in place on arousal & love increases in general, for followers who have little to no interest in male partners or who have very low sex drives. To get past these limits, use the updated Actions Menu to increase their sex drive or their interest in men.
- Private erotic moments now reflect a follower’s sexual preferences. If you observe a follower by surveillance while they’re masturbating or having an erotic dream, the names / persons they call out in ecstasy will now reflect their sexual preferences, and if their love for the player is “infatuated” or higher, they might even call out your name.
- Patrons of sex workers now reflect their sexual preferences. The clients seen in weekly activities being served by sex workers on duty will now reflect their sexual preferences (male, female, or both).
- 25% reduction in cost of all outfits, cosmetic changes, and follower management choices.
- 25% reduction in cost for constructing the War College and Temple of Eros buildings.
- 25% reduction in cost for constructing outpost buildings.
- 25% increase in energy generated per-turn by Citadel reactor (at all upgrade tiers).
- 15% increase in individual silver earnings collected by followers.
- Medics now remain at their post & perform duties under harsher conditions. Significantly lowered the levels of Devotion / Submission required for a serving Medic to remain at their post. Also waived the usual performance penalty applied by low levels of Devotion / Submission for any follower serving as a Medic. This makes Medics far more likely to weather the storm and continue treating the injured following a settlement attack in which stat checks were lost.
- The War Sanctum and the Cloister of Eros unlock sooner. These outposts (which allow the player to build Strength & Persuasion by dismissing followers) previously only became available after turn 80. Now, they unlock under the same conditions as their on-site equivalents, the War College and Temple of Eros. This was done to make playthroughs with minimal on-site followers more viable, even in the early game. (Note: the War Sanctum and Cloister of Eros outposts are only available in the Complete Edition of the game.)
- Fixed bug that could prevent sex dialogue from progressing past foreplay choices into full penetrative choices when the follower is a wife.
- Fixed bug that could prevent ‘Maternity Leave’ from showing as an available assignment when transferring follower to a different building, if they were already assigned to ‘Maternity Leave’.
- Corrected formatting issue in text displayed when follower’s devotion or submission have fallen too low to continue in her current assignment.
- Corrected issue found in the ‘Generate New, Pregnant Recruit’ option of the Cost-Free NPC Generator (a cheat menu option). It was inadvertently set to only generate pregnant recruits with female offspring. Now, their offspring can be either gender.
- Corrected oversight found in family relationship tracking: Now, if a new female offspring is birthed by the MC’s bio mom, but sired by an unknown man, she will be properly labeled as ‘(a half-sister)’ upon returning from accelerated aging. (This change will only affect new births going forward.)
- Increased the minimum number of turns that must elapse between occurrences of special historical recruitment events from 10 turns to 20 turns.
- Put measure in place to ensure that offspring sent for accelerated aging will return in the same order in which they left (i.e. those sent first will return first). (Previously, the order of return was random.)
- Updated mechanism used to make sure offspring sent for accelerated aging do not return too quickly. (Previous mechanism proved ineffective under certain conditions.) Now, a minimum of 3 in-game weeks should pass before an offspring returns. (This change will only affect new births going forward.)
- Updated code used for generating the age of new followers. Now, only a 15% chance exists for a follower to generate with an age over 40. (Previously, age generation was fully random.)
- Reduced the amount of horizontal empty space on the left-hand side of the interface, which was left behind when most major HUD elements were removed for a dialogue.
v1.5.3
Spoiler
New Historical Figures to Recruit!
New historical figures can now appear for recruitment in the settlement. And while some creative license was employed to make these figures available (and appropriate to the setting of the game), whenever possible, I tried to stick closely to historical accounts.
- Cleopatra Philopater (Queen of the Nile). After the armies of both she and her lover Mark Antony are crushed by the invading general Octavius, Cleopatra retreats to her throne room in Alexandria, where she and her loyal handmaids plan a suicide by poison. It’s a fate far kinder than what awaits them in the clutches of their conquerors. But in a last moment of indecision, she cries out to the heavens, pleading for the aid of any god who will listen to her plea. Will you be the one to answer that call?
- Amelia Earhart (The Aviatrix). In 1937, the pioneering aviator Amelia Earhart tried to circumnavigate the globe in a twin-engine airplane. But on the morning of July 2nd, both she and her aircraft disappeared without a trace. Unknown to the world that puzzled over this mystery, Amelia’s airplane slipped through a rift in space and time, and crash landed over 300 years in the past. She finds herself in the city of Bonn, during the Thirty Years’ War in 1627. To say the least, the locals have no idea what to make of her strange clothing, indecipherable speech, and seeming ability to fly. What fate awaits her in this distant past, and will you be the one to save her?
- Florence Nightingale (Lady with the Lamp). A woman who dedicated herself to tireless service and reformations of the medical field during the Crimean War, Florence was known as the “mother of modern nursing.” Yet years later, she finds herself alone on her deathbed as an elderly woman, and wishes she had more time. With her life fading, she cries out to the ancient gods she studied as a child. She asks for a single boon: restore her youth! Not for selfish gain or vanity, but so she might continue in good works. In return, she promises her loyal service. Will you be the one to accept that offer, and restore the glory of her youth?
- Updated logic used for the occurrences of this type of event. Previously, Mata Hari could appear in the game after turn 20, and Jean D’Arc could appear after turn 40. But now, any of these special, historical figures can appear for recruitment (in any order whatsoever) after turn 15, with a minimum spacing of at least 10 turns between each occurrence.
New ethnicities are now available to recruit from dire straits throughout history.
- Greek. The passionate and swarthy denizens of the Mediterranean. Also the ethnicity of our new historical figure Cleopatra (who may have been the Queen of Egypt, but was of Greek descent).
- Anglo-Saxon. The adventurous and fair-skinned explorers who established lasting footholds in the British Isles and North America. Also the ethnicity of our new historical figures Amelia Earhart (from America) and Florence Nightingale (from England).
- New Tattoos. Twelve new tattoos have been added, including full sets of tribal-style tattoos for the Greek and Anglo-Saxon cultures, plus a buttock tattoo that features ‘elegant French lettering which spells out, "être imprégnée" (to be impregnated).’
- New Skin Tone. A new skin tone has been added which is appropriate to the medium-hued peoples of the Mediterranean: Olive.
- Added a new pregnancy speed to the Fertility Menu of ‘x0 – (pause pregnancy)’ which allows for pausing the progress of a follower’s pregnancy. So, if you really like how a follower looks during a particular stage of her pregnancy, with this feature, you can now make it last as long as you like.
- Also updated weekly report so that fertile followers who are assigned as Courtesans or Temple Priestesses, but who are not staying chaste or using contraceptives, will instead have it mentioned that they are ‘(fertile & unprotected)’.
- Took steps to increase variety in responses made by girlfriends and wives during sex. (This included adding new possible responses, adding more procedural elements to some existing responses, and tweaking the code that selects them.)
- Updated logic used to display certain skill-influenced items in the game; such as crafts made by followers on maternity leave, gifts left on desk by wives, and skill-based outfits available to purchase in shop. Now, both their skill level & their current personality-based limitations are taken into account, so that items utilized by them seem more consistent and appropriate.
- Updated logic used by skill checks in Arena Victoria (where all followers can use Combat or Courtship to confront challenges). Now, their chances to succeed on these checks may be penalized to varying degrees depending on how severe their current personality-based limitations are.
- Fixed bug that would allow a heavily-pregnant follower to enter the Nude Punishment dialogue, even though the launcher button says ‘Needs time to rest’.
- Fixed bug in inspection and nude punishment dialogues that would cause a follower sired by the MC to be surprised every time they’re asked to undress (rather than just the first time).
- Updated requirements for some side story events so that followers born in the settlement will not qualify to participate in them. In particular, events which mention them being saved from their fated deaths, or which feature them remembering a life before being rescued.
- Fixed bug in Gene Lab that could cause followers with ‘sun bronzed’ skin tone from Middle-Eastern or Chinese ethnicities to display options for light skin tones instead of the appropriate medium skin tones.
- Corrected formatting of text that displays in weekly turn report if follower’s current dominant stat (devotion or submission) has fallen too low to continue in their assignment.
- Fixed typo found in main story event #4 (two enemy champions attack the Citadel); ‘otherwordly’ -> ‘otherworldly’.
v1.5.2
Spoiler
New Feature: Pregnancy!
- Sex Has More Consequence. Followers can now become pregnant from unprotected sex with the player. And if they do become pregnant, they will then advance through 9 different stages of pregnancy across 3 trimesters until they finally give birth. Each of these stages comes with a slightly different description for how their body appears while pregnant, and the weekly report will comment upon these changes as well as any symptoms they experience.
- Consequences for Sex Work, Too. Followers can now also become pregnant from unprotected sex experienced while assigned as Courtesans or Temple Priestesses. If you wish to prevent this, have them use contraceptives or instruct them to remain chaste on assignments (see further below). (Note that all followers from pre-existing save files will be automatically set to use contraceptives after the update. But new followers joining the settlement will not be. This was done to help avoid unwanted surprise pregnancies.)
- Rescue Pregnant Women. You can now also find women in distress who are already pregnant, lending a deeper sense of poignancy to their plight when you decide whether to save them.
- Generate Pregnant Followers: The cheat option for the Cost-Free NPC Generator now has a new selectable choice: Search for Different, Pregnant Recruit. This allows the generation of a new, random follower who is guaranteed to be pregnant (at a random stage of development).
- Body Changes. During pregnancy, a woman’s body may undergo changes. She may experience slight weight gain from time to time during her 2nd & 3rd trimesters, and the size of her breasts and buttocks may be affected by these changes as well. Her attempts to lose weight during pregnancy will also be more difficult, with each progressive trimester making it that much harder to slim down.
You can now decide whether or not a follower remains chaste while on assignments. In the Manage interface, directly beneath where duty assignments are set, a new check-button has been placed labeled ‘Stays Chaste on Assignments’. If checked, the follower will no longer engage in sexual acts while offworld in your service.
- Curated Activities. The weekly activities of chaste Courtesans & Temple Priestesses will be mostly limited to establishing peace treaties, negotiating business contracts, and settling disputes.
- When It Unlocks. Access to the chastity selector is dependent on the follower having a certain level of Devotion / Submission. Otherwise, it is disabled.
- Reflected in the Weekly Report. The weekly report has been updated to include a special notation for all offworld duty assignments where a chance for pregnancy is present (e.g. Courtesans & Temple Priestesses). If a follower has been instructed to remain chaste (or use contraceptives), that status will be displayed here. (Note that other assignments do not make mention of these statuses.)
- Affected by Commitment. When a follower first becomes a committed girlfriend or wife to the player, by default she will start being chaste on assignments as a reflection of that commitment. (However, the player can still instruct them to do otherwise.)
- Other Changes. New weekly activities have been added which Knight-Errants and Holy Paladins can be seen performing. These activities feature a ‘woman-in-peril’ theme with strong sexual elements, and depict the follower having her virtue threatened by various aroused enemies (human and non-human), before she manages to escape. If a follower’s chastity is enabled, you will not see her perform these activities. (However, no chance for pregnancy is associated with these acts.)
A new off-duty assignment is now available to followers who are pregnant and in their 2nd or 3rd trimesters. Maternity Leave allows them to rest & recuperate while still earning a small amount of coin.
- Followers on Maternity Leave stay safe in the settlement. But they keep busy by crafting various goods for sale in the offworld markets. The type of goods they produce (and the amounts of coin they earn from them) are determined by their current skill levels (e.g. combat-trained followers are more likely to be seen fletching arrows or crafting scabbards, while medical-trained followers might be seen putting together remedies and ointments for sale).
- Automatic Assignment. When a follower reaches a certain critical threshold of pregnancy, they’ll be automatically assigned to Maternity Leave. For most duties, that’s 32 weeks (the tail-end of the 3rd trimester), while for combat duties it’s 28 weeks (the start of the 3rd trimester). However, Maternity Leave is available for manual assignment as early as 15 weeks (the start of the 2nd trimester).
A new narrative event has been added which details what happens when a follower gives birth. The player is able to visit them in the infirmary, see the mother and her offspring, and make important decisions that affect their future. After all, the settlement is too dangerous a place to raise children, so what happens to them once they’re born?
- Male Offspring. For male offspring, two options are available: donate them to deserving surrogate parents offworld, or sell them on the open market to affluent parents who can afford to pay. Much like Lord Aion sent the MC to live with surrogates for their own safety, the player must do something similar for the safety of any male offspring born in the settlement.
- Female Offspring. However, due to their unique chromosomal makeup, female offspring have another option available: they can be sent to a pocket dimension for accelerated aging, whilst being raised by servants and drones. (Unfortunately, male offspring can’t survive this process.) Time moves at a different rate for them, so to their perception, they live out a full and relatively normal childhood, while only a matter of weeks elapses for the player in the Citadel. Afterward, they can return and join the settlement once physically mature.
- Give Them a Name. Because males will be adopted and named by their surrogate parents, no name is given them at birth. However, female offspring can be named. The mother will suggest a name that she likes, but the player then has the option to provide their own input and choose a different name instead.
- Market Values of Offspring. If the player decides to put the offspring up on the open market, Eva will calculate the value of the offspring based on multiple determining factors, and display a report which details how that evaluation was made.
When female offspring are sent for accelerated aging, this event details what happens upon their eventual return. Once they reach full physical maturity, Eva informs the player of their readiness and has them delivered via portal to greet the player. The player then has the chance to look them over, get a sense for who they are, and make a choice as to whether or not they’ll be allowed to join.
- Accept Them or Reject Them. You can accept the young woman into the settlement, at which point she’ll take up residence in the Main Hall and be ready for assignment. Or, you can reject the young woman and have her dragged back through the portal from whence she came, never to return.
- Inherited Attributes. Female offspring inherit not only the ethnicity of their mothers, but also tend to resemble them to varying degrees as well. There are 12 possible attributes that can be passed from mother to daughter, and each female offspring will inherit a random number and selection of these attributes.
- Parentage Details. Every follower now has their parentage tracked. When you click LOOK CLOSER during a dialogue, you will see a brief mention of who gave birth to them and who sired them (if this information is known). And if the follower has given birth to offspring in the settlement, you will also see a mention of how many offspring, what gender they were, and who sired them.
- Leaving a Legacy. Every child sired by the player is tracked. This information is then shown in the weekly report as being part of one’s legacy as the Lord of Time.
You can now manage the fertility of your followers. A new menu of choices has been added to the Manage interface for each follower, launchable from a new Fertility button. (Requires a moderate level of Devotion or Submission to access.)
- Fertile or Infertile. The majority of followers (of child-bearing age) who join the settlement will be fertile by default. However, there is a small chance that a woman will be infertile. Plus, infertility in women can also occur as a natural result of aging (currently ages 48 & up). Therefore, this selector lets you choose to RESTORE a woman’s fertility when it’s absent, or to REMOVE their fertility when it’s present. Be aware, however, actions do have consequences, and the follower may approach you afterward to discuss this choice.
- Chance to Conceive. A woman’s natural chance to conceive children from unprotected sex can vary from one to the other. That value is displayed here. And the player can either choose to accept that naturally assigned chance or make adjustments. Values selectable are Very Low (5%), Low (15%), Normal (25%), High (45%), Very High (65%), and Extremely High (85%).
- Chance to Produce Girls: A woman’s natural chance to produce girls rather than boys can vary from one to the other. This is determined by a mix of random chance as well as the genetics expressed by her personality. The player can choose to accept that natural assignment or make adjustments. A value can be rolled from certain pre-determined ranges, varying from 15% to 85%.
- Birth Control. Of course, if you instruct a follower to use contraceptives, there will be no chance to conceive at all. Here you can make that decision. You can either start or stop contraceptives for each follower, and thanks to Celestial technology, no condoms need to be involved.
- Pregnancy. When a follower is pregnant, you can use this selector to end their pregnancy before it reaches completion. Thanks to Celestial technology, this results in a speedy restoration of their body to a healthy, non-pregnant state. Be aware, however, that ending a follower’s pregnancy prematurely does have consequences, and the follower will approach you afterward to discuss her feelings on the matter. The results can be more or less severe depending on how advanced her pregnancy was.
- Pregnancy Speed. Under normal conditions on Earth, an average pregnancy takes about 40 weeks to complete, from conception to birth. However, thanks to Celestial technology, that process can be accelerated. Here you can select the speed for each individual follower’s pregnancy. Values selectable are x1 (40 weeks), x1.5 (26 weeks), x2 (20 weeks), x2.5 (16 weeks), x3 (13 weeks), and x4 (10 weeks). Default assignment is x2 speed (20 weeks) to reflect the benefits of advanced Celestial healthcare.
- Reveal Gender of Offspring. If a follower is pregnant and that pregnancy has advanced to the 2nd or 3rd trimesters (over 14 weeks), a button will be available in this menu to reveal the gender of her offspring. This will produce a pop-up window with the results of a scan. Otherwise, the gender will remain unknown until the day of the offspring’s birth.
- New Outfit: Slave Garb. A new outfit has been added to the game called ‘Slave Garb’. This is a 2-piece outfit made from rough burlap cloth, which consists of a loincloth and sash, along with the metal collar and bracelets of the offworld slave markets. New followers who are ‘liberated’ from those offworld slave markets, but subsequently not set free, will begin their service wearing this outfit. It can also be purchased for other followers who have achieved sufficient levels of Devotion/Submission to be willing to wear it. A topless variant is available for followers with even higher levels of Devotion/Submission.
- New Hairstyle: Tied Back with An Ornate Braid. Listed under hair options as ‘med braid’ and ‘long braid’, this new hairstyle depicts a follower as having their hair tied back with an ornate braid.
- New Tattoo: A new tattoo for the buttock has been added that features “Elegant French lettering which spells out...” (something interesting - go see).
- Updated the Change Name menu (used for changing the names of followers) to now include buttons marked ‘Random’ to the right of each field. These allow the randomized selection of a first or last name that’s appropriate to the ethnicity of the follower being managed. TTS also reads aloud each of these random names when they are produced, if enabled.
- Updated Change Name Menu so that the Restore Default name button now prompts TTS to read aloud this default name in full, if enabled.
v1.5.1
Spoiler
New Feature: Natural Aging for Followers + Birthday Cake!
Your followers can now age naturally over time, and you can watch them change as they reach certain milestones in their maturity. Plus, there’s birthday cake!
- Natural Aging. By default, your followers will now gradually age over time, and when they reach a new age, this event will be mentioned in the weekly report. (Note that followers will not age beyond 65, remaining vital for physical duties thanks to “Celestial safeguards” in place, i.e. the influence of nanite technology.)
- Physical Changes. When followers reach certain milestones in their lives, physical changes can now be witnessed taking place. When young women reach fuller maturity (presently age 20), their breasts and buttocks may increase in size. As they get older still, those breasts may begin to sag a bit as time & gravity weigh on them (at age 30 & up). Occasionally, the appearance of minor wrinkles may be noticed as well (at ages 35 & up). Hair color can also begin to show signs of gray as women advance into even later years (presently age 55 & up).
- Celebrate with Birthday Cake! Brief mentions will also appear in the weekly report describing how your followers observed their birthdays. If they have a moderate to high skill in Caretaking, they’ll celebrate by making themselves a special birthday treat (cookies, cake, or pie – of various types & flavor may occur), while if their skill in Caretaking is low, they’ll instead have Eva replicate the dessert. Additionally, if you’re involved in a committed relationship with them (as their boyfriend or husband), they’ll include you in the activities for their special day.
- Gene Lab Option to Stop/Resume Aging: Natural aging is the new default. But you can also manually stop or resume this aging process for each individual follower. Look for this choice in the Gene Lab under the new Aging Process selector, which becomes available once a follower’s Devotion / Submission is high enough. (Note that even when aging is disabled, followers will still have & celebrate their birthdays. Their physical age & attributes will simply remain unchanged thanks to “your Celestial blessing,” i.e. the influence of nanite technology.)
A new recruitment opportunity is now available which takes place in the shady slave markets of the offworld colonies. Unlike the time-travel opportunities which have you rescuing women from their fated deaths in Earth’s history, this event takes place in modern times and gives you the chance to intervene when a woman is being sold as chattel to the highest bidder.
- Rebellious or Submissive. Along with the usual variety of any new recruit, these women have a chance to start out as rebellious or submissive (based in part on random chance + their age & personality type). This will be mentioned during the event, and changes how they’re treated in the marketplace. The submissive are allowed to wear semi-modest garments, and may even be displayed without restraints, while the rebellious are stripped, firmly restrained, and publicly punished for the enjoyment of the crowd.
- Buy Their Contract. Although Eva’s protocols forbid sending a direct assault on a civilian locale, you can still intervene. So long as you have sufficient silver, you can buy the woman’s contract outright and bring her back to the Citadel. But if you have no desire to do so, you can simply ignore their plight and choose not to interfere.
- Then Set Them Free... or Don’t. Once you’ve decided to buy their contract, you have a further choice to make: How will you welcome them to their new life? You can choose to tell them they’re free now and invite them to join you willingly (fostering their devotion), or you can tell them that their life belongs to you now and impress upon them the might of your Celestial heritage instead (fostering their submission). (Slaves who are recruited but not set free during this dialogue will address the player as ‘Master’ afterward, and regular punishments for them can be initiated during the same event.)
A new, brief narrative event has been added which only girlfriends and wives will present to the player. They come to you after they’ve had a very hard day, and ask to be held. You have the choice to Embrace Them (resulting in increased Love) or give them an excuse and Decline (resulting in decreased Love). This is a non-sexual scene of intimacy between the player and a romantic partner. Multiple elements of this scene are randomized to increase variety on repeated occurrences.
New Bonuses Granted by Followers with Max. Devotion, Submission, or Love
New bonuses that affect the settlement now appear in the weekly Boons Report, if followers locally assigned (e.g. not assigned to an outpost) have maximum Devotion, Submission, or Love. And the effects of those bonuses are multiplied by the number of followers who possess those maxed out stats.
- Followers w/ Maximum Devotion now influence new followers to have starting bonuses to their Devotion & Health.
- Followers w/ Maximum Submission now influence new followers to have starting bonuses to their Submission & Health.
- Followers w/ Maximum Love now influence new followers to have a starting bonus to their Love for the player.
- Previously, if a follower’s Devotion dropped too low as result of a Devotion injury, their Love stat would also be dropped by an equivalent injury amount. This logic has now been updated to better account for the importance of the new Submission stat. Now, drops to Love will occur if the stat being actively fostered by the player (e.g. Devotion or Submission) drops too low as result of an injury, and even then, the severity of the drop will be limited to a moderate amount.
- Fixed bug in Coaching Menu that could prevent follower limitations from being displayed as available to coach if their primary stat being fostered is Submission (and their Devotion is very low).
- Fixed bug in Combat/Persuasion events during which backup is being requested by a follower. On failure of said events, Submission drops were not being properly applied. Now they are.
v1.5.0
Spoiler
New Feature: One-on-One Nude Punishments with Followers
A new interactive dialogue is available which allows the player to conduct one-on-one punishments of nude followers. This activity is only available for followers who possess a certain minimum of Submission, Devotion, or Love, and involves them voluntarily submitting for corrective action by the player. This dialogue can be accessed from the Inspection Menu, and is labeled Nude Punishment. (Followers who do not meet requirements for this dialogue will not display this option.)
- A Vulnerable Position. When willing to undergo such punishment, a follower will voluntarily strip down and submit herself for corrective action by taking hold of a control bar which is lowered from the ceiling. This bar (shaped like an inverse letter “T”) has straps on each end which the follower takes hold of. Once the bar’s straps are in hand, it will raise a few inches upward, lifting the follower up on toes. Afterward, the player can perform various actions on the front or back side of the follower’s body, while walking between these two vantage points.
- Punishment Actions. 12 different punishment actions are available to the player, some exclusive to the front side of the body and some exclusive to the rear side; these include using a leather strap to whip the shoulders, back, and buttocks of a follower, along with actions to address far more sensitive areas of the body.
- Soothing Actions. 12 different soothing actions are also available to the player, should they decide to take a break from doling out punishment. These include washing the follower’s face with a warm, damp cloth, and applying ointment or salve to various areas of their body.
- Pain, Pleasure, and Intimacy. Punishment actions increase a follower’s pain, while soothing actions reduce their pain. And once pain has been reduced to a certain threshold, soothing actions will also increase arousal. More advanced intimate choices for both punishment and soothing actions become available once a follower’s arousal is high enough, and these actions can lead to orgasm.
- Breaking Points & Mercy. Everyone has a breaking point, and each follower has a unique breaking point determined by various factors; such as her current health, personality type, level of muscular development, and experience in various skills. This breaking point can change over time as the follower improves or worsens in certain key areas. And during punishment, the player has the choice to take that follower all the way to her breaking point (and beyond), or show mercy and pull back before reaching it. If you take a follower beyond what she can presently endure (don’t worry, you’ll get a warning beforehand) she’ll suffer a dramatic physical breakdown which leaves her nearly senseless, and afterward, she’ll have to be roused with smelling salts to continue.
- Chance for Injuries. If a follower is taken to her breaking point, she may suffer an injury. One of several possible outcomes can occur (with varying chances) which may affect her ability to continue. Her health may remain stable despite the strain to her body, or she may suffer a minor, moderate, or significant injury. If a follower’s health falls too low, she’ll be unable to proceed further, but if her health remains high enough, punishment can continue afterward.
- Foster Submission or Devotion. Taking a follower beyond her breaking point has its benefits. It increases her Submission to the player. But showing mercy has benefits as well. If the player decides to pull back before reaching a follower’s breaking point, and then soothes her pain away, the follower’s Devotion to the player will increase instead. When a follower reaches this point at which changes can be affected (either for Submission or Devotion), a message will appear letting the player know that the follower’s will has now become “more pliable.”
- Keeping It Fresh. Text descriptions for most actions in this dialogue include randomized, procedural elements to increase variety on repeated uses. So, you can strap a follower’s buttocks multiple times in a row, and get slightly different descriptions every time, including the direction the strike originates from, the area targeted (left, right, or both buttocks) and the words used to describe the strike.
- Added new weekly activity that Courtesans and Temple Priestesses can be witnessed performing while on duty. They can now be seen soothing the nerves of the inexperienced or traumatized, while helping them learn the ways of love.
v1.4.9
New Feature: Rule by Fear! (or Not)
- A new stat called ‘Submission’ has been introduced to the settlement. It serves as a counterbalance and alternative to raising a follower’s Devotion. Whereas Devotion represents a follower’s obedience through trust, Submission now represents their obedience through fear. It can be raised through player actions that embody firm discipline & punishment.
- New followers will now be more naturally trusting or fearful when they first arrive. And depending on which of these states is the more prominent, either their Devotion or Submission stats will be displayed on filecards and weekly duty reports (though both will always be shown in the more in-depth Manage interface).
- Duty assignments & customizing options have been updated so that any assignments or options previously unlocked by raising a follower’s Devotion, can now also be unlocked by raising their Submission instead.
- Inspections have been updated so that followers motivated to obey through Submission will greet the player differently than those motivated through Devotion or Love.
- Side story events have been updated so that the new Submission stat is always kept in mind. In some cases, new choices have been added to existing events or the results of existing choices have been modified to account for this new stat.
- Dismissal scenes have been updated so that followers who are predominantly submissive to the player will now respond differently when being dismissed.
- Raising a follower’s level of fear (i.e. Submission) will now result in a natural decrease of their trust (i.e. Devotion) in you (and vice versa). The amount of the decrease in the opposing stat will be less than the original increase, but still, there will be consequences to every action, so bear that in mind when deciding how to best rule your settlement.
- In-game tutorials have been updated to communicate information about the new Submission stat.
- A new Cheat Menu option has been added for ‘Followers start at Max. Submission’. This Cheat Menu option, when enabled, will allow you to initiate a New Game Start with all followers beginning at maximum Submission.
- A new inspection option has been added to ‘Start Regular Punishments’. When selecting this option during a follower inspection, you decide that a willful follower could benefit from a firm hand and regular punishments. So, those are exactly what they’ll receive. From that moment on, whether resting or working at an assigned duty, that follower will experience increases in Submission rather than Devotion, and the flavor text surrounding those increases will also be different. You can then countermand this order, if so desired, by selecting ‘Stop Regular Punishments’ from the same inspection menu.
- LOOK CLOSER choices in dialogues have been updated (for followers already recruited) so that a brief addendum mentions whether you’re fostering that follower’s Devotion to you or her Submission to your authority, as well as the current level of that stat. (This is determined based on whether or not she’s currently receiving regular punishments from the player.)
- A new coaching activity is now available called “tough love”. Followers who possess very low levels of health or submission now qualify for this form of coaching, and initiating it will result in weekly reports of their progress as you strive to bring their levels up to a more acceptable standard. This new form of coaching serves as a counterbalance to the “moral support” option, and focuses on stern admonishments and light corporal punishment to motivate followers to excellence.
- Initiating “tough love” coaching will automatically enable regular punishments for a follower, while initiating “moral support” coaching will do the opposite.
- A new, darker choice for dismissing followers is now available. You can choose to execute them, instead of the usual options. This will lead to a scene in which the MC personally dispatches the follower in a somewhat gruesome fashion before disposing of the body.
- Titles for the lower levels of Devotion have been renamed so they now describe a more neutral absence of trust, rather than outright mistrust; Mistrustful, Deeply Uncertain, Very Uncertain, and Uncertain have been renamed as Wary, Slightly Confident, Fairly Confident, and Conditional respectively. This was done to balance Devotion against the new Submission stat.
- Follower orgasms will no longer increase their Devotion to the MC. Now, they will only increase Love (during inspections or sex) + Courtship skill (during sex only). This was done to prevent undesired consequences for followers who are being primarily managed through the new Submission stat (as increases to Devotion will now decrease Submission).
- New scene text has been added to inspections which only appears under special conditions. If the follower being inspected is a family member of the MC (any relation) & the UNDRESS choice is selected for the first time, a unique response will be displayed which comments on their relationship. Afterward, they’ll respond as normal.
- Fixed bug that could cause the recruitment event for aunts & cousins to fail to load under certain conditions.
- v1.4.8
- New Feature: Virginity States for Followers!
- Followers in the settlement will now have their states of virginity tracked & reported. Plus, new scene text has been added that supports this feature, and you can restore lost virginity in the Gene Lab.
- Both Vaginal and Anal virginity are now tracked, with new (or existing) followers being assigned these statuses based on a combination of factors, such as their personality type, age, and level of skill in Courtship.
- Inspection scenes have been updated so that a follower’s virginal state (or lack thereof) is now observable by the player.
- Sex scenes have been updated so that if you attempt penetration with a virgin follower, a confirmation dialogue will appear asking if you’re sure you wish to proceed. Should you go ahead, a special scene will then be displayed which describes the loss of their virginity.
- Gene Lab has been updated with a new selector for ‘Virginity’: If a follower’s Hymen or Anus are no longer virginal, you can now restore them for a certain cost in Energy using Celestial nanites.
- Cosmetic updates:
- Added new back tattoo, available for followers: 'A pair of wings emblazoned across the backs of the shoulder blades, depicted in the ancient style of the Greek goddess of Victory.'
- Updated Gen Lab option for changing a follower’s age. Now, the initial value selected on opening is ‘No Change’ with zero cost attached, while every decade below that remains selectable with a standard cost attached. This allows for easier re-selection of a follower’s existing age range for the rolling of a new random value.
- Updated logic used in Gene Lab when assigning a follower’s new age from the specified range. Now, the new random age assigned will never be the same as the age already possessed.
- General Content & Balancing Updates:
- Updated & expanded upon the sexual activities Courtesan followers might be witnessed performing while on assignment (though still all non-penetrative).
- Updated Coaching Menu so that only those followers who are undergoing coaching or who are eligible to start a coaching regimen will be displayed (as suggested by user Xvordan on the
You must be registered to see linksforum).
- Updated requirements for coaching followers so that ‘Moral Support’ coaching and ‘Overcoming Limitations’ coaching now have separate and distinct requirements. Text related to coaching requirements displayed in the Coaching Menu has also been updated to read “Only followers eligible are shown.”
- Made adjustments to pricing for higher-tier combat assignment outfits.
- Cheat Option Update:
- When Cheat Option is enabled for Cost-Free NPC Generator Button, the dialogue launched by that button now includes a new selectable choice: SEARCH FOR DIFFERENT RECRUIT. This allows for the immediate generation of a new, random recruit without needing to exit & re-open the dialogue.
- Accessibility updates:
- Corrected issue in which TTS output would occasionally report a “blank” line at the end of a large section of text, even if no such line was present.
- Corrected an issue in which during some rare cases, TTS output would fail to fire upon loading a new transitional scene during dialogues.
- Double-clicking dialogue choices w/ mouse button-1 will now activate them immediately without the need for further key or button presses. (As suggested by player feedback.)
- Added hotkey bindings for numbers 1-9 & 0 on the keyboard, so that presses of these keys during dialogue interactions will jump focus to the matching dialogue choice. (Keys 1-9 correspond to choices 1-9, while key 0 corresponds to the 10th choice. Choices higher than 10 do not currently have hotkeys available.)
- Added hotkey bindings for Alt+1-9 & 0 on the keyboard, so that focus can be shifted directly to the first 10 follower filecards when a room is displayed on screen that contains filecards. (Filecards higher than 10 do not currently have hotkeys available.)
- (Thank you to
You must be registered to see linksuser Xvordan for providing detailed feedback & suggestions related to accessibility & other issues.)
- Misc. updates:
- Corrected issue that could cause arrow-key navigation of dialogue choices to sometimes go off screen. Now, the dialogue choices in question should automatically scroll up or down to keep pace with arrow-key navigation and remain visible.
- Addressed issues that could arise if a combination of arrow-key & mouse-click navigation were used simultaneously in the lists of selectable choices found during dialogue events.
- Arrow-key navigation of dialogue choices will now transfer to the top of the list once the end is reached and to the bottom of the list when the top is reached.
- Updated functionality of dialogue interactions so that the choice auto-targeted after each dialogue selection will be the same one as previously selected (if found in the new list of choices). Otherwise, it will default to selecting the first item in the list (as was previously done).
- New Feature: Virginity States for Followers!
Dev notes here
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