Theme editor

  • RequestStream Movies, TV shows and anime streaming • 1 week trial
  • LewdCorner Site Cleanup Update
    A new cleanup update has been posted covering the recent Vault rework, rank changes, policy cleanup, and theme polish. The goal is to make LC cleaner, easier to understand, and safer for the site going forward. - Jack Of Blades
    Read More

Other Other Princess of the Ring 2 - Version: [33] [Toffi-sama]

Dean

Master Uploader & 1K Donator
Onyx
Registered
Game Developer
Prestige 1
Joined
Sep 14, 2022
Threads
3,410
Messages
3,506
Vouches
0
Likes
6,529
Activity Coin
1,727
Donation Coin
0
Platinum Coin
0
LewdCoins
⚡1,324
1/3
‎3 Years of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
Toffi-sama
Developer Links
Version
33 (Ongoing)
Latest Update
Apr 2, 2024
Release Date
Sep 30, 2022
Language
English
OS
  1. Windows
Princess-of-the-Ring-2-Adult-Game-Cover.jpg
Overview:
This very first build is more a showcase of the engine than a game. It's a lot of work just putting the framework together to have a running system, so that's the majority of the work that went into this build. Adding the juicy content will be a priority starting now.

2D Game, 2DCG, Animated, Big Ass, Big Tits, Combat, Female Protagonist
1. Extract and run.
Developers didn’t give any changelog

Demo V0.7

So, what’s new in this update?

Unlike the last demo, which was 100% only about animations, this demo has a mixed priority. First of all, as far as animations go, the first set of grapples for Kristina are now finished. She has 3 moves she can execute after grabbing her opponent (while standing). The first I made was – of course – the German Suplex. A game with wrestling moves can’t be without. In addition to that, she also has a Powerbomb and a Lifted Stranglehold.

The addition of the grapples also made it necessary to implement the counter-system (which was the other priority for this demo). After grabbing an opponent, Kristina now has the choice of 3 directional inputs: left for German Suplex, Up for Stranglehold, Right for Powerbomb. Her opponent, while being grabbed, can also press one of these 3 buttons. If she chose the same as Kristina, the move gets countered. If not, the move gets executed. For clarification, the direction will also be briefly displayed after both players made their choice.

With these moves now in the game, all 3 types of attacks I envisioned are available (at least for one character): Strikes, Throws and Submissions. The Strikes, well, those have been in for a while. For the Throws we now have the German Suplex and the Powerbomb, for Submission we have the Stranglehold. To give each one of those it’s distinctiveness, I got rid of the simple damage-counter that was in the game, and instead added a Defense- and Damage-Meter.

The damage your character takes is visualized with a white body-silhouette, which turns red the more damage you take. The more damage you have taken, the harder it will be to free yourself from a submission or sex attack (those come much later, though). It accumulates slowly over the course of the match, but doesn’t regenerate. For now, the match ends when a character has accumulated 250 permanent damage.

The defence of your character is visualized by a shield. This represents your short-term ability to cope with submissions and sex attack. Basically, if your shield is full, you’re immune to any submission or sex attack, if it’s empty, you’ll have to struggle a lot (which gets harder with more permanent damage you’ve taken). The shield regenerates over time, and fully after each submission or sex-attack.

Strikes deal a lot of damage to defence, but low permanent damage, while submissions deal no damage to defence but a lot of permanent damage. Throws are somewhere in between.

v18

Password: 6iGGtGVQTlMZ0DNdQ3se

DOWNLOAD
Windows

- - -​

Princess-of-the-Ring-2-Adult-Game-Screenshots-1.jpgPrincess-of-the-Ring-2-Adult-Game-Screenshots-2.jpg
 
Last edited by a moderator:
Cute little fighting game. not a bas way to spend some time
 
I admire the Dev's commitment to getting a playable framework. It's not much to speak of at the moment, but if the Dev keeps up there is some fun times to be had here!
 
Graphics are a little too low for me but like the concept and work done.
 
View attachment 9404
Overview:
This very first build is more a showcase of the engine than a game. It's a lot of work just putting the framework together to have a running system, so that's the majority of the work that went into this build. Adding the juicy content will be a priority starting now.

2D Game, 2DCG, Animated, Big Ass, Big Tits, Combat, Female Protagonist
1. Extract and run.
Developers didn’t give any changelog

Demo V0.7

So, what’s new in this update?

Unlike the last demo, which was 100% only about animations, this demo has a mixed priority. First of all, as far as animations go, the first set of grapples for Kristina are now finished. She has 3 moves she can execute after grabbing her opponent (while standing). The first I made was – of course – the German Suplex. A game with wrestling moves can’t be without. In addition to that, she also has a Powerbomb and a Lifted Stranglehold.

The addition of the grapples also made it necessary to implement the counter-system (which was the other priority for this demo). After grabbing an opponent, Kristina now has the choice of 3 directional inputs: left for German Suplex, Up for Stranglehold, Right for Powerbomb. Her opponent, while being grabbed, can also press one of these 3 buttons. If she chose the same as Kristina, the move gets countered. If not, the move gets executed. For clarification, the direction will also be briefly displayed after both players made their choice.

With these moves now in the game, all 3 types of attacks I envisioned are available (at least for one character): Strikes, Throws and Submissions. The Strikes, well, those have been in for a while. For the Throws we now have the German Suplex and the Powerbomb, for Submission we have the Stranglehold. To give each one of those it’s distinctiveness, I got rid of the simple damage-counter that was in the game, and instead added a Defense- and Damage-Meter.

The damage your character takes is visualized with a white body-silhouette, which turns red the more damage you take. The more damage you have taken, the harder it will be to free yourself from a submission or sex attack (those come much later, though). It accumulates slowly over the course of the match, but doesn’t regenerate. For now, the match ends when a character has accumulated 250 permanent damage.

The defence of your character is visualized by a shield. This represents your short-term ability to cope with submissions and sex attack. Basically, if your shield is full, you’re immune to any submission or sex attack, if it’s empty, you’ll have to struggle a lot (which gets harder with more permanent damage you’ve taken). The shield regenerates over time, and fully after each submission or sex-attack.

Strikes deal a lot of damage to defence, but low permanent damage, while submissions deal no damage to defence but a lot of permanent damage. Throws are somewhere in between.

v18

Password: 6iGGtGVQTlMZ0DNdQ3se

DOWNLOAD
Windows


- - -



View attachment 50196View attachment 50197
Fighting girls. 😀
 
seems like it could be fun. not into fighting games, but naked girls? count me in
 
what's the point if you need both hands to play the game? :p
 
Back
Top Bottom